Gear Crunch Discussion

Replies

  • Lotto and casino examples are perfect to understand that for every person that gets lucky there at least 100 that dont get lucky,if you cant see it,then i dont know what more to tell you.Its simple facts.
    That isn't how RNG works.
    Its not 1 lucky & 100 unlucky.
    The average is 33% it should look like a bell curve with the same # of lucky to unlucky the further away from the middle you get.

    Have you collected your own data over time?
    I have been tracking since late August & have over 10K sims of data.
    In the end, the nodes aren't perfect 33% but all are within an acceptable standard deviation of it.



    m4g9p0gspzfc.png
  • Nauros
    5429 posts Member
    Lasod wrote: »
    Just fix pit and haat rewards to give the crunch items as full peices and move on, dont need to rewrite the entire game code.

    Pit rewards are fine, especially if you consider that you get them for literally pushing a single button. HAAT could use some boost, though.
  • No_Try
    4051 posts Member
    @Katsapliakos one strawman after another. I made no comments about gear crunch yet and specifically said I am not making evaluation about drop rates being %20 for gear and %33 for shards drop rates. I merely said those are the universal drop rates that applies to all.

    They are the same whether you farm a 10 energy node or 20, naturally 20 energy node drains double the energy, so if you have an option to choose you'll be getting twice the amounts of shard from the former one for the same energy spent. It's obvious omega on cantina drop rates are very low, I don't know the exact rate or care for it since it's too low to be considered a source of farming. Everything else you said makes it clear you lack a basic understanding of statistics.

    Luck doesn't apply to high chance events with a bit of samples. While confidence interval will be lower for a single person's samples, you are also generating quite an amount of data by yourself if you simply bother to track for 2 weeks even on your natural energy gain. You both said you tracked it for yourself and kept avoiding our request to see your tracking. Fine then, we're both wasting eachothers time if we are not looking at this data that shows your 1 per 10-15 runs claim (%6.6-%10).
  • Atarius
    86 posts Member
    edited December 2019
    IMO, they should increase the droprate of gear in general, so many chars to get to Gear XIII and Relic 7 (Gear XIV+). Right now they just make it harder for new players to catch up.
    Post edited by Atarius on
  • No_Try wrote: »
    @Katsapliakos one strawman after another. I made no comments about gear crunch yet and specifically said I am not making evaluation about drop rates being %20 for gear and %33 for shards drop rates. I merely said those are the universal drop rates that applies to all.

    They are the same whether you farm a 10 energy node or 20, naturally 20 energy node drains double the energy, so if you have an option to choose you'll be getting twice the amounts of shard from the former one for the same energy spent. It's obvious omega on cantina drop rates are very low, I don't know the exact rate or care for it since it's too low to be considered a source of farming. Everything else you said makes it clear you lack a basic understanding of statistics.

    Luck doesn't apply to high chance events with a bit of samples. While confidence interval will be lower for a single person's samples, you are also generating quite an amount of data by yourself if you simply bother to track for 2 weeks even on your natural energy gain. You both said you tracked it for yourself and kept avoiding our request to see your tracking. Fine then, we're both wasting eachothers time if we are not looking at this data that shows your 1 per 10-15 runs claim (%6.6-%10).

    I do look at other data,but its wrong in many aspects,after a year playing,not all nodes are the same,normal Energy has higher chances of me gettign a shard,cantina worse and the worst of all is fleet one where i get constantly screwed over,so its not the same across the board.Can you tell me you get the same drop rates in all of those 3 per day?I highly doubt it,so yeah i am very much skeptical of all that data.I spend a lot of crystals on refreshes and getting too many on them 0/5 attempts,which if it should be at 30% each attempt,its very unlikely you keep getting 0 shards.I play 9 games,i do see the drop rates in other games as well,they are nowhere near as bad as here.

    Its like i dont remember which dev said that they increased the influx of gear,but didnt mention they also increased the gear with g13 and then shortly after the relics.Personally i like to think little deeper than pure numbers and statistics.

    0/5 anakin,1/5 veers-2/5 bomber,2/7 vao,2/14 fleet normal one.This is as i just woke up today.Yeah my sample is small,but i dont see it as being 30% across the Board,i admit i didnt make the math today,but it feels off,especially that fleet one is always the crappiest drop rates and i see ppl keep telling me its the same drop rate of what 30%?

