"Easier for players to reach higher gear tiers”

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    YaeVizsla wrote: »
    Hortus wrote: »
    Can you provide some math which proves this "significantly less" claim, counting not only high-end players? And don't forget to include other factors in calculation - with Negotiator exclusively in GET2 store it would be very misleading to blindly mark it as gear source; overall amount of characters we need to gear (with analysis of character chains - you can't gear Malak without gearing a load of other toons); and so on.

    If gear flow was built in a way where we need different gear for different power levels, it would be much less problem. But instead we have a situation where we need to choose what to do - put rare piece on G9 char or put this piece on G12 char. And every update puts additional pressure on exactly same gear pieces.
    Until heatsinks, all the scrap is from excess gear. In other words not relevant.

    To get to R7, you need a total of six holoprojectors (120 salvage total), a couple G12 pieces, and a G12+ piece. To go from G12 to G13 you need three G12 pieces, two G12+ pieces, plus an additional 200 pieces of heatsink level salvage and the injectors.

    The amount of relevant gear to go from R0 to R7 is less than the amount of relevant gear to go from G12 to G13, and that's setting aside the fact that G12 to G13 requires specific gear, not whatever's convenient (holoprojectors for heat sinks notwithstanding).

    Thank you for ignoring almost all my points and answering the question which you are invented by yourself. :) This is completely in line with other feedback from CG like this, with some proves that gear flow is growing (which is technically true) but not addressing the real question - increasing pressure over time on exactly same gear pieces which are bottlenecks essentially on any gear level from 8 to relic G7.
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