Shaak Ti Shard Farming: 253/755=33.5% (7* update). Bonus Droideka, Xanadu, and B1!

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  • TVF
    36591 posts Member
    Unfortunately they will never die out, but we should have this thread pinned. Especially because of the part about the rates during the event.
    I need a new message here. https://discord.gg/AmStGTH
  • TLDR: shard drop rates are ~33%, gear is 20-30%. Rates are unaffected by special events. Only 81 Shaak Ti shards to go!

    The SWGOH 4th Anniversary Double-Drop event has just concluded, which boosted my Shaak Ti farming quite a bit due to spending some crystals and refreshing the node a few times. This was enough to get me past the 6* threshold, so it's time to update the results

    An oft-heard complaint during double drops is "2x0=0" or that drop rates are systematically halved during these events. if you refresh the node a few times, you are not likely to get ZERO shards . Unfortunately it IS possible to still completely draw a blank, but it's not likely. Drop rates during the 2x period were:
    • F5A - Shaak Ti: 22/45=48.9% for 44 shards (nice!)
    • F58 - B1: 8/25=32.0% for 16 shards
    • L8B - Droideka/Xanadu: 10/30=33.3% (Droideka), 6/30=20.0% (Xanadu)
    So I got hella good Shaak Ti rates. Xanadu was a little low but not outside the realm of experience if you look at how the 5-pt moving average has fluctuated during the recording period.

    In the following charts, drops during the 2X event are highlighted with green bars. As a reminder, the yellow and orange bars highlight the drops I got leading up to and during the General Skywalker event.

    Shaak Ti: 33.9%
    • 171 drops / 505 attempts = 33.9%
    • Blue gear ~20%
    • Purple gear ~20%
    • Ship ability mats Mk1-3: 4%
    • Reinforcement mats ~15%
    • Ship Omegas ~5%
    Devs must have cranked up the drop rates during 2X because they fell at nearly a 50% rate for me: 45 attempts, 22 drops, 44 shards. Thanks CG!
    C0hn983.png
    Thought it might be interesting to show how often I get 0/5, 1/5, 2/5, etc. so I binned them up in the following chart:
    QsFvrXA.png


    Droideka: 33.1%
    Blue gear dropping at 33%, purple gear dropping at 25%. Went 0/5 twice on Droideka but still managed a full 33.3% drop rate during 2X (30 attempts, 10 drops, 20 shards).
    DuNUMN9.png
    VeLxZoB.png


    Xanadu Blood: 34.9%
    Xanadu was running high around 38% for a long time, I was wondering if that was going to hold up. Sadly RNG is catching up with me, went 0/5 twice during 2X to net a measly 20% (30 attempts, 6 drops, 12 shards).
    1DKjuVL.png
    jnrmimn.png


    B1 Battle Droid: 34.0%
    I didn't push very hard here during 2X, was concentrating on Shaak Ti. Got 40% during 2X (20 attempts, 8 drops, 16 shards). Blue gear dropping around 25% I guess, gold gear at 16%. Ship ability mats look like 4%, with 15% on reinforcement mats and 5% on ship omegas.
    TOblMhR.png
    Pq4ipeU.png


    Will update the OP with some of this as well. RNG can be rough, just keep plugging away.
  • Amazing work. Please disregard all the mouth breathers who claim CG lowers drop rates and who act like there is no data that supports consistent drop rates. Always. Great work.
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • @Paleon I assume you and your guild mates’ data is just as thorough as this?
  • No_Try
    4051 posts Member
    edited November 2019
    TLDR: shard drop rates are ~33%, gear is 20-30%. Rates are unaffected by special events. Only 81 Shaak Ti shards to go!

    Oh nooooes, data! I'm burning, burning. Thanks for breaking it down in numerous ways and all the work.
  • The obvious take away here is that CG's algorythms determined the OP really needs the Xanadu Blood ship in order to maximize his play style, hence the lowered drop rate on said ship.
  • Fanatic wrote: »
    The obvious take away here is that CG's algorythms determined the OP really needs the Xanadu Blood ship in order to maximize his play style, hence the lowered drop rate on said ship.

