Please add the ability to filter mods by level, or at minimum be able to sort by level. Additionally, please allow the ability to reverse the sort order. Additionally (again), please add the ability to choose an “everything EXCEPT...” filter.
This would be a good *start* to making this nearly unmanageable mod system even just the tiniest bit less annoying. Thank you.
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Looks suspiciously like hyperbole to me.
I have over 1000 mods, 175 level 85 characters, and 170 7* characters. I'm able to manage just fine.
Yes, and in order to keep this to a minimum I have farmed a lot of mods. Alot.
No. I don't move arena mods. And I finish in the top 2 every day.
No. When I move mods around it is almost always a one direction move. I don't move them back and forth very often. Primarily only when testing some things and comparing mod sets. Loadouts work great for this.
You lost me here. What are you scaling to? There are already 176 characters in the game as you point out. Are you asking if I think this will work with 10x that? Because of course I think this will work fine with 177 characters. And 180. And even 342 characters.
You say horrid. I say it's fine. The changes you propose are probably fine too. A lot really depends on how you think mods were meant to be used and how close you come to using them in that manner.
No, he thinks it's "fine." That is not the same as "great."
I happen to agree exclusion filters and sorting by level would be useful. Not needed, but it would definitely help a lot.
If I read this correctly, you believe the system is designed to encourage mod swapping?
This is not correct and is somewhat addressed by your follow up comment:
CG admitted that their design intent was to encourage players to not swap mods and they found that instead, players were going to great lengths to swap mods within the system. To that end they introduced loadouts to help players a bit. However, the interpretation of mod management as "changing mods as infrequently as possible" is exactly the one that CG is encouraging. They want players to continue to spend time and resources farming mods. Every little bit they to do make it easier to use fewer and fewer mods across your entire roster goes against the idea of mod farming being an infinite resource drain. I believe that within the system that CG wants, mod management is scalable.