(Synergizes with Mandalorian Heavy Mercenary, Mandalorian Soldier, Mandalorian Assassin and Baby Yoda.)
Basic: Deal true damage to target enemy, inflict daze for 1 turn and if target enemy had taunt deal damage equal to 10% of targets max health.
Special 1 (FlameThrower): Deal physical damage to all enemies, inflict burn and exposed for 2 turns. If the leader was the targeted enemy deal 25% max health damage to all enemies.
Special 2 (Cooldown 3): This ability starts on cooldown. Deal massive damage to target enemy and call all allies to assist dealing true damage.
Leader (This Is The Way): At the start of battle, if all allies are either Mandalorian, Bounty Hunter or Baby Yoda gain 10% speed. And gain 3% offense every time an enemy assists.
Whenever an ally is critically hit immediately gain critical hit immunity (Is applied before assists) for 1 round.
If a Mandalorian Guild ally has taunt no other allies can be targeted.
Unique 1 (The Mandalorian): Mando is immune to health reduction effects and whenever an ally is defeated Mando gains 50% turn meter and his next attack will be a critical hit.
Unique 2 (The Kid): If Baby Yoda is in the ally slot, Mando gains 15% turn meter and whenever Baby Yoda is defeated Mando regains 100% of his max health, takes a bonus turn and his next turn will be a critical hit. (Ignores critical hit immunity)