Spending GET1

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Replies

  • After seeing what happened with Malak and GAS, i'm not spending any GET currency on anything but gear until I have double the highest unlock's worth. Anything else seems to just shoot you in the foot.
  • Turasleon wrote: »
    After seeing what happened with Malak and GAS, i'm not spending any GET currency on anything but gear until I have double the highest unlock's worth. Anything else seems to just shoot you in the foot.

    Well, your options are characters or gear... if you don't have the characters there, you should get those first, and you should spend zero currency until you have at least 70k hoarded. Otherwise you'll be left behind the next time they drop an Epic.
  • TVF wrote: »
    TVF wrote: »
    They claim they want you to not hoard, but you need to.

    Source?

    For example: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/217882/developer-q-a-11-01/p1

    Q: Why is the game designed around hoarding resources?

    A: CG_Miller - This is kind of a backwards way to think of this, but I can understand the perspective. We try to make the game engaging for all players for the time they are playing the game. This will sometimes mean that goals involve a high number of resources that we would expect a player to spend time farming. The unfortunate side effect to this is that players who were not spending those resources previously will see themselves as having a leg up compared to the other players. So in short, our goal is not to design around hoarding resources, but for those resources to be acquired and consumed over time.

    Yes, acquired and consumed over time.

    Point goes over your head
  • TVF
    36528 posts Member
    Ravens1113 wrote: »
    TVF wrote: »
    TVF wrote: »
    They claim they want you to not hoard, but you need to.

    Source?

    For example: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/217882/developer-q-a-11-01/p1

    Q: Why is the game designed around hoarding resources?

    A: CG_Miller - This is kind of a backwards way to think of this, but I can understand the perspective. We try to make the game engaging for all players for the time they are playing the game. This will sometimes mean that goals involve a high number of resources that we would expect a player to spend time farming. The unfortunate side effect to this is that players who were not spending those resources previously will see themselves as having a leg up compared to the other players. So in short, our goal is not to design around hoarding resources, but for those resources to be acquired and consumed over time.

    Yes, acquired and consumed over time.

    Point goes over your head

    Sorry no.
    I need a new message here. https://discord.gg/AmStGTH
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