    They know I want to run Xanadu with Malevolence! Tricky tricky devs.
  • Nice work on all that. It still fascinates me every time I see someone screaming about drop rates changing when, first off, developers don't even have the time to get the actual game working correctly, none the less creating an elaborate scheme to twist drop rates at their whim. And secondly, we live in a era where five minutes after a game drops data miners have discovered every detail of the game, and yet none of these people can find proof of said debauchery.

    But go on simming in twos on odd hours and threes on Tuesdays and thinking you gamed the system
  • No_Try
    4051 posts Member
    Nice work on all that. It still fascinates me every time I see someone screaming about drop rates changing when, first off, developers don't even have the time to get the actual game working correctly, none the less creating an elaborate scheme to twist drop rates at their whim. And secondly, we live in a era where five minutes after a game drops data miners have discovered every detail of the game, and yet none of these people can find proof of said debauchery.

    But go on simming in twos on odd hours and threes on Tuesdays and thinking you gamed the system

    You can't find out about server side information even if you took apart everything on the client. Otherwise I agree with your logic. There's no point to do weird tricks when they can squezze spending through many things right out in the open and they can basically invent as many of them as they want.
  • Top_Quark wrote: »
    JDIII wrote: »
    Picture proof, not numbers that you manually entered. That’s the same as CG saying it’s 30 whatever percent and showing a table that they filled out

    This must be the most fun post to exist on the forums. Someone who can't even track drops wants to cross check through thousands of pics and see if they fit the charts.

    Indeed. The best bit is that, during the double drops, JDIII posted a grand total of 2 screen shots of 0/5 as his evidence of reduced drop rate. Granted, he posted them in multiple threads, but they were the same 2 images.

    So, either he only simmed 10 battles throughout the whole of the double drop period, or he's only posting the pictures that support his claim.

    Either way, I appreciate his candour. There is little point trying to convince someone who dismisses the evidence presented in this thread whilst simultaneously requesting evidence he himself doesn't provide.
  • Top_Quark wrote: »
    JDIII wrote: »
    Picture proof, not numbers that you manually entered. That’s the same as CG saying it’s 30 whatever percent and showing a table that they filled out

    This must be the most fun post to exist on the forums. Someone who can't even track drops wants to cross check through thousands of pics and see if they fit the charts.

    Heck, even if you post the pics, he/she'd be like "They are the same pics" or "Photoshop" or whatever.
  • JDIII wrote: »
    Picture proof, not numbers that you manually entered. That’s the same as CG saying it’s 30 whatever percent and showing a table that they filled out

    2019 in a nut shell—“I don’t care what the data shows, I feel like this is the truth instead, so it is.”
    Ceterum censeo Patientia esse meliat.
  • TVF
    36591 posts Member
    This thread should be pinned.
    I need a new message here. https://discord.gg/AmStGTH
  • Character Farms Data for the last 3 months.


    vbysyzhkfkio.png

  • I don't have enough sims to be sure yet, but I feel like gear might be 25% not 20%.

    My Signal Data is throwing off total % at the top but if you look at most farms, only a couple are in the teens.

    Seems like 25% is the more likely figure.


    913xmmnry2hx.png
  • JacenRoe
    3016 posts Member
    edited November 2019
    I don't have enough sims to be sure yet, but I feel like gear might be 25% not 20%.

    My Signal Data is throwing off total % at the top but if you look at most farms, only a couple are in the teens.

    Seems like 25% is the more likely figure.


    913xmmnry2hx.png

    You should definitely separate out the signal data since that is not gear. It’s known to have WAY higher drop rates, and that will drag your average up.

    You also need to separate out different types/colors of gear. Purples, blues, greens and golds all have wildly different drop rates. Some are higher than 20%. Some are lower. Supposedly.

