UNIT NAME: Geonosian Spy
ALIGNMENT: Dark
CATEGORIES: Dark Side, Attacker, Geonosian, Separatist
Stealthy Geonosian attacker who Exposes enemies and has high damage potentialUpdated Text Highlighted in GreenRemoved Text in RedHive Mind: Assist whenever another Geonosian ally uses an ability during his turn, dealing 50% less damage; equalize Health and Protection with Hive Mind allies whenever an enemy uses an ability
ABILITIES:Basic: Feint
FINAL TEXT: Deal Physical damage to target enemy and Geonosian Spy
gains Critical Chance Up for 2 turns.
This ability can't be evaded. This chance is doubled if this attack does not score a critical hit.Special 1: Silent Strike (Cooldown 3)
FINAL TEXT: Deal Physical damage to target enemy.
If they have a positive status effect, If Geonosian Spy is Stealthed when this ability is used, dispel all status effects on himself and the target, and deal 40% more damage for each effect dispelled this way. This ability can't be evaded.
Hive Mind bonus: Inflict Evasion Down on the target enemy for 2 turns after all other effects have been dispelled.Special 2: Illicit Intel (Cooldown 4)
FINAL TEXT:
Grant all Separatist allies Potency Up for 2 turns and then Expose all enemies for 2 turns. This ability can’t be evaded.
Hive Mind bonus: Reduce Silent Strike's cooldown by 1. Unique 1: Hive Tactics
FINAL TEXT: Geonosian Spy gains Stealth for 3 turns at the start of each encounter and whenever he scores a critical hit.
During their turn, whenever a Geonosian ally inflicts a debuff on an enemy, Geonosian Spy gains
35% Turn Meter.
Hive Mind bonus: Whenever an enemy is Exposed, they lose Stealth if they had it.
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Replies
This is how I’ve always thought expose should work
Can't wait for every gamechanger to use this as the new clickbait title
EDIT: I wonder if they updated the base damage values and increased it for all geonosians across the board