  • No_Try
    4051 posts Member
    No_Try wrote: »
    @Katsapliakos one strawman after another. I made no comments about gear crunch yet and specifically said I am not making evaluation about drop rates being %20 for gear and %33 for shards drop rates. I merely said those are the universal drop rates that applies to all.

    They are the same whether you farm a 10 energy node or 20, naturally 20 energy node drains double the energy, so if you have an option to choose you'll be getting twice the amounts of shard from the former one for the same energy spent. It's obvious omega on cantina drop rates are very low, I don't know the exact rate or care for it since it's too low to be considered a source of farming. Everything else you said makes it clear you lack a basic understanding of statistics.

    Luck doesn't apply to high chance events with a bit of samples. While confidence interval will be lower for a single person's samples, you are also generating quite an amount of data by yourself if you simply bother to track for 2 weeks even on your natural energy gain. You both said you tracked it for yourself and kept avoiding our request to see your tracking. Fine then, we're both wasting eachothers time if we are not looking at this data that shows your 1 per 10-15 runs claim (%6.6-%10).

    I do look at other data,but its wrong in many aspects,after a year playing,not all nodes are the same,normal Energy has higher chances of me gettign a shard,cantina worse and the worst of all is fleet one where i get constantly screwed over,so its not the same across the board.Can you tell me you get the same drop rates in all of those 3 per day?I highly doubt it,so yeah i am very much skeptical of all that data.I spend a lot of crystals on refreshes and getting too many on them 0/5 attempts,which if it should be at 30% each attempt,its very unlikely you keep getting 0 shards.I play 9 games,i do see the drop rates in other games as well,they are nowhere near as bad as here.

    Its like i dont remember which dev said that they increased the influx of gear,but didnt mention they also increased the gear with g13 and then shortly after the relics.Personally i like to think little deeper than pure numbers and statistics.

    0/5 anakin,1/5 veers-2/5 bomber,2/7 vao,2/14 fleet normal one.This is as i just woke up today.Yeah my sample is small,but i dont see it as being 30% across the Board,i admit i didnt make the math today,but it feels off,especially that fleet one is always the crappiest drop rates and i see ppl keep telling me its the same drop rate of what 30%?

    Per day? No. Naturally I don't get the same amount of shards per day. That's not how statistics work. You are welcome to be skeptical about people's samples. In that case, you should do your own sampling to see what you are getting. Sampling means you add up all your runs, not just the ones you get 0/5.

    "thinking deeper than pure numbers and statistics" rofled me, thanks for that. Feel those droprates, open your mind's eye, use your chakra, universe will tell you the way.
  • LordDirt wrote: »
    I want to believe drop rates are the same but it still amazes me how many times I have to try to get the last shard of a character when I am at 99/100.

    This ALWAYS happens to me... :/
  • No_Try wrote: »
    No_Try wrote: »
    @Katsapliakos one strawman after another. I made no comments about gear crunch yet and specifically said I am not making evaluation about drop rates being %20 for gear and %33 for shards drop rates. I merely said those are the universal drop rates that applies to all.

    They are the same whether you farm a 10 energy node or 20, naturally 20 energy node drains double the energy, so if you have an option to choose you'll be getting twice the amounts of shard from the former one for the same energy spent. It's obvious omega on cantina drop rates are very low, I don't know the exact rate or care for it since it's too low to be considered a source of farming. Everything else you said makes it clear you lack a basic understanding of statistics.

    Luck doesn't apply to high chance events with a bit of samples. While confidence interval will be lower for a single person's samples, you are also generating quite an amount of data by yourself if you simply bother to track for 2 weeks even on your natural energy gain. You both said you tracked it for yourself and kept avoiding our request to see your tracking. Fine then, we're both wasting eachothers time if we are not looking at this data that shows your 1 per 10-15 runs claim (%6.6-%10).

    I do look at other data,but its wrong in many aspects,after a year playing,not all nodes are the same,normal Energy has higher chances of me gettign a shard,cantina worse and the worst of all is fleet one where i get constantly screwed over,so its not the same across the board.Can you tell me you get the same drop rates in all of those 3 per day?I highly doubt it,so yeah i am very much skeptical of all that data.I spend a lot of crystals on refreshes and getting too many on them 0/5 attempts,which if it should be at 30% each attempt,its very unlikely you keep getting 0 shards.I play 9 games,i do see the drop rates in other games as well,they are nowhere near as bad as here.