    Those two things + lots more drops will give you a more accurate picture.
  • How funny is it that Signal Data is creating the noise in your data?
    Ceterum censeo Patientia esse meliat.
  • Top_Quark wrote: »
    +each data type has different drop rates.

    Yup. All three of which are way over 20%.
  • Nikoms565
    14242 posts Member
    edited November 2019
    JDIII wrote: »
    Picture proof, not numbers that you manually entered. That’s the same as CG saying it’s 30 whatever percent and showing a table that they filled out

    So every other player that's not you is making up drop data? That's what you're going with? Wow. You might want to loosen that tin foil hat - I think it's cut off the blood supply to your brain this time. Good Lord.

    Here's a thought. Track the data yourself for 2 months if you don't believe anyone else then.
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • JDIII wrote: »
    Picture proof, not numbers that you manually entered. That’s the same as CG saying it’s 30 whatever percent and showing a table that they filled out

    The funny bit here is that I did capture all of these drops with pics until I recorded them. But I am not going to post every pic, get real. You wouldn't verify the data anyway, likely just find some other made-up reason why it is not correct.
    Track it yourself and you will see.
  • Why in the world would I spend all this time (since September!) just making up data? To push a conspiratorial agenda meant to delude you into believing in a false drop rate on a mobile game? It may be hard for you to believe, but my life has a bit more purpose to it than that.
    Not much more purpose to be sure, but definitely more.
  • JDIII wrote: »
    Top_Quark wrote: »
    JDIII wrote: »
    Picture proof, not numbers that you manually entered. That’s the same as CG saying it’s 30 whatever percent and showing a table that they filled out

    This must be the most fun post to exist on the forums. Someone who can't even track drops wants to cross check through thousands of pics and see if they fit the charts.

    Indeed. The best bit is that, during the double drops, JDIII posted a grand total of 2 screen shots of 0/5 as his evidence of reduced drop rate. Granted, he posted them in multiple threads, but they were the same 2 images.

    So, either he only simmed 10 battles throughout the whole of the double drop period, or he's only posting the pictures that support his claim.

    Either way, I appreciate his candour. There is little point trying to convince someone who dismisses the evidence presented in this thread whilst simultaneously requesting evidence he himself doesn't provide.

    Afraid your wrong there buddy. I have lots of pics about those drops, but I received a spamming warning about showing too many pics. Against the rules

    You could summarise them for us?
  • thecarterologist958
    1111 posts Member
    edited November 2019
    I'd forgotten about this thread, it's a credit to statistics and genuinely fun to read, shoot me conspiracy theorists.
  • JDIII wrote: »
    Top_Quark wrote: »
    JDIII wrote: »
    Picture proof, not numbers that you manually entered. That’s the same as CG saying it’s 30 whatever percent and showing a table that they filled out

    This must be the most fun post to exist on the forums. Someone who can't even track drops wants to cross check through thousands of pics and see if they fit the charts.

    Indeed. The best bit is that, during the double drops, JDIII posted a grand total of 2 screen shots of 0/5 as his evidence of reduced drop rate. Granted, he posted them in multiple threads, but they were the same 2 images.

    So, either he only simmed 10 battles throughout the whole of the double drop period, or he's only posting the pictures that support his claim.

    Either way, I appreciate his candour. There is little point trying to convince someone who dismisses the evidence presented in this thread whilst simultaneously requesting evidence he himself doesn't provide.

    Afraid your wrong there buddy. I have lots of pics about those drops, but I received a spamming warning about showing too many pics. Against the rules

    Picture proof, not words that you manually entered. That’s the same as CG saying it’s 30 whatever percent and showing a table that they filled out
    Ceterum censeo Patientia esse meliat.
  • TLDR: You can go about your business; move along.

    L5B Droideka: 162/470 = 34.5% (7*)
    Collected the 330th shard for Droideka today, so time to harvest! As a reminder, I started recording data for L5B drops after I had already collected 158 shards. So what you see here only reflects farming the last 172 shards.

