jawas...

just for fun i used them in the galactic war. of course not really a hard test. that's why i want to ask the "jawa-specialists":
can a full gear12 jawa-team beat a g13 geo team? (only brood alpha and all geos g13)
do one of you use the jawa in the grand arena? if they are g12 with nice mods, i could imagine, that it isn't very easy, to get more than 55 banners against them.

experience?
ideas?
tips?

Replies

  • Options
    4 Jawas G11, Nebit G10 can beat G12 Geos.
  • Nikoms565
    14242 posts Member
    edited October 2019
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    T1m0601 wrote: »
    4 Jawas G11, Nebit G10 can beat G12 Geos.

    They don't even need to be geared that high. The key is getting Scavenger to stealth then survive until the Geos have TDs on them like Christmas lights, then Scavy drops his special. JE needs to go first.

    I've beaten g12 Geos in GA and TW with mostly g10 jawas. Usually only 1 or 2 jawas left, so not max banners or anything.

    Even if rng goes bad and they dont win on the first run, there's always 2 or 3 dead geos. Easy cleanup.

    ETA - I just checked my jawas - Nebit and Dathcha are g10, the other 3 are g9. I know I have taken out all g12 geos with them at least once.
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
    *This space left intentionally blank*
  • MagicMatthews99
    1124 posts Member
    edited October 2019
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    All my Jawas are G12 with some crappy mods. I think I'd be able to take out a crappy mod G13 Geo team with them. If I had good mods on my Js, then I could probably take out a well-modded Geo team.
    THE SUPREME JAWA OVERLORD!
  • Options
    All my Jawas are G12 with some crappy mods. I think I'd be able to take out a crappy mod G13 Geo team with them. If I had good mods on my Js, then I could probably take out a well-modded Geo team.

    That is most teams "crappy mods". Although, I imagine if someone took the time to G13 5 Geos then they will not be modded poorly.

    I would gear Nebit to G13 and the others to G10-G11. Make sure you got Nebit's tenacity at 70%+ and armor at 50%. His taunt would probably last 2 barrage attacks which is long enough to put 10 TDs on all of em. Also mod Scav for 60% or so potency and Jawa and Datcha too. Landing their abilities matters
  • Options
    All my Jawas are G12 with some crappy mods. I think I'd be able to take out a crappy mod G13 Geo team with them. If I had good mods on my Js, then I could probably take out a well-modded Geo team.

    That is most teams "crappy mods". Although, I imagine if someone took the time to G13 5 Geos then they will not be modded poorly.

    I would gear Nebit to G13 and the others to G10-G11. Make sure you got Nebit's tenacity at 70%+ and armor at 50%. His taunt would probably last 2 barrage attacks which is long enough to put 10 TDs on all of em. Also mod Scav for 60% or so potency and Jawa and Datcha too. Landing their abilities matters

    I know how to work my Jawas. I don't need it explaining to me.
    THE SUPREME JAWA OVERLORD!
  • Options
    All my Jawas are G12 with some crappy mods. I think I'd be able to take out a crappy mod G13 Geo team with them. If I had good mods on my Js, then I could probably take out a well-modded Geo team.

    That is most teams "crappy mods". Although, I imagine if someone took the time to G13 5 Geos then they will not be modded poorly.

    I would gear Nebit to G13 and the others to G10-G11. Make sure you got Nebit's tenacity at 70%+ and armor at 50%. His taunt would probably last 2 barrage attacks which is long enough to put 10 TDs on all of em. Also mod Scav for 60% or so potency and Jawa and Datcha too. Landing their abilities matters

    I know how to work my Jawas. I don't need it explaining to me.

    Fair enough. I don't think my suggestion of just g12ing or 13ing nebit is just you though. A lot of people are like, "I'm not gearing Jawas. Yeah, you don't have to. Really just an awesome Nebit. TDs take care of the rest.
  • Options
    All my Jawas are G12 with some crappy mods. I think I'd be able to take out a crappy mod G13 Geo team with them. If I had good mods on my Js, then I could probably take out a well-modded Geo team.

    That is most teams "crappy mods". Although, I imagine if someone took the time to G13 5 Geos then they will not be modded poorly.

    I would gear Nebit to G13 and the others to G10-G11. Make sure you got Nebit's tenacity at 70%+ and armor at 50%. His taunt would probably last 2 barrage attacks which is long enough to put 10 TDs on all of em. Also mod Scav for 60% or so potency and Jawa and Datcha too. Landing their abilities matters

    I know how to work my Jawas. I don't need it explaining to me.