    Its like i dont remember which dev said that they increased the influx of gear,but didnt mention they also increased the gear with g13 and then shortly after the relics.Personally i like to think little deeper than pure numbers and statistics.

    0/5 anakin,1/5 veers-2/5 bomber,2/7 vao,2/14 fleet normal one.This is as i just woke up today.Yeah my sample is small,but i dont see it as being 30% across the Board,i admit i didnt make the math today,but it feels off,especially that fleet one is always the crappiest drop rates and i see ppl keep telling me its the same drop rate of what 30%?

    Per day? No. Naturally I don't get the same amount of shards per day. That's not how statistics work. You are welcome to be skeptical about people's samples. In that case, you should do your own sampling to see what you are getting. Sampling means you add up all your runs, not just the ones you get 0/5.

    "thinking deeper than pure numbers and statistics" rofled me, thanks for that. Feel those droprates, open your mind's eye, use your chakra, universe will tell you the way.

    Yeah i agree on the First part,but it should eventually even out,but in the very long run,does the population of a game gonna wait till it evens out,not rly,i quit raid shadow legends couse of the bad drop rates,yeah i actually found a game thats worse than here,but after a year,i tend to believe my own eyes than the other ppls statistics.

    Thinking deeper is being skeptical a lot,you do realise that there are 2 major factors to consider,for the same statistics 2 staticians i think the Word is wrong but you get the meaning,will make 2 different end assumptions,its how they interpret the same numbers.So the big 2nd factor is that as well,those numbers can be fabricated,so yeah i dont believe what cg is telling me about the odds,i cba to mention all the blatant lies they said in the last 6 months.So kudos for you that i made you laugh,i just dont take without thinking for myself everything that cg is telling me,i dont mind being wrong,but i can for 100% believe my eyes about the drop rates being atrocious.
  • No_Try
    4051 posts Member
    edited December 2019
    CG never told us the drop rates, it's the players that deduced these drop rates. For events with chances as high as %20-%33, you don't need long runs, a few hundred samples will give you a good picture of where it's getting at. We are not talking about a natural event that can interpreted, we are talking about a deterministic computational system that yields these results. Do yourself a favor, put down your droprates for merely 2 weeks, you'll see your eyes/memory is as fallacious as any person's, apply some of that scepticism to your own perceptions.
    Post edited by No_Try on
  • No_Try wrote: »
    CG never told us the drop rates, it's the players that deduced these drop rates. For events with chances as high as %20-%33, you don't need long runs, a few hundred samples will give you a good picture of where it's getting at. We are not talking about a natural event that can interpreted, we are talking about a deterministic computational system that yields these results. Do yourself a favor, put down your droprates for merely 2 weeks, you'll see your eyes/memory is as fallacious as any person's, apply some of that scepticism to your own perceptions.

    I can tell you by heart what i posted much earlier as well,also 2 weeks?I play for a year now,i think thats a suitable amount of time to make assumptions right?

    They also claim its 30% across all boards,do you honestly get more or less shards on higher nodes?Couse i am getting more shards on 8 Energy,than 12 or 20,same as with cantina and fleets are the worst drop rates.

    All 20 nodes and 16 nodes at cantina are terrible,how many omegas you got so far from 16 cantina,or you just gonna dismiss all the other ppl who keep complaining about same thing over and over?
  • No_Try
    4051 posts Member
    No_Try wrote: »
    CG never told us the drop rates, it's the players that deduced these drop rates. For events with chances as high as %20-%33, you don't need long runs, a few hundred samples will give you a good picture of where it's getting at. We are not talking about a natural event that can interpreted, we are talking about a deterministic computational system that yields these results. Do yourself a favor, put down your droprates for merely 2 weeks, you'll see your eyes/memory is as fallacious as any person's, apply some of that scepticism to your own perceptions.

    I can tell you by heart what i posted much earlier as well,also 2 weeks?I play for a year now,i think thats a suitable amount of time to make assumptions right?

    They also claim its 30% across all boards,do you honestly get more or less shards on higher nodes?Couse i am getting more shards on 8 Energy,than 12 or 20,same as with cantina and fleets are the worst drop rates.

    All 20 nodes and 16 nodes at cantina are terrible,how many omegas you got so far from 16 cantina,or you just gonna dismiss all the other ppl who keep complaining about same thing over and over?