    Results
    • 470 attempts, 162 drops, 172 shards
    • 34.5% drop rate = 162/470
    • 5-pt moving average
      • Nominal Range: 12.0% - 60.0%
      • Special Event Range: 28.0% - 40.0%
    • Gear drops
      • Blue gear: Mk4 Holo Lens (30.9%), Mk4 Scanner (34.3%)
      • Purple gear: Mk2 Bacta Gel (24.3%), Mk6 Scanner (24.9%)
    • Sim Tickets: 7.4%


    Awesome figures
    mE32ZDI.png
    • GAS event announced batches 22-24, highlighted in yellow bars (4/15=26.7% drop rate)
    • GAS event occurred batches 25-28, highlighted in orange bars (9/20=45.0% drop rate)
    • 2x drop event occurred batches 69-74, highlighted in green bars (10/30=33.3% drop rate)
    Shard drops that occurred 2x drops were only counted once per drop event when calculating the drop rate.


    Drop count histogram
    A52Bjmt.png
    • 0/5 events occurred at a 13.8% rate
    • 1/5 events occurred at a 30.8% rate
    • 2/5 events occurred at a 34.0% rate
    • 3/5 events occurred at a 12.8% rate
    • 4/5 events occurred at a 7.4% rate
    • 5/5 events occurred at a 1.1% rate


    A commonly heard complaint is that drop rates seem to fall off sharply when approaching a star threshold, presumably to encourage crystal spending via node and/or energy refresh. Let's briefly look at that.
    • Approaching 6* (230 shards):
      • Shard 225 collected on batch 42; only 5 to go until 6*!
      • Batch 43: 2/5 += 227
      • Batch 44: 0/5 += 227
      • Batch 45: 1/5 += 228
      • Batch 46: 1/5 += 229
      • Batch 47: 3/5 += 232 (6* +2)
      • Average drop rate over batch 43-46 was 4/20=20.0%. Average drop rate 43-47 was 7/25=28.0%
    • Approaching 7* (330 shards):
      • Shard 325 collected on batch 90
      • Batch 91: 2/5 += 327
      • Batch 92: 1/5 += 328
      • Batch 93: 0/5 += 328
      • Batch 94: 2/5 += 330 (7*)
      • Average drop rate over batch 91-93 was 3/15=20.0%. Average drop rate 91-94 was 5/20=25.0%
    • It is of some interest that drop rates fell to 20% within 5 shards of the star thresholds, below the overall observed rate of 34.5%.
    • Threshold drop rates are within observed 5-pt moving average variation.
    • 0/5 events occurred twice out of nine batches (2/9 = 22.2%), or more often than the overall 13.8% rate for such events.
    No solid evidence of drop rate roll-off at the star thresholds, but it is interesting that some reduction was noted.


    In other news, drop rates on the other farms of interest is currently:
    • F5A Shaak Ti, 286 shards: 208/605 = 34.4%
    • F5B B1 Battle Droid, 309 shards: 150/445 = 33.7%
    • L5B Xanadu Blood, 315 shards: 163/470 = 34.7%

    Stay tuned for the exciting conclusion.
  • Darn, forgot to mention something, sorry. One day I realized that the drop rate should be reflected in the slope of the line on the Total Shards vs. Batch plot, except the 2x drop would throw that off a bit. So I made a new plot of Drop Events vs. Batch. Fitting a linear trendline to the plot via least-squares analysis should give the typical drop rate over the course of the farm.
    Result: linear trendline slope of 1.727 drop events per batch is equivalent to 34.53% drop rate. The Coefficient of Determination (R-squared) is used as a measure of how well the linear trendline fits the data and may vary anywhere between 0.000 and 1.000; a value of 0.995 means the linear trendline is a very good fit. We may conclude that 34.5% is a very good estimate of the drop rate on this node.
    qydShGd.png
  • Shouldn’t the trend line pass through the 0,0 point?
  • AnnerDoon wrote: »
    Shouldn’t the trend line pass through the 0,0 point?

    If you want it to be less accurate...

    It’s common for trend lines to have limited validity at the extremities of a graph.
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