Hey all,
Just took a team of Geos (12+ ZZGBA with G11 Spy and G11 Sun Fac) against a team of BH: G11 (no Zeta) Jengo lead, with G12 Boba and G13, R4 ZZBoskk. Of course Bossk threw up his taunt early, which I expected, so I started the process of whittling down his protection with the multiple geo assists. All good so far, but when I started hitting his health bar, all of a sudden, I noticed it kept refilling during my turn. I know he's got a good amount of health steal, but he wasn't counter-attacking and it was filling as the bugs assisted each other. This was happening before the BH payout. I read through his kit as well as Jango's but I can't figure out what was causing it. Any thoughts? Mainly just curious! I threw this round of GAC to make sure I got my shiny BB-8 portrait in game, so it's all academic at this point. Thanks!
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I'm stumped, I know bossk's kit a bit better but I don't think either Fett has any team healing tactics. Some bug related to Bossk's leader and/or contract.
Apparently it was pre-payout.
For clarity, his health regen in this instance was happening in the middle of the geo assists, so definitely NOT on his or either Fetts' turn.
gg does not carry video of matches.
I’m thinking there might be a visual thing there, whether it is a bug or not, I don’t know, depends on the order of operations, and I am not claiming to be an expert. When he loses and regains the taunt from Trandoshan rage, he is also losing and regaining the +50% Defense and Max Health.
So while taunting It may be playing out that he is at 90% of (let’s call it 100k base health for easy math) his 150k Health for 135k health.
Sun Fac hits and dispels taunt, which also pulls the added defense and Max health. So he might be dropping to 100k base max health (essentially also losing that additional 35k he had in the process) instead of dropping to 90% of that 100k.
Then reapplying Taunt and +50% defense and max health again to go back to 150k max health. That would explain the visual appearance of healing, at least (and in truth, if it is removing max health without simultaneously reducing current health to the equivalent percentage before reapplying the bonuses...)
Seems possible?
I'm going to go ahead and submit a bug report and link this thread. Thanks for all of your thoughts on the matter, everyone! Much appreciated.