    1 year is a pretty good enough time IF you tracked drop rates. You didn't, you assumed your eyes and memory is a good enough determiner of what you are getting. Yes all nodes regardless of energy have same -shard- drop rates, other things involved on the node differ. As I've already said naturally you'll get more shards on lower energy nodes per energy since the rates doesn't differ between nodes. You won't get more shards per attempt.

    Once again as I already said omega drop rates on cantina has nothing to do with shards/gear drop rates, it's lower than %1. For event with a chance of happening that low, you would also need that many more samples to close in on whereabout of the percentage.

    So you are gonna dismiss every single person's data who bothered to track their rates and instead make pre-emptive conclusion based on your beliefs and feelings as all the other complainers without data does?

    Anyway since both of us know you won't bother for gathering your own data, let's not delineate from the main topic anymore.
  • Nikoms565
    14242 posts Member
    edited December 2019
    The problem with the gear crunch is not drop rates (which are, btw, completely consistent and predictable). The issue is that as CG has added new gear tiers, each new tier still requires gear (and significant amounts) from earlier gear tiers. As such, the need for certain pieces - specifically those required starting at g8 and going through g12+ and even g12 finishers, like eyeballs, stun guns, stun cuffs and carbanti - increases exponentially not linearly. The minor bump CG has provided doesn't come anywhere near the increase in demand.

    And they know that.

    Just in case CG isn't understanding what I mean, "increased acquisition rate of gear" =/= "easing the gear crunch" - especially when the overall "demand" far out paces the increase in distribution.
    Post edited by Nikoms565 on
    In game name: Lucas Gregory FORMER PLAYER - - - -"Whale blah grump poooop." - Ouchie

    In game guild: TNR Uprising
    I beat the REAL T7 Yoda (not the nerfed one) and did so before mods were there to help
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  • Lotto and casino examples are perfect to understand that for every person that gets lucky there at least 100 that dont get lucky,if you cant see it,then i dont know what more to tell you.Its simple facts.
    That isn't how RNG works.
    Its not 1 lucky & 100 unlucky.
    The average is 33% it should look like a bell curve with the same # of lucky to unlucky the further away from the middle you get.

    Have you collected your own data over time?
    I have been tracking since late August & have over 10K sims of data.
    In the end, the nodes aren't perfect 33% but all are within an acceptable standard deviation of it.



    m4g9p0gspzfc.png

    Oh i missed your post,but i cant clearly see the picture or know how to.

    The key word you use is average.That some ppl get 90% drop rates and others get 10% to reach that 100%,this is my point of view all along.Your data holds no meaning whatsoever to me,couse they dont relate at all to me.Until they officially tell us what odds are,couse there are like 10 ppl that tracked their data over a million players,i mean is this sufficient sample data?I need to know how much percentage is lucky and how much percentage is unlucky.

    Also being a bit stubborn about some beliefs i have,all that data you know what reminds me?All the politicians who keep saying that economy is thriving but i have 0 euros in my wallet.

  • No_Try
    4051 posts Member
    Wear your tinfoil hats: CG is using a quantum computer that makes drop rates confirm to the norm as soon as someone starts observing them.
  • Oh i missed your post,but i cant clearly see the picture or know how to.

    The key word you use is average.That some ppl get 90% drop rates and others get 10% to reach that 100%,this is my point of view all along.Your data holds no meaning whatsoever to me,couse they dont relate at all to me.Until they officially tell us what odds are,couse there are like 10 ppl that tracked their data over a million players,i mean is this sufficient sample data?I need to know how much percentage is lucky and how much percentage is unlucky.

    Also being a bit stubborn about some beliefs i have,all that data you know what reminds me?All the politicians who keep saying that economy is thriving but i have 0 euros in my wallet.

    All of this logic is so wrong on so many levels, its great. You do realise that the odds don't vary from person to person either right? People showing the same drops rates tells you what the drop rates are because there's no such thing as luck. The people doing it haven't got lucky, or unlucky, or anything different to exactly what is expected. Otherwise what are the chances that EVERYONE who produced data was "lucky" unless most people are, and you are one of the rare unlucky ones.

    Also, have you checked your wallet, or do you just refuse to believe anyone who shows you your wallet with euros in, because you remember it was empty when you bought it?
  • Austin9370 wrote: »
    Then you are playing wrong. While I'm not certain how long it should take to reach level 85 these days, the other lengths of time are absurd. I'm curious if you're all over the map in regards to what you should be doing to progress efficiently in the game.

