The Moldy Crow
Light Side, Rebel, Scoundrel, Cargo Ship, Attacker
Kyle Katarn, Jan Ors
Versatile Attacker that is harder to kill while alone and changes bonuses based on the number of allies it has
BASIC: Corellian Cannons
FINAL TEXT: Deal Physical Damage to target enemy and gain 15% Turn Meter. If the Moldy Crow is Stealthed, inflict Target Lock for 2 turns. If the target enemy is already Target Locked, then this attack ignores Armor.
Special 1: Get In and Get Out
FINAL TEXT: Dispel all debuffs on the Moldy Crow and gain Stealth for 2 turns. While Stealthed, all Scoundrel and Cargo Ship allies heal for 5% of their Max health and Protection every time the Moldy Crow takes a turn.
Special 2: Too Easy!
FINAL TEXT: Inflict Daze and Buff Immunity on target enemy for 2 turns, which can't be Evaded or Resisted, and reduce target enemy's Turn Meter to 0. If the Moldy Crow was Stealthed, then also Stun target enemy.
Unique: Ready for Anything
FINAL TEXT: The Moldy Crow has +80% Speed, Tenacity, Defense, and +40% Evasion. For every ally ship on the field, loose -20% Speed, Tenacity, Defense and -10% Evasion and gain +10% Offense, Critical Damage, and Accuracy. Scoundrel and Cargo Ship allies gain half the bonus Offense, Critical Damage, and Accuracy. Whenever the Moldy Crow suffers a Critical hit, it gains 30% Turn Meter and has it's cooldowns reduced by 1.
Reinforcement: Secret Mission
FINAL TEXT: Enter Battle: The Moldy Crow gains Stealth and Evasion Up for 2 turns, then grant all allies Speed Up for 2 turns. Additionally, Rebel allies gain Advantage for 2 turns, Cargo Ship allies gain Foresight for 2 turns, and Scoundrel and allies gain Retribution for 2 turns.