Ok, just to start this node has been ridiculous for well over a year now. The fact that Level 83 Tie Fighters out speed ships with over 180 speed and are able to take two turns before their first shows blatant errors with the AI coding. Additionally the fact that players have pointed this out and it has not been resolved for over a year shows just pure laziness. So other than full Gear 13 characters or specific Fleet Lineups. How are players expected to easily overcome a NORMAL MODE NODE? The fact that this node was placed into the game with so many logical errors is just disgusting and it's impossible to have a Level 83 Executrix that fast as well.
0
Replies
Or Thrawn + HT and keep everyone but HT stealthed.
It's the most artificially difficult thing I think in the game, I had an easier time with Malak and GAS. That says enough right there and Fleet 5e desperately needs to be fixed, not just the TM but the damage itself as well, just everything about it is ridiculous.
Will CG fix it? No, because it gates gear, characters, etc. Which means we'll have to play longer or spend money, utterly ridiculous how RNG dependent it is, and like you said, for a YEAR now.