I've been saying this for years, but why can't CG just implement a fair crafting system for higher tier gear. They literally have the interface for it now with the Jawa Scavenger. All they have to do is have separate tabs for relics and for gear. This solution panders to veterans, whales, and new players alike. Even if it's 20 MK IV Stun Gun for 1 MK V Stun Gun, it would be very much worth it. It hardly even breaks the economy anymore either since players would have to decide if they want to save the pieces for relics or gear.
This seems like such an obvious choice to help save this game and plug the mass Exodus. I really love this game and been playing since near first release. CG really needs to throw us players a bone here; any act of good faith really; anything that just doesn't feel like a backroom corporate decision to squeeze money from the players.
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- So many players farmed rosters and able to farm gear... We are down at xstals sales
- Give them g13 and make farm finishers
- They still farming stun guns at fleet
- Remove stun guns from fleet and make them also farm g14 aka relics
- They still buy stun guns at shop
- Give them GAS event
Next should be removing stun guns from regular energy farms
They would rather have more people keep leaving the game.
And the thing is, if they'd only put the stuns in place of the Mace challenge. That alone would be enough.
But we get it. Give half of what you need, and it will compel you to farm the other half.
I'm sure they ran the numbers and figured that they'd lose a ton of money that way.
So....
Here we are waiting for some sort of miracle.
HAHAHA! Good one!
Or make it like the first relic piece.
Or they could stop adding characters to the guild event store so we don't have to choose between them or the highly valuable gear in that shop.
But... The kyros were supposed to help us.... Right?
You get one free per day. 50/100/200/400/800 crystal refreshes.
A. Make it a 100% drop chance
B. Add all the hard gear to challenges and make it drop between 15-20 per sim.
Neither of those will happen. Swgoh is the only game(out of the ones I played) in which resource management gets worse as you progress. I haven't seen a game yet, in which you are at the "end-game" and still struggle with lower "gears". Usually when you progress, the things at the bottom become much easier and the hard part is keeping your character/characters up to date, by constantly evolving them. Not here. Here you are stuck with the exact same pieces, for every single character, at every single gear level.
g7-g12(inclusive) should've been as easy as g1-g6 at that point. In fact when they released g12, they should've made g7-g11 much easier(as in you can get 2 characters to g11 with ease in a day). Then when g13 drops, you do the same for g12. Etc. Kryo's weren't a bad idea, a new gear was needed. However they should've made the old one extremely easy to farm and Kryo's should've been a g13 only thing, not g7 to g8.
They are walking the path of making this game die in the next year or two. They've already stated that LS Geo tb will be harder then DS, which for 99% of the guilds is a down fall considering 1% of the guilds are whale guilds.
Corporate greed is the destroyer of all things good in the star wars universe.
CG stop making good people leave this game because you've decided that you need to make even more $$....Why can't you just be happy with long term income vs higher short term income?
CG: Hold my beer. A single Mk3 holo projector *salvage* costs 200 fully-crafted Mk2 holo projectors. G11-G12 gear *salvages* cost a few hundred crystals besides the lower gears. Easy peasy...