Character Strategy - Tusken Shaman

Replies

  • Please make this character available for ftp. I can buy his packs, but dont want to use up ALL my gems on a "chance" to get him.

    We really need another healer on DS.
  • have 5* shaman, max raider, and run them in a max Finn leader, 5* Rey, 5* RP squad. I'm a causal daily player and really love how they work. Also have ururur 4* and he bumps raiders offensive 12% but he doesn't last long and he hurts the rest of the squad. Hope he gains umph at higher levels. Tuskin 4 life
  • KAULI
    517 posts Member
    Nerf him becouse... mmmm... I didnt seen him yet.
  • Okay so I have all three Tuskens 7* and at tire 8 Raider is at 9. This team is beast. They are super tank and can outlast a lot of those one shot wonders. Ururu gets his turn before most characters and with his meter up move makes your three tuskens go first able to take out of recover from what ever the enemy team did. I have been chilling at rank 15-1 for a while since I got them all maxed. He is quite useful in a tusken team.
  • Awesome to hear @LordZatrann

    Thanks for info. Awaiting urrorhourr getting leveled up. What star is he viable? 6? I am at 30/85... Is he okay at 6?

    Man tr has hard gearing to 8...

    For those looking here my thread is very relevant if you are looking confused why it was sent to off topic because it is very on topic but catch it here:

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/26194/the-truth-about-aurodium-packs-rex-and-tusken-shaman#latest
  • @LordAlvert He might work at 6 i really don't use the character till they are 7*. All you really need is that single file line move up high enough to give your other tuskens the turn meter up, so they can go first.
  • Arube
    1026 posts Member
    LordAlvert wrote: »
    Awesome to hear @LordZatrann

    Thanks for info. Awaiting urrorhourr getting leveled up. What star is he viable? 6? I am at 30/85... Is he okay at 6?

    Man tr has hard gearing to 8...

    For those looking here my thread is very relevant if you are looking confused why it was sent to off topic because it is very on topic but catch it here:

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/26194/the-truth-about-aurodium-packs-rex-and-tusken-shaman#latest

    Both TR and the tusken leader are very easy to gear up.
    The significance of Critical-Utopian Socialism and Communism bears an inverse relation to historical development.
  • Dashel
    24 posts Member
    Can we have an idea of how many packs were necessary to 7* this toon?
  • morcsea
    164 posts Member
    Okay so I have all three Tuskens 7* and at tire 8 Raider is at 9. This team is beast. They are super tank and can outlast a lot of those one shot wonders. Ururu gets his turn before most characters and with his meter up move makes your three tuskens go first able to take out of recover from what ever the enemy team did. I have been chilling at rank 15-1 for a while since I got them all maxed. He is quite useful in a tusken team.

    I would love to see an action battle video with this team. Do you have any you can post? I have the Shaman & the Raider. I have not unlocked urr yet.
  • Dashel wrote: »
    Can we have an idea of how many packs were necessary to 7* this toon?

    Right here man: it was posted several times.

    https://forums.galaxy-of-heroes.starwars.ea.com/discussion/26194/the-truth-about-aurodium-packs-rex-and-tusken-shaman#latest
  • morcsea wrote: »
    Okay so I have all three Tuskens 7* and at tire 8 Raider is at 9. This team is beast. They are super tank and can outlast a lot of those one shot wonders. Ururu gets his turn before most characters and with his meter up move makes your three tuskens go first able to take out of recover from what ever the enemy team did. I have been chilling at rank 15-1 for a while since I got them all maxed. He is quite useful in a tusken team.

    I would love to see an action battle video with this team. Do you have any you can post? I have the Shaman & the Raider. I have not unlocked urr yet.

