I decided to push Count Dooku up to G13 and then quickly got him to re. With the change in stats, does this change your opinion on how to mod him? There has been a lot of discussion about how to mod him even before relics, but now I've seen quite a boost in some categories. I was running a speed set and focusing on offense/protection, but with additional crit damage and crit chance, is slower with crit a better way to go in your opinions?
How do you mod the Count and why do you like it that way?
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Health: 52,535
Protection: 38,923
Speed: 290
Critical Damage: 235.5% (highest possible)
Potency: 103.42%
Tenacity: 93.09%
Damage: 5708
Critical Chance: 78.1%
Armor: 54.9%
Damage(Special): 7690
Critical Chance(Special): 44.31%
Resistance: 49.4%
Putting this into some perspective, I would say Dooku will average about 20-25k per basic attack (not counting bonus attacks) on *decent* armored opponents, prob sub 35-30% armor. Ive gotten his special in arena upon criticals to hit over 70k and finish off opponents very easily. By far my favorite toon and always has been since day 1. Go nuts!
Love it. I'm so used to the basic doing smaller amounts that don't really pop out that I always forget how much damage the special actually can do. Plus it's super satisfying to stun an entire team. Thanks for the info!
I’m going to experiment heavily with him as leader of “leftover trio” (Dooku-Nute-Jango) and a pair of others. So far some non-obvious choices I’ve tried include Poggle, Nest, Alpha, and Sith Trooper.
I’m having a ton of fun with Dooku again!
I'm starting to realize now that Dooku has become one of the best characters in the game, I'd argue better than Grievous(and he's stupidly good). Can't wait to get him to r7, will be the one I do first for sure.
More damage than Grievous in the raid?
My zeta was working yesterday in geo tb. FWIW, the screenshots in the other thread didn't furnish proof.
Yeah the difference was even greater just last raid when they were both r5. And now with the CD boost I nodded Dooku with it should be even crazier next raid.
And no never noticed any issues with Dooku's zeta.
I'm still pretty happy once you get things going with Dooku, but there's just too much squishyness to overcome and it really limits the uses
I've been running Dooku and GG with DR in arena forever, and both DR, Malak, and JKR has serious trouble taking him down. Protection circle instead of health is vital. Protection and defense secondaries too.
Maybe I can up stuff a bit here and there, but not enough to cover the fact I'm dead 1 turn in. I haven't really faced a lot of Jedi Revan admittedly because I have better toons to use, but against a middling DR/Malak team he's dead immediately
Dooku is good, but still really easy to kill unless you're using ewoks or something
Idk... I think offense looks pretty good on Dooku 😬👍
How in the Hell did you get that kind of damage?! Boba lead right so +50% crit damage, 25% offense from Poggle, but that's it... no extortion on them. I guess at r5 I can hit for 50-60k on the special, so maybe r7 can get that high but I would expect maybe 60-70k at that level.
Also either way, he's too squishy. You guys can swear he's the best with elite mods until you're blue in the face but if every toon is at r7 too I imagine they get better and it evens out again
He used to be squishy as hell up until his rework and g13, which saw him getting tons of survivability. Relics add to that. Your definition of squishy must be wrong or something.
Also keep in mind that Dooku has 100% counter chance, double taps on basic, in addition to ability block and stun, with 85% base potency. I mean how OP do you want him to be?
Edit: And he regens protection on out of turn attacks. Also he was awesome at g13 before relics. Like among the best in the game awesome.