(LSTB) How are we supposed to come up with powerful strategies for random battles?

The difficulty is intentional. We've tried to account for player theory crafters who generally do a great job of finding very powerful strategies in these pieces of content.

From the Q&A.

How exactly are we supposed to come up with those strategies when don't even know what enemies we will be facing in the normal combat missions because they are random?

Replies

  • Better question why cancel “its wai” lol
  • 3pourr2 wrote: »
    Better question why cancel “its wai” lol

    They said that the difficulty is working as intended. They cancelled it because of bugs that were occurring revolving around what zones opened up in phase 2 and which ones didn't.
  • More important question, how do we theory craft millions of deployment GP into existence?
  • Next question is how much does one have to spend to be able to engage and enjoy this content???

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  • Gama_Fox wrote: »
    3pourr2 wrote: »
    Better question why cancel “its wai” lol

    They said that the difficulty is working as intended. They cancelled it because of bugs that were occurring revolving around what zones opened up in phase 2 and which ones didn't.

    I think the "glitch" is a convenient excuse to cancel the event, tweak the difficulty back 5% and rerun the event in January. When it's a little easier, just claim it's the increased rosters.
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