How can you decide who deserves God mods?

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I see people with multiple +25 or even higher speed secondaries on speed sets and I honestly can't think how I'm ever going to get that despite playing the game over 3 years. I have upgraded countless mods, sliced so many, but I can't even come close. I don't understand the reason why something that's 100% RNG depended is allowed to have such great impact in the gameplay and we're simply told to keep trying and keep trying. It's easy for you to say keep trying when you already have a dozen of these mods while others haven't even gotten their first one yet. I complain alot about different stuff about the game but if I had to pick my biggest complain of all time it would be mods, it's simply mind-blowing that for the longest time the game has been dominated by a slot machine like mechanic that's just given some lucky players an advantage that's gamebreaking.

I know some people have farmed way more mods than me and got better mods as a result, I know many players have farmed way less than me and got better mods due to pure luck. Sure there is no easy solution to this, you don't want to invalidate the effort and resources some players have put into it, but you can't just allow players to never be able to have a couple decent speed sets due to simply bad luck either.

How does the saying go? "One innocent man in jail is worse than 10 bad guys free". And the truth is that not being able to pull any good mods is such a huge turn off for the game. Like someone else has said in one of my mod related posts there are 4 types of players;

1. Those who put alot of resources into mods and alot of good mods out of it.
2. Those who put alot of resources into mods and got very little in return
3. Those who put very few resources into mods and got alot of good mods
4. And lastly those who put very little into it and got too little out of it.

The problem is you don't want to punish player 1 but you also can't allow player 2 to keep getting screwed over forever. We need a system that GUARANTEES results for those who farmed alot of mods and got nothing out of it. I'm going to remind you that games are supposed to be about fun, but in this game your fun is limited by your mods and that's just not right. The mod system was imperfect from the start and two wrongs don't make a right, instead of running away from the consequences of the system you created, at some point you should take accountability and fix this RNG mess because more and more people are getting tired of not being able to match the mods of other especially with GA championships and the emphasis on PVP. Please just own your mistake and do something compensate for bad RNG, we can't have such massive discrepancies with GAC coming to the game, more so for the high GP accounts but also for the newer accounts who are gradually growing with this RNG impact on the game.

Replies

  • RandomSithLord
    2325 posts Member
    edited August 2019
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    How many times do you refresh mods a day? @BaldingHead90
    3+ years don't mean much when we didn't have mods at all for the first six months and mod farming shared the energy with cantina for another two years or so. It's about the amount you farmed, not the time you played.
  • Options
    How many times do you refresh mods a day? @BaldingHead90
    3+ years don't mean much when we didn't have mods at all for the first six months and mod farming shared the energy with cantina for another two years or so. It's about the amount you farmed, not the time you played.

    I beg to differ, playing time is certainly a factor, I only have 1 speed mod with over 20 speed secondary and no matter how much I farmed or not that's unacceptable. Even if I never refreshed, which I did multiple times, it's still not justified.
    evoluza wrote: »
    I don't read all, but the % chances are the same for all. At an certain amount of mods, you will get a good one. When this happens depends on the amount you farm daily.

    You guys keep pushing this notion that it's somehow impossible not to have good speed if you keep farming them but you're forgetting that part of the RNG is that probabilistically some people will simply never get any good speed mods no matter how much they farm. As long as there is not a guarantee that you'll pull something good, there is always going to be some people who will guaranteed get the short end of the stick and that's just a fact.

    Even if there's 99.9% chance you'll get something good at some point, you still fail to account for the 0.01% and when you extrapolate those numbers over millions of players there are many thousands of players left out. I don't care that everyone has an equal chance, in this particular instance it's about the outcome that's affecting player's ability to have fun.

    Statistically some people will win the lottery and some will get struck by lightning. On individual basis it seems like the odds of either of those things happening to you is absurdly small, and yet it happens to quite a few people every year, the same principles apply in this case. Except the difference between the two cases is that in our case CG CAN in fact do something about it and they are choosing not to, costing many players the ability to have fun.
  • Options
    One additional factor you may not be aware of / be considering is the very first launch of mods.