    With that said, not trying to be too critical, but you're probably the type of player CG has in mind in giving direction to with this new Journey Guide.

    I doubt I'm playing "wrong".

    People in my guild are shocked that I have BB8, CLS, JKR, Chewie, Falcon, Thrawn, Palpatine, GMY done already. I'm ready for Drevan this month.

    If I had just focused on a single arena team I'm sure I could have gotten G12, 13, Relic faster, and also not had those characters unlocked.

    But the game doesn't really reward you for a single team. It gets you a crystal income but the the rest of the game, TB, TW, GAC, etc, all push you to have multiple teams, heck even at L12 or so the game pushes you to have both a LS & a DS team at its earliest days.

    Getting those teams up to G8-11 to complete the events above certainly put a drain on getting a single team to G12+.

    I don't think I'm alone in having pushed for more than 1 team either. When I look at my Arena shard there are a couple folks that look very focused on just a couple teams but most of the shard has multiple Legendary characters unlocked by now.

    As for the Journey Guide, I do look forward to using it for my last few events since I won't have to change focus each month based on what is coming on the calendar.

    There is no wrong way to farm really.... it’s about playing the game the way you want and having fun..... that being said, the guys that focus on the arenas will forever have a big advantage.... 400, 500+ crystals a day is a huge bonus as far as alleviating some of the gear crunch is concerned. as a mostly free to play player since 2017 I’ve been able to build squads up pretty much as I see fit due to a steady stream of crystal income. I generally shoot for top 20 in arena and first in fleet everyday. True that building multiple squads is great for the multiple end game events such as Tb and tw but the guys that focus on the arenas, ftp or not are always going to be able to progress faster than guys who try and get more squads too early.... it’s great that you have all those legendaries unlocked but resource wise, especially early in the game there are plenty of bottle necks that are going to limit your ability to bring those squads up to a serviceable gear level with different mods..... those guys that sold out on an arena squad and chase metas will always catch up, just because of the crysta income
  • Lotto and casino examples are perfect to understand that for every person that gets lucky there at least 100 that dont get lucky,if you cant see it,then i dont know what more to tell you.Its simple facts.
    That isn't how RNG works.
    Its not 1 lucky & 100 unlucky.
    The average is 33% it should look like a bell curve with the same # of lucky to unlucky the further away from the middle you get.

    Have you collected your own data over time?
    I have been tracking since late August & have over 10K sims of data.
    In the end, the nodes aren't perfect 33% but all are within an acceptable standard deviation of it.



    m4g9p0gspzfc.png

    Oh i missed your post,but i cant clearly see the picture or know how to.

    The key word you use is average.That some ppl get 90% drop rates and others get 10% to reach that 100%,this is my point of view all along.Your data holds no meaning whatsoever to me,couse they dont relate at all to me.Until they officially tell us what odds are,couse there are like 10 ppl that tracked their data over a million players,i mean is this sufficient sample data?I need to know how much percentage is lucky and how much percentage is unlucky.

    Also being a bit stubborn about some beliefs i have,all that data you know what reminds me?All the politicians who keep saying that economy is thriving but i have 0 euros in my wallet.

    Your post reminds me of all the other drop theory conspiracy posts.

    - I don’t need data, I’ve got my own perceptions which can’t possibly be wrong.
    - Wait, I do have data, I’ve got the most recent sims I did which is about 20 total.
    - Yes I’ve heard of confirmation bias, but it would never affect me.
    - All these 1000s of sim data sets are fine, but they’re measuring one player’s drops and don’t prove anything.

    You believe what you like about the drop rates. But don’t you think it’s a little rich that you’re dismissing the evidence of those who have gone to the trouble of keeping track of drop rates when you are not prepared to do the same yourself? It’s like you’ve already decided that your drop rates are lower than others and are actively avoiding any method of identifying the truth.
  • The issue isn't the data or the droprates, the issue is that 90% of the characters all need the same gear which ends up resulting in thousands of pieces of the stuff by comparison.

    For instance, taking the LS characters that start with A and B in names (so a very small sample), they already need close to 18-20k purple pieces compared to 9-10k gold pieces, let alone the dozens of other characters that need these pieces that are often bottlenecked by comparison. While the gold pieces have become easier to farm, that does nothing for G8-11, which in most cases are borderline useless these days.

