What Kinds of Data do Guild Officers Want?

12346Next

Replies

  • hunchew wrote: »
    For TB:
    1. Separate Fleet and Ground CM counter per phase. It's really hard to figure out who finished all CMs and who didn't if one of the zones closed early. If you can show it per zone, that would be even better.

    For TW:
    1. Number of attacks done in addition to offense banners. We have to track it with rogue actions now and it's such a pain.
    2. Ability to remove a team from a zone during setup phase. There lots of reasons to do that.
    3. Ability to lock a zone and not permit even rogue actions.

    That's about it.

  • 24 hrs review period for daily tickets
    24 hrs review period for territory battles
    thank you
  • any word on when any of this might be added....or just asking for the heck of it?
    Join Space Time Elite. Full Heroic Guild!
    Discord Bam#0881
  • Ultra
    5399 posts Member
    BamWrath wrote: »
    any word on when any of this might be added....or just asking for the heck of it?
    I wonder if this is the thing players have been asking for that we are getting in April
  • Ultra
    5399 posts Member
    I think officers should be given the ability to deploy the remaining guild GP instead of waiting for a few bad actors to deploy at the last minute
  • ZAP
    1763 posts Member
    Ultra wrote: »
    I think officers should be given the ability to deploy the remaining guild GP instead of waiting for a few bad actors to deploy at the last minute

    I thought they stated once that they didn’t want officers to be able to control others rosters, like removing bad defense teams from TW? This sounds like it’s at least in that same spirit.

    Not to mention, officers have the power to and prob should remove bad actors from the guild.

  • TVF
    21367 posts Member
    ZAP wrote: »
    Ultra wrote: »
    I think officers should be given the ability to deploy the remaining guild GP instead of waiting for a few bad actors to deploy at the last minute

    I thought they stated once that they didn’t want officers to be able to control others rosters, like removing bad defense teams from TW? This sounds like it’s at least in that same spirit.

    Not to mention, officers have the power to and prob should remove bad actors from the guild.

    They did state it and I seriously doubt they'd ever do this.
    TVF's guild is recruiting. Say hi in our Discord! https://discord.gg/AmStGTH
  • Hi Crumb, I think this must be one of my first posts here and simply because of the topic

    Thanks for reaching out to us; as a Guild Officer I rely on data to maximise efficiency which in turn gives back to the guild

    We're currently doing a TB so whilst the iron is hot, I would personally want the ability to click on each node (e.g. a combat mission) and when I click on the amount of people who did it out of the total guild members (at the top right) I would like to see a breakdown on who did this specific node and how many rounds they completed. The purpose for this is to target people who are struggling on combat missions plus to work out how many potential points we can get on a CM.

    In terms of the GP deployed section, it would be great if we could have below a / (total GP) so we can quickly see who hasn't fully deployed their full rosters.

    I'd also like to see a "lock down" action available on specific nodes which will prevent even rogue actions from being carried out


    Lastly we get a battle log on the deployment part of each zone, but that only seems to go back so far. If we could have all of that stay throughout the phase, it would be a quick win before anything major gets implemented

    Thanks again!
  • In BT
    Revision period
    Counter PG separate Fleet and characters

    Tickets
    Semanal report
  • Will you please allow us to select any of the 4 TB instead of just the 2 DS or 2 LS?

    Please please please!
  • Svephen wrote: »
    Hi Crumb, I think this must be one of my first posts here and simply because of the topic

    Thanks for reaching out to us; as a Guild Officer I rely on data to maximise efficiency which in turn gives back to the guild

    We're currently doing a TB so whilst the iron is hot, I would personally want the ability to click on each node (e.g. a combat mission) and when I click on the amount of people who did it out of the total guild members (at the top right) I would like to see a breakdown on who did this specific node and how many rounds they completed. The purpose for this is to target people who are struggling on combat missions plus to work out how many potential points we can get on a CM.

    In terms of the GP deployed section, it would be great if we could have below a / (total GP) so we can quickly see who hasn't fully deployed their full rosters.

    I'd also like to see a "lock down" action available on specific nodes which will prevent even rogue actions from being carried out


    Lastly we get a battle log on the deployment part of each zone, but that only seems to go back so far. If we could have all of that stay throughout the phase, it would be a quick win before anything major gets implemented

    Thanks again!

    +1/Push so devs please dont forget it. Thank you.
  • CG_SBCrumb wrote: »
    Hi folks,

    In our Q&A today, we were asked what information the game can surface to Guild Officers to help them manage and plan their Guild's efforts. We've received many questions regarding tools for Guild Officers, (I recently compiled a list of tool requests from the community for the feature team and this is something that we are working on) but those features are still a ways off. In the meantime, there may be some shorter term solutions to showing Guild information in the client or on the web.

    TLDR; What kinds of additional information could we surface that would be helpful to Guild Officers?

    Thanks for your feedback!

    One of the more useful things is a guild roster, shot characters and names to help us with who has what left that isn't deployed in the or used in a few. As far as stats, we need to see certain daily stats in the management menu for things that would indicate who is and isn't participating in guild events. Tw stats especially are stale, very basic and don't help. Banners isn't a good metric when you can't consider quality of those banners. GP battled, etc. One thing that is extremely lacking is recruitment specific tools. Add a place for avg gear, speed, GP, etc. So we can see how "good" a roster is very quickly, especially mods and things that point to knowledge.

    Let's say the stars align, I'd love to see you add an ability for guilds to delete tw squads, to test interguild squads, and to be able to help one another out. Add raid tools that support damage limits or that let players actually get a chance each phase to test squads. I can't help players if the low gp members can't do anything except request low gear.
  • Being able to move/remove squads around/delete in tw when a rubbish squad has been set by accident
  • Since an officer removing a bad TW placement also has it's issues, one solution might be for officers to "flag" placements with some sort of message and then the player can remove/replace their own TW defense team
  • Daishi
    560 posts Member
    eltdnxym1lcx.jpg
    I want to be able to click on this button for each combat mission and see what players have done THAT mission and waves completed. Not simply be linked to total combat waves completed
  • Does the cm mission counter track cm's attempted or cm's won?
  • jkray622
    1573 posts Member
    Does the cm mission counter track cm's attempted or cm's won?

    Attempted
  • Why is this topic pinned to the top of the board...do y’all really think CG listens to our suggestions and/or gives a ****?
  • TB, be able to have a review period after it ends like with TW.
    TW, See what teams are used to attack each squad. Keep up with how many attacks someone lost in a tw
  • botabu
    221 posts Member
    Lol.... people still posting in here thinking CG is actually reading any of it.
Sign In or Register to comment.