    I’m sketchy on the details, but I think there were 6 and 7 dot mods initially with stupidly high secondaries. When the devs retuned mods to have max 5 dot, a good many of those 6/7 dot mods became the “god” mods you see today.

    Some people who have multiple god mods didn’t just get them through luck. They got them through the devs shoddy work at launch.
  • Options
    I beg to differ, playing time is certainly a factor, I only have 1 speed mod with over 20 speed secondary and no matter how much I farmed or not that's unacceptable. Even if I never refreshed, which I did multiple times, it's still not justified.
    Just tell the numbers. There is no argument in a numbers- and probability-based debate when you use terms such as 'many', 'multiple times' and so on.

    Those who did not do a single refresh a day since mods were introduced probably don't even have more than one set with a 20 speed average. Getting 25+ speed is pretty much subject to luck, you can have 600 6 dot mods and still only one with +25 speed. But having a collection of +20 mods is just a numbers game.

    GA is likely not going to be determined by 3 25+ speed mods vs 1. The ratio of 15-20+ speed mod matters a lot more.
  • Options
    I think it truly comes down on how much effort you put into this, if you focus your resources on this one, you'll get for sure at some point the "god mods" you want.
    As mentioned, % are the same for all.
    Swiss Garde Officer, drop me a message if you're interested joining
  • leef
    13458 posts Member
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    i like to give my god mods to the toon that benefits most from being fast.
    Save water, drink champagne!
  • RandomSithLord
    2325 posts Member
    edited August 2019
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    One additional factor you may not be aware of / be considering is the very first launch of mods.

    I’m sketchy on the details, but I think there were 6 and 7 dot mods initially with stupidly high secondaries. When the devs retuned mods to have max 5 dot, a good many of those 6/7 dot mods became the “god” mods you see today.

    Some people who have multiple god mods didn’t just get them through luck. They got them through the devs shoddy work at launch.

    I was there at mods launch, early high value stats have nothing to do with today's god mods. Initial mods had ridiculous stats but they were not 6-7 dots, but only 5. There were 57% protection primaries and other similar delicacies but they were all reset to today's standardized values, so the odds of ending up with 20+ speed was probably the same as rolling a mod like that after the stats were corrected.

    The only early day 'help' to aquiring more high speed mods after the slicing update was that previously mods had a guaranteed roll on the already existing stats. Meaning that a green mod with 5 speed secondary had a 100% guarantee on a speed roll. Those who had a set of such mods before slicing could upgrade several 10-11 speed green mods after the addition of slicing materials, having higher chances of ending up with a +20 mod.
  • Options
    One additional factor you may not be aware of / be considering is the very first launch of mods.

    I’m sketchy on the details, but I think there were 6 and 7 dot mods initially with stupidly high secondaries. When the devs retuned mods to have max 5 dot, a good many of those 6/7 dot mods became the “god” mods you see today.

    Some people who have multiple god mods didn’t just get them through luck. They got them through the devs shoddy work at launch.

    What I remember is that mods didn't show secondaries every third roll. So a mod with only a speed secondary was going to roll speed because it was the only secondary shown. I forget when the other secondaries showed up, but they didn't have the other 3 until level 12? I wish I would've known that under mods 1.0, that's probably where they came from.
  • Options
    leef wrote: »
    i like to give my god mods to the toon that benefits most from being fast.

    Such a short answer to a question the length of a short story.
  • Options
    The second you presonify an RNG system as CG being evil is the second people treat you as a joke.
    No one is impartial but you can't be constructive if you're the only person putting yourself on a pedestal OP...
  • No_Try
    4051 posts Member
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    He upgraded countless mods due to incapability to count. Makes full sense to me.
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    Lysandrax wrote: »
    The second you presonify an RNG system as CG being evil is the second people treat you as a joke.
    No one is impartial but you can't be constructive if you're the only person putting yourself on a pedestal OP...

    Really? I think reality lets dbags win sometime
  • Fauztin
    1332 posts Member
    edited August 2019
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    Theoretical speculation aside... the core foundation in probability math is that every instance is individual, and not compared to any other set of circumstances.

