Kit Reveal: BTL-B Y-wing

Prev1
CG_SBCrumb
511 posts EA Community Manager
edited October 30
UNIT NAME: BTL-B Y-wing
ALIGNMENT: Light
CATEGORIES: Tank, Galactic Republic
Galactic Republic Tank that can withstand significant damage and Taunts when its allies are in need

Developer Insights


ABILITIES:

Basic: Twin Laser Cannons

FINAL TEXT: Deal Physical damage to target enemy. This attack deals 20% more damage for each ally with Valor.

Special 1:Torpedoes Away!(Cooldown 3)

FINAL TEXT: Deal Physical damage to the target enemy and the weakest enemy, and dispel all buffs on them. Then, the Y-wing Taunts and gains Protection Up (50%) for 2 turns. This attack can't be evaded.

Unique 1: Astromech Advantage

FINAL TEXT: The Y-wing has +15% Max Protection for each Galactic Republic ally, including Reinforcements, present at the start of battle.

The Y-wing recovers 10% Health whenever a Galactic Republic ally is critically hit by an enemy, and Taunts for 2 turns anytime Unending Loyalty's effect triggers on an allied ship.

When the Y-wing is defeated, all Galactic Republic allies gain +30% counter chance for the rest of the battle.


Hardware: Backup Procedure

FINAL TEXT: Enter Battle: The Y-wing Taunts for 3 turns and grants all allies Retribution for 1 turn.

Replies

  • Who's the pilot?
  • UdalCuain
    3055 posts Member
    edited October 30
  • Dang, was hoping this would be a reason to gear up CUP
  • Galactic chase? Or direct hard/expensive cantina node? Marquee?
  • Ultra
    4522 posts Member
    FINAL TEXT: The Y-wing has +15% Max Protection for each Galactic Republic ally, including Reinforcements, present at the start of battle.
    I forgot if capital ships are counted as allies. I'm assuming if you reinforce this ship, it still counts KO'd allies or only allies in field and reinforcement slots after being called in?
  • The one thing GR did NOT need was yet another tank...
  • Ultra
    4522 posts Member
    edited October 30
    The one thing GR did NOT need was yet another tank...
    Only taunt they had was through reinforcements, and, we don't know how necessary another tank is when Malevolence enters the table, Should make it doable for us in LS TB under Endurance while we don't have 7* Negotiators

    Also, we get more ships to use Endurance for defense in GAC
  • So is this a galactic chase as well? Or just a surprise?
  • A 330 shard 1* unlock no doubt... and don’t forget get1 and 2 required to progress.. @TAZZZOOO

    /bitter/
  • JediKnightSion
    7 posts Member
    edited October 31
    dont care anymore
    Post edited by JediKnightSion on
  • Sounds pretty good. Would be a long farm no doubt wherever it ends up
  • stick your bwing somewhere into your p2w butt. oh wow a galactic republic tag for the new p2w capital ship counter to millenium falcon. cough cough.

    Not sure how the Negotiator is P2W. I'm at 5* 40/85 and don't spend.
  • Lots of negativity from everyone, myself included. If only they could fix a certain "silly bug" and make good with the players...
    Honestly not interested in more pay to win stuff until I've caught up.
    Besides, how can I trust anything the devs say anymore.
  • how do you unlock it though lol
  • Maybe stop sitting around . And fix the game it is broke again
  • just rework Rex's ship!
    this is completely uncalled for!
  • It is a marquee.

    Bla bla bla. Flaming again over the whole place.

    Cool, a new ship! Thanks.
    It is nice to have not another unesuful char to gear up. Uh, there is in general a pilot inside? Uh, perhaps the asteomech is flying it, as can be seen with other ships in several ressources?
    Another ship for more different lineups, nice.

    Stop flaming and quit plz
    Wir haben Platz für 3 Spieler, 135 MGM, full heroic, 11* im Geo. Einfach PN an mich
  • This would have been a great opportunity to add another clone for the Shaak Ti heap.

    We don't want more Clones though.
  • JediKnightSion
    7 posts Member
    edited October 31
    ......dont care anymore
    Post edited by JediKnightSion on
  • fleet isnt fun anymore since everybody in my shard starts to play the same fcn lineup with hounth tooth and millenium falcon. now we have to chase this **** to counter millenium falcon. thats p2w... they dont rework any other ship to get a diverse meta.. everything is about "farm this now to counter this in that way we want you to farm in that monotonic meta" and every fcn day u play against the same fcn lineup like a **** ... because CG wants it that way.

    dozen of ships to farm but no! everybody has to play the same lineup and to counter that monotonic lineup u have to farm something new specific in a new specific game mode (geo tb) and to get there u have to power up your toons to get into the relevat guilds (money money). thats p2w because they make business with that.

    u guys are just to dumb to see it.

    bruh
  • HK22
    478 posts Member
    Ah....Pilotless Y-Wing, you make an excellent addition to my collection.
  • Seku wrote: »
    No pilot doesn’t make sense

    They choose to not force us to upgrade a character/not add a pointless character just for a ship. This is a good thing overall since we can still focus our roster on who we "actually want"
  • Winterwolves
    72 posts Member
    edited October 31
    Special 1:Torpedoes Away!(Cooldown 3)

    FINAL TEXT: Deal Physical damage to the target enemy and the weakest enemy, and dispel all buffs on them. Then, the Y-wing Taunts and gains Protection Up (50%) for 2 turns. This attack can't be evaded.

    It would be nice if this was the "weakest other enemy" so that it would always deal damage to a second enemy.

    Edit: wait, would it deal damage twice to the target if they are the weakest?
  • Really disappointed that there is no Crew for this ship. Sets a really strange precedent, where apparently any ship in the future can be crewless, not just pure-droid ships, like the implication was with the Vulture.

    I mean, even if you didn't want to release a new toon, there's still Echo and the ARC trooper. Either could serve as the pilot for this ship :/
  • I think the issue here is not the idea of pilotless ships, just the inconsistent implementation. Ships should either require pilots or they shouldn't (with the exception of canonically pilotless ships always being pilotless).

    As a side tangent,
    I feel that inconsistency is one of the major flaws of this game, especially compared to other games. If you think about it, it explains a lot of the frustration from the community. For example, GP. It used to not matter how good all of your characters were. Then, it was good to have a really high GP, and it was good to level up bad characters. And finally now it is bad to have a high GP and any leveled up bad characters hurt your ability to be competitive. Another example is currency. Some stores have been abandoned (GW store). Some stores have been completely reworked (****). Some stores seemed to be for one thing [gear] and then turned out to be for something else [shards] (GET). Having a goal set before you and then having it change just as you get close is very frustrating. For a game that is all about planning and resource management, it is very hard to do either of those things if the fundamental structure of the game is always changing.
  • Enas_Yorl
    173 posts Member
    edited October 31
    No new content ... only more grind. As expected. No way actually to USE more toons. So basically the expected... disappointment.
    And just changing rules of design is simply lazy. See talk above. GR ships without pilot we have not seen in any movie.
Sign In or Register to comment.