    Easing G12 does nothing when the prior levels are what have always been the true pain and bottleneck. The drop rate is what it is, it's RNG at the end of the day, you could see 5 stun guns a day because of luck or you could see 0 after 5 days, again it's RNG and a dice roll, the odds of it are low of course in that instance, but RNG is RNG. You literally have to go out of your way and forego potential shards to farm gear.

    For instance you need a total of 216 Mk 5 A/KT Stun Guns for all characters between all gear levels. That's a total of 10800 Stun Gun Prototype Salvage. Nearly 11k for a single piece of gear. Assuming you were able to get 4 pieces a month, it would take you 4 1/2 years to get every single piece.

    4 1/2 years, one piece, 4 times a month. Now obviously you may be able to get more than 4 a month, might even get less, but that's just utterly ridiculous, and nobody can say otherwise. Especially when you toss on Eyeballs, Stun Cuffs, Carbantis, Droid Callers, Syringes, etc. on top of it all.
  • Lotto and casino examples are perfect to understand that for every person that gets lucky there at least 100 that dont get lucky,if you cant see it,then i dont know what more to tell you.Its simple facts.
    That isn't how RNG works.
    Its not 1 lucky & 100 unlucky.
    The average is 33% it should look like a bell curve with the same # of lucky to unlucky the further away from the middle you get.

    Have you collected your own data over time?
    I have been tracking since late August & have over 10K sims of data.
    In the end, the nodes aren't perfect 33% but all are within an acceptable standard deviation of it.



    m4g9p0gspzfc.png

    Oh i missed your post,but i cant clearly see the picture or know how to.

    The key word you use is average.That some ppl get 90% drop rates and others get 10% to reach that 100%,this is my point of view all along.Your data holds no meaning whatsoever to me,couse they dont relate at all to me.Until they officially tell us what odds are,couse there are like 10 ppl that tracked their data over a million players,i mean is this sufficient sample data?I need to know how much percentage is lucky and how much percentage is unlucky.

    Also being a bit stubborn about some beliefs i have,all that data you know what reminds me?All the politicians who keep saying that economy is thriving but i have 0 euros in my wallet.

    Your post reminds me of all the other drop theory conspiracy posts.

    - I don’t need data, I’ve got my own perceptions which can’t possibly be wrong.
    - Wait, I do have data, I’ve got the most recent sims I did which is about 20 total.
    - Yes I’ve heard of confirmation bias, but it would never affect me.
    - All these 1000s of sim data sets are fine, but they’re measuring one player’s drops and don’t prove anything.

    You believe what you like about the drop rates. But don’t you think it’s a little rich that you’re dismissing the evidence of those who have gone to the trouble of keeping track of drop rates when you are not prepared to do the same yourself? It’s like you’ve already decided that your drop rates are lower than others and are actively avoiding any method of identifying the truth.

    Again you choose carefully what to say about my posts,ofc my own drop rates matter to me and others ppl dont matter,when you realise that you are doing what you are advocating me,is keep dismishing my own data,i play for a year,lets say for the last 6 motnhs,i spend crystals every day,its not only the 20 you claim now lol.I get too many 0 drops at almost half Energy spend,believe it or not i dont care,but stop telling me to believe other ppls data more than mine.

    Actually since this thread is tiring me,i challenge you to find a single day that you have 30% drop rates across all boards in game and then just send me a pm when you actually do and just say,hey man i finally did it.


  • Again you choose carefully what to say about my posts,ofc my own drop rates matter to me and others ppl dont matter,when you realise that you are doing what you are advocating me,is keep dismishing my own data,i play for a year,lets say for the last 6 motnhs,i spend crystals every day,its not only the 20 you claim now lol.I get too many 0 drops at almost half Energy spend,believe it or not i dont care,but stop telling me to believe other ppls data more than mine.

    Actually since this thread is tiring me,i challenge you to find a single day that you have 30% drop rates across all boards in game and then just send me a pm when you actually do and just say,hey man i finally did it.

    That isn't data, that's forgetful guesswork. To prove it, I got better than 30% drop rates across the board every day this week, I clearly remember that on one occasion I got 2/4 for a cantina battle, and one of my other ones was definitely around 40%, so they must all have been. Clearly I'm one of the ones with the lucky drop rates because I've guessed at some numbers based on something I vaguely remember.
  • Data isn’t about a days worth of refreshes and if you hit 30% everyday..... way to small of a sample size...@kats.... put your foil hat on and track your data for a year, then necro this post with your results you’ll probably see that your drops are on or near 30% +/-3%

  • Again you choose carefully what to say about my posts,ofc my own drop rates matter to me and others ppl dont matter,when you realise that you are doing what you are advocating me,is keep dismishing my own data,i play for a year,lets say for the last 6 motnhs,i spend crystals every day,its not only the 20 you claim now lol.I get too many 0 drops at almost half Energy spend,believe it or not i dont care,but stop telling me to believe other ppls data more than mine.

