Problem 1 - matchmaking - how is someone who hasn’t lost any drawn against someone who has only won one this deep into the championship? Surely previous record should account for something
Problem 2 - the big one!! - the reason one of these players is unbeaten is that GAC is currently pay to win. Anyone who paid for a seven star Y-Wing can only be beaten but someone else you has paid for a 7 star Y-wing. I don’t mind the inclusion of ships but I do mind that when their is a known 100% meta team the match making doesn’t take it into account.
This is a part of the game that should be a highlight and right now it’s between frustrating and uninteresting which is a shame.
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The only way that record plays into matchmaking is what league you are in when the group is made.
Considering everyone think Y-Wing 7star with Negotiator at 6 or 7 star is so easy to beat; I am surprised that the top end of the ranking is so dominated by them since ships were introduced. I could be wrong, but stats tend to be a good place to start from
I've got plenty of krakens on my fleet shard (many in the top 50 in terms of GP in the entire game) and not a single one of them runs Y-wing in the starting lineup. HT is better. They all run it as a reinforcement.
Definitely getting out whaled here, but that’s ok. The first point is a good one. It would make more sense, if the match making is inconsistent, to match up people across the whole of each GAC on a similar number of wins rather than at random. It would make the later matches much closer and more meaningful. It is actually a really good idea presented as a complaint.
Like all China players the crashing issue is still the biggest problem with GAC so any match making issues will always be secondary.
There is no way to guess what occurs in lower GP groups by the range I have experienced has been for 200,000 less to 650,000 more. So far I have only played two matches against lower GP players. That suggests that I exist at the bottom of the top GP group. Certainly the match making system based on match wins means the matches at the end of GAC should be either very similar or high GP players who aren’t using their roster well. Either way I would definitely support the introduction of a match win/loss parameter into GAC.
As issues go, personally speaking, I am way more unhappy about there being no Mace rework. Mace is the New General Grevious - maybe in two years he will get an OP rework but for now he is just fodder for the platoons.
Regarding 7* BTL-B Y-Wing Starfighter - it is a fair observation that the high GP matches are impacted by this, but there really are not that many of them out there. Put into the context of what Capital Games want; it makes sense to benefit players who spend biggest in this part of the game. The same thing will happen in a few months when Separatist fleets with 7* Hyena Bombers and Vulture Droids start to appear. This is when it will become a bigger issue.
Of course the GAC rewards are not that great anyway. Since CG removed the Zetas, there is less motivation to chase GAC wins. It is a good piece of content that could definitely be improved.
Spends the time to edit pictures and cross out the players names...
Leaves ally code visible. Smh...
Besides two big whales in the game, maybe they want new allies...
You can't possibly expect all 8 players to stay in the same division for a week, or all of them to promote within the same time interval.
If you want to prove that cross-league matchmaking happens, get a screenshot of all players (in at least two different leagues) after they are being matched and before anyone sets defense. There won't be such a picture.
Because wins and losses don't matter. You started out in the same league, so both of you were in the same pool of players that could be matched against each other. If you don't advance to aurodium league, you won't be matched to this opponent again this championship.
I don't see a problem.
Problem 3 - Your false assumptions.
If your opponents have a team for which you yourself don't have a counter, they earned that advantage. If they paid to have that advantage, let them benefit from their investment. I see absoloutely no problem in paying players having an advantage.
Why don't you do something about those frustrations then? Find out how you win more rounds. Review your roster, strategy and execution. Find ways to improve. Improve.
There's a Wechat group of China-based players?!? Please help me find and join it
There is no need to hide the players since you are not accusing them of anything.
You have yet to prove the cross league happened at the time of matchmaking though. It actually didn't, because div1 didn't have any aerodiums and div 2 had 1 at that time.
I agree that instead of random league pools, a W/L would be better. It's just that we have yet to see a single case league pools aren't working as intended.
Edit: or not W/L, but banners that also allows cross leagues but fits previously accumulated banners closely. This would also eliminate league dodging to get easier matchups.
Ha! That’s the first thing I noticed, used 3 different markers too.
Oh so the problem is only about how much money a human being is able to make? Lol
Common man, gimme a break. You didn't select optimal matchups.
GG you lost. Time to move on.
You are matched with people who are in the same league at the beginning of the week, though they may get promoted after matchmaking and no longer be in the same league later in the week. The way the math works out for the leagues, this tends not to actually separate people very much.
Thanks for answering my question, was figuring it might be that but wasn’t sure. Oh well shall carry on the mod grind and hope for some better luck with secondaries
Don’t waste your breath here.
I tried to make a similar point, but the typical response you will get is: well if somebody has better toons / ships then you s/he should win! The just invested their time/money smarter than you.
I think people just don’t understand the concept of “fair matchmaking”
Except that the person who seems to be at a disadvantage here also has the most P2W toon in the game in their arena team... The only legitimate argument here is the fact that people in the very bottom of a league can still be matched with people in the every top of the league. However the only thing that could actually fix the fairness of matchmaking without making it too easy to exploit would be to re-value the GP for every toon in the game, and make those numbers change based on their abilities. Everything will always come back to the fact that 20k GP on DR isn't the same as 20k GP on Lobot
Do you understand the concept that fair matches and even matches are not necessarily the same thing?
I've always heard it as "there's a difference between fair and equal". Fair is subjective, equal is measurable. There's no way to get universal consensus on "fair" and trying to do so is just a waste of everyone's time.
And no one wants equal because "GAC sucks and is boring since everyone uses the same teams on offense and defense".
1st - couldn't agree with you more. I wish I was being paired up against other people with a similar win/loss record. However, this isn't the only problem with current match making algorithms. Take a minute and look at the current top 50 in the world for this GAC - an overwhelming majority of them are low to mid-level GP accounts in this bracket. These are smart players with lean rosters and a relatively low GP compared to the bracket they are in. The reason you see so few whale/kraken accounts at the very top is because we are being matched against each other where both people are putting up 7 meta defense's and there is little to no room for under-manned wins and even less room to try for these ridiculous FO feats. I've been beaten by accounts with far less GP than me because of well thought out defenses that forced me to make bad decisions on offense. I've also beaten far larger accounts for the same reason. I've looked at this particular opponent's roster thoroughly and I have set up a defense that I feel will force him to make tough choices. But I can also tell you that he/she has all the necessary pieces needed to clear my defense cleanly - but that depends on how much thought and preparation he has put into the match on his end. I win my matches because I take the time to scout my opponents roster and I put up a defense I think he will struggle with while saving myself enough ammunition left to clear what I think he will put up against me.
2nd - yes; I spent money on y-wing. Does that make my fleet unbeatable? (This is assuming that I even put Negotiator on defense) Ask anyone who has 7* y-wings in their shard if it requires a true mirror match to beat. Y-wing is certainly not "unbeatable". I fall every day as far as I did with HT in my lineup, and I'm the only one in my shard that has one. If you think it's unbeatable then its a learn to play issue, not a pay to win issue.
- Kurama
Alpha Squad Territory War Captain