The Fifth Zone: How a new Fleet Arena zone could make Grand Arena much more interesting.

SilverbackMM
260 posts Member
edited October 2019
Think of it as the fifth point of a star. Or the top of a pyramid, like the pyramid scheme that is this game, and everything else in our soon to be destroyed capitalist world.

A fifth zone in the center of the four we have currently for fleet squads. You know, spaceships. Those things that fought wars amongst the stars in that galaxy far, far away a long time ago.

You gain access to fighting the zone after the first frontline ground squad is defeated. You also gain access to the backline ground squad behind the one just defeated which already occurs.

Defeating the fifth zone is optional, but doing so would grant access to the ground squad in the other backline zone, regardless of whether you defeated the other frontline ground squad.

This would create new strategies and make Grand Arena more fun and interesting by allowing you a second way to breach their best defenses, that requires you to defeat their best defensive fleet.

Also, please add Dengar’s Punishing One to the game. Or do we have to wait until Hondo and his Corona-class armored frigate comes out, and Capital Ganes secures a sponsorship deal with Anheuser-Busch to post beer ads during its release to create additional revenue?

-Vanilla Gorilla
Post edited by SilverbackMM on
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