    What’s the chance of a coin flip landing on head’s? 50%.After that’s said and done, taking the same coin... What’s the chance the coin lands on heads again? 50%.

    It’s only different when you look at it from the beginning to the end result: what are the chances this same coin lands head’s twice in a row? 25%
    "I am a leaf on the wind. Watch how I soar." ~ Hoban Washburne
  • Kyno
    32087 posts Moderator
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    One additional factor you may not be aware of / be considering is the very first launch of mods.

    I’m sketchy on the details, but I think there were 6 and 7 dot mods initially with stupidly high secondaries. When the devs retuned mods to have max 5 dot, a good many of those 6/7 dot mods became the “god” mods you see today.

    Some people who have multiple god mods didn’t just get them through luck. They got them through the devs shoddy work at launch.

    That is not true. It was all luck that people got them and they were all adjusted down. A good mod was a good mod.
  • Kyno
    32087 posts Moderator
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    How many times do you refresh mods a day? @BaldingHead90
    3+ years don't mean much when we didn't have mods at all for the first six months and mod farming shared the energy with cantina for another two years or so. It's about the amount you farmed, not the time you played.

    I beg to differ, playing time is certainly a factor, I only have 1 speed mod with over 20 speed secondary and no matter how much I farmed or not that's unacceptable. Even if I never refreshed, which I did multiple times, it's still not justified.
    evoluza wrote: »
    I don't read all, but the % chances are the same for all. At an certain amount of mods, you will get a good one. When this happens depends on the amount you farm daily.

    .

    You are right you can beg to differ, but you would be wrong.

    Playing time is not a factor, if you didnt out the effort into farming mods.

    Your 4 types of people are incorrect, and it is most likely due to your misunderstanding of statistics as shown in your comments, and possibly a misjudgment of how many mods people pull.

    They are simple odds, the more you play the more likely you are to hit a better mod, it's that simple.

    There is no secret formula no bias, just straight numbers. You want better mods, start pulling 30-50 a day.
  • Options
    Kyno wrote: »
    How many times do you refresh mods a day? @BaldingHead90
    3+ years don't mean much when we didn't have mods at all for the first six months and mod farming shared the energy with cantina for another two years or so. It's about the amount you farmed, not the time you played.

    I beg to differ, playing time is certainly a factor, I only have 1 speed mod with over 20 speed secondary and no matter how much I farmed or not that's unacceptable. Even if I never refreshed, which I did multiple times, it's still not justified.
    evoluza wrote: »
    I don't read all, but the % chances are the same for all. At an certain amount of mods, you will get a good one. When this happens depends on the amount you farm daily.

    .

    You are right you can beg to differ, but you would be wrong.

    Playing time is not a factor, if you didnt out the effort into farming mods.

    Your 4 types of people are incorrect, and it is most likely due to your misunderstanding of statistics as shown in your comments, and possibly a misjudgment of how many mods people pull.

    They are simple odds, the more you play the more likely you are to hit a better mod, it's that simple.

    There is no secret formula no bias, just straight numbers. You want better mods, start pulling 30-50 a day.

    Sounds absurd to me that you HAVE to pull 50 mods a day to get results. Even if I pulled 1/3 of that I should have 1/3 of the God mods you're suggesting but I don't. If anyone doesn't understand how probabilities work that's you, you always seem to ignore the part about bad RNG, you pretend it's 100% certain that given enough attempts you'll get those +25 mods and it's just not the truth, even with 50 mods a day that's 18,250 mods a year. Given that only about 1-5% of them are good and purple you're looking at 180-800 mods that are gold and purple, then add the chance that those mods have speed secondary to begin with and the numbers drop even further down, then add the chance to upgrade speed at better than 3-5 increments and you can see that it's incredibly small even if you're farming 50 a day, the probability that you'll get nothing out of it is very high actually.

    So the only way you'll get good mods is with if the devs actually change this absurd slot machine like system and allow us to actually pull some good mods periodically. And yeah you can add event mods and mod shop, but then you're also not taking into account the amount of credits you have to spend to upgrade them and the slicing materials. It's ALL LUCK, and this is what I've been trying to say all along, that luck should not determine the amount of fun you can have in the game. I didn't download a casino app.
  • Options
    Let's be real, playing time certainly is a factor simply because you have had more opportunities to participate in events that award mods. My best speed mods have come from the Mythic events, not from farming or refreshing the mod shop. I just spent the last two months spending all my mod energy farming mods, got nothing game-changing but did get a "handful" (yes I know it's vague, I didn't track it, sue me) of single-digit speed secondaries.
    Farming mods from the challenges is nearly pointless, but collecting them from special events has been fruitful in my experience. And the only way to complete more events is to put in more time.
  • Liath
    5140 posts Member
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    It's easy for you to say keep trying when you already have a dozen of these mods while others haven't even gotten their first one yet.

    I have zero +25 mods and it's still easy for me say keep trying.
  • Options
    Let's be real, playing time certainly is a factor simply because you have had more opportunities to participate in events that award mods. My best speed mods have come from the Mythic events, not from farming or refreshing the mod shop. I just spent the last two months spending all my mod energy farming mods, got nothing game-changing but did get a "handful" (yes I know it's vague, I didn't track it, sue me) of single-digit speed secondaries.
    Farming mods from the challenges is nearly pointless, but collecting them from special events has been fruitful in my experience. And the only way to complete more events is to put in more time.

    I agree, the challenge drops are grey/green like 80% of the time, blue 15% and purple/gold 5% at best, and then off those 5% your odds of them having speed secondaries and not being an arrow mod (1/6 chance to be arrow) you're looking at less than 1% of mods. Then of those 1% that are gold and purple the odds of not being a +3 or 4 is even lower, then the odds of speed going up 4 times with better than +4 is simply abysmally small.
  • Liath
    5140 posts Member
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    Let's be real, playing time certainly is a factor simply because you have had more opportunities to participate in events that award mods. My best speed mods have come from the Mythic events, not from farming or refreshing the mod shop. I just spent the last two months spending all my mod energy farming mods, got nothing game-changing but did get a "handful" (yes I know it's vague, I didn't track it, sue me) of single-digit speed secondaries.
    Farming mods from the challenges is nearly pointless, but collecting them from special events has been fruitful in my experience. And the only way to complete more events is to put in more time.

    I agree, the challenge drops are grey/green like 80% of the time, blue 15% and purple/gold 5% at best, and then off those 5% your odds of them having speed secondaries and not being an arrow mod (1/6 chance to be arrow) you're looking at less than 1% of mods. Then of those 1% that are gold and purple the odds of not being a +3 or 4 is even lower, then the odds of speed going up 4 times with better than +4 is simply abysmally small.

    With slicing, those gray/green mods have just as much chance to turn out to be good as the purple/gold ones. If you're ignoring them that's probably part of your issue.
  • Options
    Liath wrote: »
    It's easy for you to say keep trying when you already have a dozen of these mods while others haven't even gotten their first one yet.

    I have zero +25 mods and it's still easy for me say keep trying.

    Well then you're simply compromising for mediocrity or you're not high enough GP to face some of the older accounts in the game, YET. Maybe stop defending this illogical decision by the devs and join the side that's fighting for fun and equality
  • Liath
    5140 posts Member
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    Liath wrote: »
    It's easy for you to say keep trying when you already have a dozen of these mods while others haven't even gotten their first one yet.

    I have zero +25 mods and it's still easy for me say keep trying.

    Well then you're simply compromising for mediocrity or you're not high enough GP to face some of the older accounts in the game, YET. Maybe stop defending this illogical decision by the devs and join the side that's fighting for fun and equality

    Or, and I know this is hard to conceive of, but did it ever occur to you that I just flat out disagree with you?
  • Options
    Liath wrote: »
    Let's be real, playing time certainly is a factor simply because you have had more opportunities to participate in events that award mods. My best speed mods have come from the Mythic events, not from farming or refreshing the mod shop. I just spent the last two months spending all my mod energy farming mods, got nothing game-changing but did get a "handful" (yes I know it's vague, I didn't track it, sue me) of single-digit speed secondaries.
    Farming mods from the challenges is nearly pointless, but collecting them from special events has been fruitful in my experience. And the only way to complete more events is to put in more time.

