Hadn't been able to beat Negotiator withT7 relics on GK, Anakin, & Snips until just now. And all of a sudden it's a breeze to get thru with HO/ Rebels. Did they scale something back?
Hadn't been able to beat Negotiator withT7 relics on GK, Anakin, & Snips until just now. And all of a sudden it's a breeze to get thru with HO/ Rebels. Did they scale something back?
H1 versus 5* Negotiator is very RNG-dependent. When it all works out, it works beautifully and quickly. No surprise really since the assists have always been a matter of RNG.
Hadn't been able to beat Negotiator withT7 relics on GK, Anakin, & Snips until just now. And all of a sudden it's a breeze to get thru with HO/ Rebels. Did they scale something back?
H1 versus 5* Negotiator is very RNG-dependent. When it all works out, it works beautifully and quickly. No surprise really since the assists have always been a matter of RNG.
It seems like something more when after a month of not getting beyond same ships it's all of a sudden a breeze when all prior times got annihilated. Wasn't a small sample size & I haven't upgraded Rebel fleet or crew.
The t7 relics on Capitol ship make it pretty OP but I'm not very far behind shardmates. I'll be Uber stoked if everyone throws relics on GR crew & the bugs end up being meta. But that's a bummer as well for everyone is gearing the heck otta their bugs. Wait & see I suppose. Baffling that peeps r still throwing relics on AA, but to each their own.
There was some fix. UL wouldn't ever go away if the ship recieving it had 1 hp, now it just triggers the heal multiple times in one turn to prevent staying at 1 hp (at least from what I've seen). Wouldn't be the first time people confused a fix with a nerf...
There was some fix. UL wouldn't ever go away if the ship recieving it had 1 hp, now it just triggers the heal multiple times in one turn to prevent staying at 1 hp (at least from what I've seen). Wouldn't be the first time people confused a fix with a nerf...
Is it fixed now? A couple days ago I killed Anakin twice during the falcon’s assist chain (first kill should pop UL and second actually kill him), but UL just kept coming back until the end of turn. Even after the second kill he had UL, but it disappeared after the turn was over.
There was some fix. UL wouldn't ever go away if the ship recieving it had 1 hp, now it just triggers the heal multiple times in one turn to prevent staying at 1 hp (at least from what I've seen). Wouldn't be the first time people confused a fix with a nerf...
Is it fixed now? A couple days ago I killed Anakin twice during the falcon’s assist chain (first kill should pop UL and second actually kill him), but UL just kept coming back until the end of turn. Even after the second kill he had UL, but it disappeared after the turn was over.
That’s how it’s supposed to work. Can’t be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. Problem before is it wasn’t going away after the turn was over. Ship would stay at 1 HP and UL wouldn’t go away until it expired after X turns.
There was some fix. UL wouldn't ever go away if the ship recieving it had 1 hp, now it just triggers the heal multiple times in one turn to prevent staying at 1 hp (at least from what I've seen). Wouldn't be the first time people confused a fix with a nerf...
Is it fixed now? A couple days ago I killed Anakin twice during the falcon’s assist chain (first kill should pop UL and second actually kill him), but UL just kept coming back until the end of turn. Even after the second kill he had UL, but it disappeared after the turn was over.
That’s how it’s supposed to work. Can’t be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. Problem before is it wasn’t going away after the turn was over. Ship would stay at 1 HP and UL wouldn’t go away until it expired after X turns.
The problem was only when it got reapplied to 1hp Anakin. It checked only for being reduced to 1hp, not staying there, so Anakin was immortal until it expired or he got healed.
There was some fix. UL wouldn't ever go away if the ship recieving it had 1 hp, now it just triggers the heal multiple times in one turn to prevent staying at 1 hp (at least from what I've seen). Wouldn't be the first time people confused a fix with a nerf...
Is it fixed now? A couple days ago I killed Anakin twice during the falcon’s assist chain (first kill should pop UL and second actually kill him), but UL just kept coming back until the end of turn. Even after the second kill he had UL, but it disappeared after the turn was over.
Happened to me once a few days ago where UL wasn’t going away. Can’t remember why but I’m guessing if JK does his AOE and inflicts healing and buff immunity then the fix doesn’t proc and prevents UL from going away
There was some fix. UL wouldn't ever go away if the ship recieving it had 1 hp, now it just triggers the heal multiple times in one turn to prevent staying at 1 hp (at least from what I've seen). Wouldn't be the first time people confused a fix with a nerf...