    I have no way to make one on iOS... All three gear 8 ts and tr 7 star urr 6 star. Very fun squad.
  • Love my Tusken team... Got all 3 seven starred. Finish top 10 in arena everyday...Should get even better after the update if they do infact even out the damage amounts of some really fast characters (I'm looking at you Genosian Soldier).
  • Hey @BobAFeet who do you pair them with on offense arena and on defense arena. On offense I was doing qgj and yoda and on defense using dooku lead, Daka, Royal guard (switching). Any synergies with the stunning or the offense up of shaman you use? Just curious above he was using barriss as lead w the tuskens. Not sure I get that. More health yes.
  • It helps with how tank she is as well, when fighting the team every one but Leia can take at least 4-5 hits, then just heal them all up and kill two on your turn. Most people use glass cannon teams, so she adds the extra hp to out last there attacks. Plus her chance on heal attack, heals when one of your guys gets a turn and her heal move helps. She's mainly there for support heals and damage spung.
  • I play the 3 with Dooku as leader (who stuns giving u'rorr'r offense up) and either Poe or 5s... Wish I had old daka, but no such luck. If you can get some offense up for the evasion Dooku has, you can usually one shot QGJ, Dooku, or Yoda with the Tusken raider. When I get my royal Guard promoted enough, I will have him replace Poe or 5s.
  • So, forget what I wrote... Shaman is trash after the update. Completely killed my team.. He is now only a 5k power at level 74, 7 star, fully geared. So ****.
  • Arube
    1026 posts Member
    BobAFeet wrote: »
    So, forget what I wrote... Shaman is trash after the update. Completely killed my team.. He is now only a 5k power at level 74, 7 star, fully geared. So ****.

    Is that so? I have Urrorur'R'R'R and Tusken Raider maxed gear and level and they have around 6.2k power.
    The significance of Critical-Utopian Socialism and Communism bears an inverse relation to historical development.
  • @BobAFeet they seem actually good. I am pounding people in arena w them. The urrororrr turn meter thing. My six star gear 9 urrorr is 6200 and I can get him to gear 10 at level 80!!

    The power stat doesn't mean anything. The health is the same.
  • We also don't know new defense mechanic his leadership might actually be good.
  • The raider and urorr are good, but the shaman took a major hit... I will upgrade the urorr leadership and see if that makes a difference. Pretty bummed...
  • How did you get urorr to gear 9??? My guy says that it needs some electro binoculars that are not yet available...
  • Also, the Shamans health decreased over 2k points with the update.. Down from 14309 to 12167 on him now.
  • Rutank
    409 posts Member
    EA_Jesse wrote: »
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    Offensive Healer that can also boost Offense and rapidly stack Damage Over Time effects.

    Basic: Desert Toxins
    Deal Physical Damage to target enemy with a 70% chance to inflict Damage Over Time for 2 turns. This attack inflicts an additional Damage Over Time effect if that target was already suffering a negative status effect.
    Special: Rite of Savagery
    All allies gain Offense Up for 1 turn and recover health equal to 10% of Tusken Shaman's Max Health, plus an additional 5% for each enemy suffering a Damage Over Time effect.
    Unique: Master Storyteller
    Whenever any unit is defeated, all Tusken allies gain 10% Turn Meter and and recover 5% of their Max Health.


    Overview
    Having both a recovery skill with Rite of Savagery, and a meter fill with Master Storyteller, the Tusken Shaman serves to amplify the Tusken synergy between Tusken Raider and URoRRUR’R’R!

    Where to use
    In dark side battles, you fight wave after wave of enemies in order to reach the boss encounter. Tusken Shaman is one of the rare dark side healers that not only recovers your units, but also ensures that turn meters of your Tusken allies fill up with each enemy defeat.

    Unit Synergy
    Besides Tusken Shaman’s heal and meter fill abilities, the shaman also has a basic attack called Desert Toxins which deals damage and applies a DoT on a single enemy, and an additional DoT if the target was already suffering a debilitating effect. URoRRUR'R'R has the ability to stun lock units, allowing Tusken Shaman to apply two DoTs in a single attack.

    can you guys make tuskins actually worth something? literally, they're all so bad right now minus the tuskin raider only due to his assist.
  • Rutank
    409 posts Member
    KILOLEO wrote: »
    Have not realy herd much about him but if u guys want to tell me some things

    he sucks like every tuskin in the game.
  • Fantazy
    553 posts Member
    He's OK I like him, and useful on dark side nodes which needed healders other than nightsisters (the AI loves Talia way too much at this point).
    ʕっ•ᴥ•ʔっ ︵ DOE
  • LordAlvert
    1193 posts Member
    edited April 2016
    @Rutank we get it you are trolling. We know. I have 20 seven star toons and my tuskens are number one in arena right now on my December server. I'm at level 75. So anything you say will go to my spam filter.