    I agree, the challenge drops are grey/green like 80% of the time, blue 15% and purple/gold 5% at best, and then off those 5% your odds of them having speed secondaries and not being an arrow mod (1/6 chance to be arrow) you're looking at less than 1% of mods. Then of those 1% that are gold and purple the odds of not being a +3 or 4 is even lower, then the odds of speed going up 4 times with better than +4 is simply abysmally small.

    With slicing, those gray/green mods have just as much chance to turn out to be good as the purple/gold ones. If you're ignoring them that's probably part of your issue.

    Wait, so you are proposing that we should level up all the grey mods up to expose secondaries, and slice up the promising ones before discarding them as garbage? Where you going to get all these credits and slicing mats? What a colossal waste.
  • Options
    Liath wrote: »
    Let's be real, playing time certainly is a factor simply because you have had more opportunities to participate in events that award mods. My best speed mods have come from the Mythic events, not from farming or refreshing the mod shop. I just spent the last two months spending all my mod energy farming mods, got nothing game-changing but did get a "handful" (yes I know it's vague, I didn't track it, sue me) of single-digit speed secondaries.
    Farming mods from the challenges is nearly pointless, but collecting them from special events has been fruitful in my experience. And the only way to complete more events is to put in more time.

    I agree, the challenge drops are grey/green like 80% of the time, blue 15% and purple/gold 5% at best, and then off those 5% your odds of them having speed secondaries and not being an arrow mod (1/6 chance to be arrow) you're looking at less than 1% of mods. Then of those 1% that are gold and purple the odds of not being a +3 or 4 is even lower, then the odds of speed going up 4 times with better than +4 is simply abysmally small.

    With slicing, those gray/green mods have just as much chance to turn out to be good as the purple/gold ones. If you're ignoring them that's probably part of your issue.

    I don't ignore greens and blues, I only ignore grey, in fact just last night I went through all my purple/blue/greens and upgraded them all to 12 just to see which ones will have a good shot at speed and sold a bunch of useless ones. The thing is, slicing mats are a finite resource, it's not like I have an infinite amount and I can slice every mod. There's only so many mods you can slice before you run out
  • Options
    Liath wrote: »
    Liath wrote: »
    It's easy for you to say keep trying when you already have a dozen of these mods while others haven't even gotten their first one yet.

    I have zero +25 mods and it's still easy for me say keep trying.

    Well then you're simply compromising for mediocrity or you're not high enough GP to face some of the older accounts in the game, YET. Maybe stop defending this illogical decision by the devs and join the side that's fighting for fun and equality

    Or, and I know this is hard to conceive of, but did it ever occur to you that I just flat out disagree with you?

    Well I only stated facts above, so which fact do you disagree with exactly?
  • Options
    Have a +24 speed circle on my CLS that started as +4 grey and I just decided to risk the 10 slicing material. After that you just hope for the best. But give up if it doesn't hit speed and move on to the next. If it has other critical secondary stats for that character I'll consider slicing one more time. If that slice misses speed too, I move on to other mods. If it's not green (2), blue (3), purple (3-4) I usually sell.
  • Options
    Liath wrote: »
    Let's be real, playing time certainly is a factor simply because you have had more opportunities to participate in events that award mods. My best speed mods have come from the Mythic events, not from farming or refreshing the mod shop. I just spent the last two months spending all my mod energy farming mods, got nothing game-changing but did get a "handful" (yes I know it's vague, I didn't track it, sue me) of single-digit speed secondaries.
    Farming mods from the challenges is nearly pointless, but collecting them from special events has been fruitful in my experience. And the only way to complete more events is to put in more time.

    I agree, the challenge drops are grey/green like 80% of the time, blue 15% and purple/gold 5% at best, and then off those 5% your odds of them having speed secondaries and not being an arrow mod (1/6 chance to be arrow) you're looking at less than 1% of mods. Then of those 1% that are gold and purple the odds of not being a +3 or 4 is even lower, then the odds of speed going up 4 times with better than +4 is simply abysmally small.

