The text for Traya's Lord of Betrayal zeta reads:
At the start of each Sith ally's turn, Traya dispels all debuffs on them and deals damage equal to 5% of their Max Health for each debuff dispelled.
Who is the damage being dealt to? The Sith ally? It reads as if the damage is dealt to the ally but if that's the case is this zeta even worth it?
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The 5% damage is nothing. Just mod them for speed and whatever is recommended.
Speed is key for 90% of teams now.
Tenacity down prevents that.
You specifically mentioned CLS, which has two sources, including one that is constantly applying it via assists.
This is a different argument than your original one. And modding for tenacity doesn't make sense for either one.
I can see it's just time for me to respectfully disagree and exit stage left.
Ah, Rush, those crazy cool Canadians, I approve.
Doesn't a CLS team stack TM when the enemy resists a debuff ?
I understand modding traya for tenacity when fighting JKR, but the whole team for CLS is gonna be suicide no ?
A. High tenacity team - resist all TM removal 30% from luke ,35% from Han ( if target had more than 50%) and 9% from c3po (with max 3 stacks translation) . So basically your character still gets hit super hard while keeping your TM ,but you have resisted too many detrimental effects and have given the CLS team 35%+ TM so they now probably run a TM train.
B. Mod as normal and take the debuffs to the face, cleanse them with trayas unique and be in a situation where you are not playing catch up TM .
So it's either one of your characters gets a 74% TM removal or their team gets a combined 140% TM boost .
When you have a unique that cleanses other team mates at the start of their turn even cleaning stun tenacity against CLS is a waste
Running CLS lead without the zeta on his leadership very common ?
High tenacity traya is the worst you can make for the team. It's either a lot of speed, or a lot of protection/crit avoidance.