    Okay @Arube and @BobAFeet @LordZatrann ... I think the place these guys are going to shine is with the level 8 abilities. In this new meta all healers were nerfed so yeah shaman took a hit but his damage increased. The awesome this with the omega abilities is:

    Now keep in mind the next best omega in my mind is daka with extra 15 pct stun....

    Now check this... Tusken raider (cool down -1 on assist) awesome, his basic goes to 55% chance to chop off turn meter in half. Awesome. Urrrorrorr goes to add speed up buff for two turns on his single file and he goes up to 60 pct stun on his primary (up 15 pct). For shaman his basic goes up 15 pct damage and it got a buff w update...

    People talking about lumi cool down on her heal down one as well. Check out thread and see what other toons can get with omegas. Entire team speed up two turns is a game changer. Turn meter control is presumed to be huge in this new update.

    Bob I precrafted gear and accidentally used one of three droid callers on urrror.
  • Arube
    1026 posts Member
    LordAlvert wrote: »
    @Rutank we get it you are trolling. We know. I have 20 seven star toons and my tuskens are number one in arena right now on my December server. I'm at level 75. So anything you say will go to my spam filter.

    Okay @Arube and @BobAFeet @LordZatrann ... I think the place these guys are going to shine is with the level 8 abilities. In this new meta all healers were nerfed so yeah shaman took a hit but his damage increased. The awesome this with the omega abilities is:

    Now keep in mind the next best omega in my mind is daka with extra 15 pct stun....

    Now check this... Tusken raider (cool down -1 on assist) awesome, his basic goes to 55% chance to chop off turn meter in half. Awesome. Urrrorrorr goes to add speed up buff for two turns on his single file and he goes up to 60 pct stun on his primary (up 15 pct). For shaman his basic goes up 15 pct damage and it got a buff w update...

    People talking about lumi cool down on her heal down one as well. Check out thread and see what other toons can get with omegas. Entire team speed up two turns is a game changer. Turn meter control is presumed to be huge in this new update.

    Bob I precrafted gear and accidentally used one of three droid callers on urrror.

    I was also excited about the single file line upgrade to give speed up, that will be a game changer in some ways.
    I also got Urrorurr'R'R'R to gear 9 and he gets a good amount of potency and health to help out his survivability.
    The significance of Critical-Utopian Socialism and Communism bears an inverse relation to historical development.
  • Thanks for the info on the tuskens. Really appreciate it. They might be better later on, but I get smoked in arena overnight. Was #1 for 2 weeks and dropped down to 33 overnight. Who do I pair with my tuskens now with the new rules? I can no longer one shot QGJ or Dooku. I built that lineup to combat the normal Dooku, RG, and GS and the Droid lineup. Now I'm just fodder. Impossible for the tuskens to beat a RG without having one of your own right?
  • FYI, I upgraded u'rorr'r defense to a 7 and got smoked even faster. Nothing has changed there...
  • LordAlvert
    1193 posts Member
    edited April 2016
    Hey @BobAFeet I have studied arena forever. The tuskens invite attacks. Only use them for arena offense. Be very careful leaving any non meta team in overnight. The best team now is a tank team with the new meta so stuck in fives and dooku and some slow tanky counterattackers. Rg is still meta. Dooku lead meta. Then add defense. Add Daka and dooku RNG pain so guys don't attack you. I left the tuskens in and went 1 to 12. Tuskens dooku lead and RG.

    I am judging based on how the do ok arena offense and on GW. They are fun to play hit hard and I have only lost 1 battle outta 15 w them or so. RG is awesome he stuns to give urrororrr offense up the defense buff now should actually work.

    I even just leave Rey alone. Boy she got buffed just on fear alone. She can take a couple attacks and my team is not OHKO. Like the new meta.
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