    With slicing, those gray/green mods have just as much chance to turn out to be good as the purple/gold ones. If you're ignoring them that's probably part of your issue.

    Wait, so you are proposing that we should level up all the grey mods up to expose secondaries, and slice up the promising ones before discarding them as garbage? Where you going to get all these credits and slicing mats? What a colossal waste.

    Yup, precisely, he's acting like we all have infinite credits and slicing mats, maybe he does somehow, that's clearly not the case for most of us
  • Liath
    5140 posts Member
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    Liath wrote: »
    Let's be real, playing time certainly is a factor simply because you have had more opportunities to participate in events that award mods. My best speed mods have come from the Mythic events, not from farming or refreshing the mod shop. I just spent the last two months spending all my mod energy farming mods, got nothing game-changing but did get a "handful" (yes I know it's vague, I didn't track it, sue me) of single-digit speed secondaries.
    Farming mods from the challenges is nearly pointless, but collecting them from special events has been fruitful in my experience. And the only way to complete more events is to put in more time.

    I agree, the challenge drops are grey/green like 80% of the time, blue 15% and purple/gold 5% at best, and then off those 5% your odds of them having speed secondaries and not being an arrow mod (1/6 chance to be arrow) you're looking at less than 1% of mods. Then of those 1% that are gold and purple the odds of not being a +3 or 4 is even lower, then the odds of speed going up 4 times with better than +4 is simply abysmally small.

    With slicing, those gray/green mods have just as much chance to turn out to be good as the purple/gold ones. If you're ignoring them that's probably part of your issue.

    Wait, so you are proposing that we should level up all the grey mods up to expose secondaries, and slice up the promising ones before discarding them as garbage? Where you going to get all these credits and slicing mats? What a colossal waste.

    If you want more opportunities to get better mods, that's one way of doing it, yes. I got a +21 not long ago that started out as gray. Credits are obtained regularly through playing the game, or if desired can be purchased from the arena store. Slicing materials are obtained from farming.
    Liath wrote: »
    Let's be real, playing time certainly is a factor simply because you have had more opportunities to participate in events that award mods. My best speed mods have come from the Mythic events, not from farming or refreshing the mod shop. I just spent the last two months spending all my mod energy farming mods, got nothing game-changing but did get a "handful" (yes I know it's vague, I didn't track it, sue me) of single-digit speed secondaries.
    Farming mods from the challenges is nearly pointless, but collecting them from special events has been fruitful in my experience. And the only way to complete more events is to put in more time.

    I agree, the challenge drops are grey/green like 80% of the time, blue 15% and purple/gold 5% at best, and then off those 5% your odds of them having speed secondaries and not being an arrow mod (1/6 chance to be arrow) you're looking at less than 1% of mods. Then of those 1% that are gold and purple the odds of not being a +3 or 4 is even lower, then the odds of speed going up 4 times with better than +4 is simply abysmally small.

    With slicing, those gray/green mods have just as much chance to turn out to be good as the purple/gold ones. If you're ignoring them that's probably part of your issue.

    I don't ignore greens and blues, I only ignore grey, in fact just last night I went through all my purple/blue/greens and upgraded them all to 12 just to see which ones will have a good shot at speed and sold a bunch of useless ones. The thing is, slicing mats are a finite resource, it's not like I have an infinite amount and I can slice every mod. There's only so many mods you can slice before you run out

    That's part of the farming. If you run out of slicing materials you switch to farming them for a bit and then after you've sliced the mods with potential you switch back.
  • Options
    Vendi1983 wrote: »
    Have a +24 speed circle on my CLS that started as +4 grey and I just decided to risk the 10 slicing material. After that you just hope for the best. But give up if it doesn't hit speed and move on to the next. If it has other critical secondary stats for that character I'll consider slicing one more time. If that slice misses speed too, I move on to other mods. If it's not green (2), blue (3), purple (3-4) I usually sell.

    I do that with all my green and blue ones but eventually you end up running out of mats anyways, I have a boatload of green/blue mods with speed upgraded once that I'm waiting for the mats to slice, but that's not the answer
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