    Actually since this thread is tiring me,i challenge you to find a single day that you have 30% drop rates across all boards in game and then just send me a pm when you actually do and just say,hey man i finally did it.

    That isn't data, that's forgetful guesswork. To prove it, I got better than 30% drop rates across the board every day this week, I clearly remember that on one occasion I got 2/4 for a cantina battle, and one of my other ones was definitely around 40%, so they must all have been. Clearly I'm one of the ones with the lucky drop rates because I've guessed at some numbers based on something I vaguely remember.

    I got a couple 4/5 this weekend and today I got 0/5, I'm pretty sure that means I'm getting around 10% drop rate and it's an outrage. (/s)
  • Disagree strongly with OP. Gear farming has been a daily hobby of mine for 4 years.

  • Again you choose carefully what to say about my posts,ofc my own drop rates matter to me and others ppl dont matter,when you realise that you are doing what you are advocating me,is keep dismishing my own data,i play for a year,lets say for the last 6 motnhs,i spend crystals every day,its not only the 20 you claim now lol.I get too many 0 drops at almost half Energy spend,believe it or not i dont care,but stop telling me to believe other ppls data more than mine.

    Actually since this thread is tiring me,i challenge you to find a single day that you have 30% drop rates across all boards in game and then just send me a pm when you actually do and just say,hey man i finally did it.

    @Katsapliakos Challenge Accepted
    Last Thursday I farmed:
    • LS 8B, got 3/5 (60%) Droideka, 3/5(60%) Xanadu Blood
    • Fleet 5A, got 4/5 (80%) Shaak Ti
    • Fleet 5B, got 2/5 (40%) B1
    All together that is 12/20 (60%).

    I understand your frustration, but you should keep track of your observations and you will find what the rest of us find: shards drop at an approximately 33% rate. FOR EVERYONE. No, you aren't especially unlucky, you just aren't keeping track like you think you are. Write it down, you will see.
  • @Katsapliakos Challenge Accepted
    Last Thursday I farmed:
    • LS 8B, got 3/5 (60%) Droideka, 3/5(60%) Xanadu Blood
    • Fleet 5A, got 4/5 (80%) Shaak Ti
    • Fleet 5B, got 2/5 (40%) B1
    All together that is 12/20 (60%).

    I understand your frustration, but you should keep track of your observations and you will find what the rest of us find: shards drop at an approximately 33% rate. FOR EVERYONE. No, you aren't especially unlucky, you just aren't keeping track like you think you are. Write it down, you will see.

    Careful, that looks like your data, remember it isn't worth as much because his opinion is more valuable than your research.
  • No_Try
    4051 posts Member
    Data isn’t about a days worth of refreshes and if you hit 30% everyday..... way to small of a sample size...@kats.... put your foil hat on and track your data for a year, then necro this post with your results you’ll probably see that your drops are on or near 30% +/-3%

    I'm willing to bet even with a single week data collection we'll see no wild swings like %6.6-%10 he claims to have.
  • No_Try wrote: »

    I'm willing to bet even with a single week data collection we'll see no wild swings like %6.6-%10 he claims to have.

    Just don't bet against him, he has no euros left in his wallet.
  • No_Try wrote: »
    Data isn’t about a days worth of refreshes and if you hit 30% everyday..... way to small of a sample size...@kats.... put your foil hat on and track your data for a year, then necro this post with your results you’ll probably see that your drops are on or near 30% +/-3%

    I'm willing to bet even with a single week data collection we'll see no wild swings like %6.6-%10 he claims to have.

    Agreed..... with statistics and data there will always be large swings in the percentages...... in small sample windows. This is a game which is meant to be played over a long period of time. Those percentages will creep closer and closer to the mean 30% built into the rng algorithm..... all of these drop rate threads are ridiculous... people rarely remember the time they rolled great numbers but we all clearly remember the bad beats.... take accurate long term data and recalculate, you’ll be happy to see the drop rates are working just fine
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