    Fair enough. I don't think my suggestion of just g12ing or 13ing nebit is just you though. A lot of people are like, "I'm not gearing Jawas. Yeah, you don't have to. Really just an awesome Nebit. TDs take care of the rest.

    My choice to G12 my Jawas had nothing to do with them being counters to Geos. I chose to G12 my Jawas simply because I love Jawas.
    THE SUPREME JAWA OVERLORD!
  • Options
    All my Jawas are G12 with some crappy mods. I think I'd be able to take out a crappy mod G13 Geo team with them. If I had good mods on my Js, then I could probably take out a well-modded Geo team.

    That is most teams "crappy mods". Although, I imagine if someone took the time to G13 5 Geos then they will not be modded poorly.

    I would gear Nebit to G13 and the others to G10-G11. Make sure you got Nebit's tenacity at 70%+ and armor at 50%. His taunt would probably last 2 barrage attacks which is long enough to put 10 TDs on all of em. Also mod Scav for 60% or so potency and Jawa and Datcha too. Landing their abilities matters

    2 barrage attacks with 70% tenacity? Negative. Tenacity has no bearing on attacks (like Sun Fac’s basic) that dispel buffs, tenacity only applies to resisting debuffs being applied. The first time, EVERY time Sun Fac’s basic (or GBA’s Glaive Sweep, or stealthed Spy’s Silent Strike) hit Nebit the taunt will be gone, regardless of tenacity.

    (I’m not saying that Jawa’s can’t effectively counter Geos, just pointing out a potential flaw in the modding logic).
  • Options
    TheJEFFtm wrote: »
    All my Jawas are G12 with some crappy mods. I think I'd be able to take out a crappy mod G13 Geo team with them. If I had good mods on my Js, then I could probably take out a well-modded Geo team.

    That is most teams "crappy mods". Although, I imagine if someone took the time to G13 5 Geos then they will not be modded poorly.

    I would gear Nebit to G13 and the others to G10-G11. Make sure you got Nebit's tenacity at 70%+ and armor at 50%. His taunt would probably last 2 barrage attacks which is long enough to put 10 TDs on all of em. Also mod Scav for 60% or so potency and Jawa and Datcha too. Landing their abilities matters

    2 barrage attacks with 70% tenacity? Negative. Tenacity has no bearing on attacks (like Sun Fac’s basic) that dispel buffs, tenacity only applies to resisting debuffs being applied. The first time, EVERY time Sun Fac’s basic (or GBA’s Glaive Sweep, or stealthed Spy’s Silent Strike) hit Nebit the taunt will be gone, regardless of tenacity.

    (I’m not saying that Jawa’s can’t effectively counter Geos, just pointing out a potential flaw in the modding logic).

    So go all health defense speed?
  • Options
    Personally, Health sets, Protection/health, crit avoidance arrows, low speed for Jawa, nebit, dathcha.

    Scavenger 2x CC sets (he needs the crit to gain stealth so he doesn’t get targeted) 1 potency set (to help land TDs), protection circle, speed arrow (kind of dealers choice on him there, I just like to ensure he goes before the geos), CC triangle, potency cross. Focus on CC and potency secondaries.

    Engineer should be pure speed with whatever extra health/protection you can give him, but he must go first so he can use Recalibrate to give the team TM and get scavenger into stealth.

    Then it just a matter of letting them beat up on the other 4 while scav hides and lights the fireworks...
  • Options
    sawaJ
  • Options
    YU-TEE-DEE!
  • Options
    YU-TEE-DEE!

    It's Utinni.
    THE SUPREME JAWA OVERLORD!
  • Options
    TheJEFFtm wrote: »
    Personally, Health sets, Protection/health, crit avoidance arrows, low speed for Jawa, nebit, dathcha.

    Scavenger 2x CC sets (he needs the crit to gain stealth so he doesn’t get targeted) 1 potency set (to help land TDs), protection circle, speed arrow (kind of dealers choice on him there, I just like to ensure he goes before the geos), CC triangle, potency cross. Focus on CC and potency secondaries.

    Engineer should be pure speed with whatever extra health/protection you can give him, but he must go first so he can use Recalibrate to give the team TM and get scavenger into stealth.

    Then it just a matter of letting them beat up on the other 4 while scav hides and lights the fireworks...

    I get that strategy, but I am going for a mod strategy very specifically using all of this team's strengths. So the #1 stat I am using across all of them is Defense and Defense %. If I can get Defense, Defense %, health/%, and speed on all of their stat slots I would be very happy.
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