Is it fixed now? A couple days ago I killed Anakin twice during the falcon’s assist chain (first kill should pop UL and second actually kill him), but UL just kept coming back until the end of turn. Even after the second kill he had UL, but it disappeared after the turn was over.
That’s how it’s supposed to work. Can’t be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. Problem before is it wasn’t going away after the turn was over. Ship would stay at 1 HP and UL wouldn’t go away until it expired after X turns.
I think you and I are interpreting this ability differently. I see it operating like JKR’s savior. The first time Anakin would die, UL procs to save him. What I was seeing is that it would proc twice in 1 turn.
Savior operates like its text. If I use a mass assist against a Jedi, I can essentially kill them twice in 1 turn and they stay dead. With UL (at least on Anakin), it would keep renewing in 1 turn until the turn was over. I killed anakin’s ship once (UL went off), followed by assist from falcon, followed by another assist which should have killed Anakin a second time (and kept him dead).
There was some fix. UL wouldn't ever go away if the ship recieving it had 1 hp, now it just triggers the heal multiple times in one turn to prevent staying at 1 hp (at least from what I've seen). Wouldn't be the first time people confused a fix with a nerf...
Is it fixed now? A couple days ago I killed Anakin twice during the falcon’s assist chain (first kill should pop UL and second actually kill him), but UL just kept coming back until the end of turn. Even after the second kill he had UL, but it disappeared after the turn was over.
That’s how it’s supposed to work. Can’t be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. Problem before is it wasn’t going away after the turn was over. Ship would stay at 1 HP and UL wouldn’t go away until it expired after X turns.
I think you and I are interpreting this ability differently. I see it operating like JKR’s savior. The first time Anakin would die, UL procs to save him. What I was seeing is that it would proc twice in 1 turn.
Savior operates like its text. If I use a mass assist against a Jedi, I can essentially kill them twice in 1 turn and they stay dead. With UL (at least on Anakin), it would keep renewing in 1 turn until the turn was over. I killed anakin’s ship once (UL went off), followed by assist from falcon, followed by another assist which should have killed Anakin a second time (and kept him dead).
Um, if a jedi triggers saviour, that jedi can’t die until the end of that turn. You can’t kill a jedi twice with one mass assist
There was some fix. UL wouldn't ever go away if the ship recieving it had 1 hp, now it just triggers the heal multiple times in one turn to prevent staying at 1 hp (at least from what I've seen). Wouldn't be the first time people confused a fix with a nerf...
Is it fixed now? A couple days ago I killed Anakin twice during the falcon’s assist chain (first kill should pop UL and second actually kill him), but UL just kept coming back until the end of turn. Even after the second kill he had UL, but it disappeared after the turn was over.
That’s how it’s supposed to work. Can’t be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. Problem before is it wasn’t going away after the turn was over. Ship would stay at 1 HP and UL wouldn’t go away until it expired after X turns.
I think you and I are interpreting this ability differently. I see it operating like JKR’s savior. The first time Anakin would die, UL procs to save him. What I was seeing is that it would proc twice in 1 turn.
Savior operates like its text. If I use a mass assist against a Jedi, I can essentially kill them twice in 1 turn and they stay dead. With UL (at least on Anakin), it would keep renewing in 1 turn until the turn was over. I killed anakin’s ship once (UL went off), followed by assist from falcon, followed by another assist which should have killed Anakin a second time (and kept him dead).
Um, if a jedi triggers saviour, that jedi can’t die until the end of that turn. You can’t kill a jedi twice with one mass assist
Lol ok not the best comparison. I forgot that part, but the point still stands: UL does not read like it keeps reviving until the end of the turn.
There was some fix. UL wouldn't ever go away if the ship recieving it had 1 hp, now it just triggers the heal multiple times in one turn to prevent staying at 1 hp (at least from what I've seen). Wouldn't be the first time people confused a fix with a nerf...
Is it fixed now? A couple days ago I killed Anakin twice during the falcon’s assist chain (first kill should pop UL and second actually kill him), but UL just kept coming back until the end of turn. Even after the second kill he had UL, but it disappeared after the turn was over.
That’s how it’s supposed to work. Can’t be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. Problem before is it wasn’t going away after the turn was over. Ship would stay at 1 HP and UL wouldn’t go away until it expired after X turns.
I think you and I are interpreting this ability differently. I see it operating like JKR’s savior. The first time Anakin would die, UL procs to save him. What I was seeing is that it would proc twice in 1 turn.
