1) GAC showed a player lock-in countdown timer, until matchmaking tonight, which it now turns out wasn't valid or wasn't being used because gearing I did after joining but before the lock-in countdown finished haven't been counted
2) Your in-game "client restart" notifications are still showing the incorrect time, I figured given the length of time it's been since the clocks changed may have been enough for at least 1 person at CG to figure out that your UTC to Pacific timing being used gp no longer correct...apparently not!
3) The ships "disappearing" bug is back again...maybe keep a copy of working code separate like developers normally do before releasing changes so you can easily revert to a working version!!
0
Replies
Yeah, I mean it might take a competent programmer up to 2 minutes work to fix those things
Where did they announce that? Also if that's true then why was GAC showing this in-game: