What Kinds of Data do Guild Officers Want?

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Replies

  • rymas1
    30 posts Member
    CG_SBCrumb wrote: »
    Hi folks,

    TLDR; What kinds of additional information could we surface that would be helpful to Guild Officers?

    Thanks for your feedback!

    Specifically related to TB's, It would be extremely useful to set the feed for each location to give officers/leaders more granular level detail. A simple format would be:

    Combats:

    Player name - (no attempt made)
    Player name 0/4 (0 phases out of 4, but attempted)
    Player name 4/4 (4 phases completed and attempted)

    Deploys:

    Player name - (no deploys made)
    Player name XXk (deploys made (minor amount from combat attempts)
    Player name XXm (combats and deploys combined)

    Then having the list sorted by the - first then in decreasing order would easily allow officers to identify those who have yet to attempt a combat for individual pings. As it currently sits, there is no way of knowing late in the phase whether a combat attempt was done in ships, mid or combats, and it requires a stand alone spreadsheet to determine where GP was deployed (ships or toons). Having these simple sets of information would make it easier at a glance to ping only the people we need and not the entire guild.

    This could replace the regular feed which is a nice feature, but it doesnt go back far enough in each phase for an officer to manually pull the information overnight and it is easy to miss someone's contributions. This would make our lives sooooo much easier during TBs and I would love to hear your thoughts on this proposal, something else you have in the works that is similar, or just in general if you are even looking into a solution for this at all.

    Thanks!
  • 1. Be able to remove the wrong TW teams.
    2. Be able to promote officers to a Captain-esq a role so that you can have two captains instead of one in case one goes on vacation or loses their id for SWGOH and it takes a while to get on.
  • Removing unwanted teams in TW would be outstanding
  • nabokovfan
    469 posts Member
    Daishi wrote: »
    eltdnxym1lcx.jpg
    I want to be able to click on this button for each combat mission and see what players have done THAT mission and waves completed. Not simply be linked to total combat waves completed

    Agreed.
  • Daishi wrote: »
    eltdnxym1lcx.jpg
    I want to be able to click on this button for each combat mission and see what players have done THAT mission and waves completed. Not simply be linked to total combat waves completed

    +1 It will be great to see statistic for combat missions in next format
    Player name (0-4)/4, and
    Player name -/4' if there been no attempts

    Guild statistic:
    - previous day raid tickets per player (24 hrs review period)
    - sort guilld members by GP
  • MatKar
    3 posts Member
    History of Squads used in TW fights
  • If we click here, we would like to know who tried this mission, and if successed or failed, that’s it!hpj8krf21eky.jpeg
  • GJO
    104 posts Member
    edited May 12
    I would like to have GP deployed from ships and from toons in different windows, also, the same for combat missions.
    In TW, I would like to see what teams did my guild use against other teams.
    Post edited by Kyno on
  • The ability to access the and two history. And a record of raids and who did the most damage when
  • exile038
    81 posts Member
    In the event there aren't enough player who join TB/TW it would be nice to have a list of who joined and who didn't
  • jedilord
    295 posts Member
    all existing data
    a direct connection to database, some examples for the query and that´s all... really cheap, wouldn´t cost you anything
  • Meerav
    2 posts Member
    One simple request regarding more tb transparency. Allow us to see not just total gp per round by player but break it up between ships and toons. It shouldn't cost anything to give us officers more transparency like this.
  • TVF
    22441 posts Member
    edited May 19
    exile038 wrote: »
    In the event there aren't enough player who join TB/TW it would be nice to have a list of who joined and who didn't

    @exile038 there's no "join" component for TB.
    TVF's guild is recruiting. Say hi in our Discord! https://discord.gg/AmStGTH
  • exile038
    81 posts Member
    TVF wrote: »
    exile038 wrote: »
    In the event there aren't enough player who join TB/TW it would be nice to have a list of who joined and who didn't

    @exile038 there's no "join" component for TB.

    That is correct good sir. My mistake.
  • NoodleheadJones
    260 posts Member
    edited May 19
    I had a rare spark of excitement for the game when I saw the thread title and then I saw the posting date. Of course.
    jedilord wrote: »
    all existing data
    a direct connection to database, some examples for the query and that´s all... really cheap, wouldn´t cost you anything
    No sane person is giving you a direct connection to their database, even read-only. An API, sure - it's easier to scale and protect that. At the moment we have a handful of reverse-engineered community APIs which, while great, have a stranglehold on the developer community. If you want to build a useful tool for the community, you're rate-limited by the middlemen services. I appreciate what they do but it's frustrating that an official API does not exist. Off-topic.

    On-topic, this is the data I manually collected one TB round over the course of a full phase. It was painful to do because we lack any TB logs but it was necessary to identify who was doing well in TB.

    For TW, we need to know who hit which team, what team they used, and in which order was the team hit. This would help us figure out who keeps stacking our opponent's squads with TM. Ally codes work well as do the internal toon names - many of us can join that data with the data from swgoh.gg or swgoh.help if needed.u3rx0mf8vx3a.png

    To generate the spreadsheet above, very simple log information is needed:

    [timestamp]: [allycode] deployed [toon_ids] [gp_total] on [territory id] [cm/sm id]
    [timestamp]: [allycode] earned x points in [territory id] [cm/sm id]
    [timestamp]: [allycode] completed/failed [sm id]

    All the other information in my spreadsheet - how many rounds were completed, how much GP remains, can be calculated from parsing simple logs like these. JSON dumps would be great but text logs work just as well.
  • _Dash
    18 posts Member
    1. Ability to see who attack and if there were successful in TW
    2. In setup phase, be able to remove wrongly place/wrong setup teams
    3. Review TB and TW performance for 24 hrs
  • sokmai
    8 posts Member
    Territory Battles:
    • More detail on Combat/Special Mission performance, specifically which members attempted each mission and how many waves they completed.
    • A detailed breakdown of the points each member has contributed each phase including points from setting platoons, points from combat mission waves, points from deploying ships, and points from deploying characters.
    • For combat/special missions that have required characters/ships or GP thresholds, something that shows which guild members have an eligible team.
    • 24-hour review period at the end so officers can take screenshots and analyze performance

  • TVF wrote: »
    exile038 wrote: »
    In the event there aren't enough player who join TB/TW it would be nice to have a list of who joined and who didn't

    @exile038 there's no "join" component for TB.
    Technically there is. If they didn’t do anything in the TB then they didn’t really join the TB.
    May the force be with you.
  • TERRITORY BATTLES
    How many waves a player completed in each battle
    Ship vs Toon deployment stats

    TERRITORY WARS
    Which player(s) attacked which team

    GUILD MANAGEMENT
    Daily Ticket Report (maybe custom so it reports any under a certain number)
    Territory War "JOIN COMMAND" to the inbox (sometimes the logo gets hidden)
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