Savior operates like its text. If I use a mass assist against a Jedi, I can essentially kill them twice in 1 turn and they stay dead. With UL (at least on Anakin), it would keep renewing in 1 turn until the turn was over. I killed anakin’s ship once (UL went off), followed by assist from falcon, followed by another assist which should have killed Anakin a second time (and kept him dead).
Guess which one of you is reading the ability correctly? (Particularly in light of your experience of killing ETA-2 "twice" during a single turn).
There was some fix. UL wouldn't ever go away if the ship recieving it had 1 hp, now it just triggers the heal multiple times in one turn to prevent staying at 1 hp (at least from what I've seen). Wouldn't be the first time people confused a fix with a nerf...
Is it fixed now? A couple days ago I killed Anakin twice during the falcon’s assist chain (first kill should pop UL and second actually kill him), but UL just kept coming back until the end of turn. Even after the second kill he had UL, but it disappeared after the turn was over.
That’s how it’s supposed to work. Can’t be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. Problem before is it wasn’t going away after the turn was over. Ship would stay at 1 HP and UL wouldn’t go away until it expired after X turns.
I think you and I are interpreting this ability differently. I see it operating like JKR’s savior. The first time Anakin would die, UL procs to save him. What I was seeing is that it would proc twice in 1 turn.
Savior operates like its text. If I use a mass assist against a Jedi, I can essentially kill them twice in 1 turn and they stay dead. With UL (at least on Anakin), it would keep renewing in 1 turn until the turn was over. I killed anakin’s ship once (UL went off), followed by assist from falcon, followed by another assist which should have killed Anakin a second time (and kept him dead).
Um, if a jedi triggers saviour, that jedi can’t die until the end of that turn. You can’t kill a jedi twice with one mass assist
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H1 versus 5* Negotiator is very RNG-dependent. When it all works out, it works beautifully and quickly. No surprise really since the assists have always been a matter of RNG.
It seems like something more when after a month of not getting beyond same ships it's all of a sudden a breeze when all prior times got annihilated. Wasn't a small sample size & I haven't upgraded Rebel fleet or crew.
Three wins out of probably fifty attempts isn't much to brag about. Just curious what if anything had changed.
Certainly wasn’t nerfed it’s just easily beatable at 5*
Unyielding loyalty was nerfed so I was correct
You stand corrected
And where was it noted?
There was some fix. UL wouldn't ever go away if the ship recieving it had 1 hp, now it just triggers the heal multiple times in one turn to prevent staying at 1 hp (at least from what I've seen). Wouldn't be the first time people confused a fix with a nerf...
Is it fixed now? A couple days ago I killed Anakin twice during the falcon’s assist chain (first kill should pop UL and second actually kill him), but UL just kept coming back until the end of turn. Even after the second kill he had UL, but it disappeared after the turn was over.
That’s how it’s supposed to work. Can’t be defeated during the first enemy attack (including assists) that would otherwise defeat this ship. Problem before is it wasn’t going away after the turn was over. Ship would stay at 1 HP and UL wouldn’t go away until it expired after X turns.
The problem was only when it got reapplied to 1hp Anakin. It checked only for being reduced to 1hp, not staying there, so Anakin was immortal until it expired or he got healed.
Happened to me once a few days ago where UL wasn’t going away. Can’t remember why but I’m guessing if JK does his AOE and inflicts healing and buff immunity then the fix doesn’t proc and prevents UL from going away
I think you and I are interpreting this ability differently. I see it operating like JKR’s savior. The first time Anakin would die, UL procs to save him. What I was seeing is that it would proc twice in 1 turn.
Savior operates like its text. If I use a mass assist against a Jedi, I can essentially kill them twice in 1 turn and they stay dead. With UL (at least on Anakin), it would keep renewing in 1 turn until the turn was over. I killed anakin’s ship once (UL went off), followed by assist from falcon, followed by another assist which should have killed Anakin a second time (and kept him dead).
Um, if a jedi triggers saviour, that jedi can’t die until the end of that turn. You can’t kill a jedi twice with one mass assist
I certainly don’t... it wasn’t nerfed.
Lol ok not the best comparison. I forgot that part, but the point still stands: UL does not read like it keeps reviving until the end of the turn.
Guess which one of you is reading the ability correctly? (Particularly in light of your experience of killing ETA-2 "twice" during a single turn).
Read the ability. It’s just like Savior.
Never lose hope. 6* is harder but still beatable with HMF.