The character’s name is simply “Rey”. While during the movie there are other possible names we could have given her, throughout the trilogy she identifies mostly with the simpler name and we feel it is the most fitting for the character.
Rey can lead almost any light side squad but specifically synergizes with allies with Inspire (which can be applied by herself, Resistance Hero Poe and Resistance Hero Finn)
Her abilities target light side characters instead of a specific faction to create a better space for theory crafting
Rey’s kit is very flexible depending on the situation - she can sacrifice her health to provide her allies with a large amount of survivability or really dish out the damage if an ally is low on health.
While Supreme Leader Kylo Ren can ramp up to become very powerful over the course of a battle, Rey starts out strong and can use her Ultimate early or late in an encounter to great effect.
Ultimate Ability: Heir to the Jedi - Rey’s Ultimate can be used very effectively in both offensive and defensive situations. If you compare it to Supreme Leader Kylo’s Ultimate, which has more “kill potential,” Rey’s Ultimate not only deals damage but also counters many other high damage abilities. Enemy squads will need to play around her Ultimate much more than Kylo’s. We really want to create an interesting decision around when to use Rey’s Ultimate as there are benefits to using it early but it can be used to swing the battle in your favor if saved for the right moment.
Ultimate Abilities should be unique to the character and something that feels really special to use so we wanted to stay away from making Ultimate Abilities just another version of Annihilate.
Mastery Manipulation - Galactic Legends will usually have an ability that affects the squad’s mastery level. Rey provides her allies Mastery over time and at the start of battle, which improves stats based on each unit’s role (See here for more info on which stats are affected)
Excluding her Ultimate, which needs to charge up over the course of the battle, her abilities do not have any cooldowns but they are conditional. For example:
Special 1 - Lifeblood - Rey uses her health to protect her squad but it can't use this ability if she is at or below 25% Health at the start of her turn
Special 2 - Sudden Whirlwind - This ability can deal an enormous amount of damage but cannot be used unless Rey or any Light Side ally has dropped below 60% health since it was last used (this includes Rey).
Galactic Legends will have high base stats when maxed out, including Speed
Galactic Legend Unique - This is a special Unique for both Galactic Legends that reduces damage from percent Health damage effects and massive damage effects, causes them to take massive damage from destroy effects (excludes raid bosses), and is immune to stun effects.
This Rey primarily represents her journey through Episode IX and still hasn’t fully decided on her path. This isn’t the Rey you see at the end of the movie so she’s not “Rey Skywalker” quite yet and we wanted to keep the emphasis for this character on just being Rey (hence why her in-game name is Rey.)
Most of her abilities are directly inspired by scenes from The Rise of Skywalker.
So, why no Force Lightning? This was heavily discussed by the team and we came to this conclusion: This kit represents the core of her identity and not something she did unintentionally. Rey did not mean to use Force Lightning and it’s really not in line with the rest of the character’s personality. Even in the movie, it's supposed to be a “shocking” moment when she loses control and then completely regrets her actions.
Force healing is something that hasn’t been explored in the movies until recently and Lifeblood was created based on two scenes: when our heroes are trapped with the Vexis snake and when Rey heals Kylo.
Rey can lead numerous light side teams but the theme for her will be fairly consistent: Take damage to deal damage
Unlike Supreme Leader Kylo Ren, Rey very much cares about keeping her allies around for the whole battle. Her Special 2 needs an ally to take damage to be used and that can be triggered by Rey losing health but it's much easier to trigger if there are more squadmates.
In terms of Mods - Rey primarily cares about Offensive as the Ultimate and Basic scale with Offense but you need a solid pool of health to keep her alive and using abilities. We found the best option was a delicate balance of both Offense and Health mods to keep her alive but still dealing significant damage.
Rey’s Ultimate, Heir to the Jedi, deals damage in a unique way - The total damage dealt is fixed but it can be split among any number of targets which makes the ability not only a strong area effect attack but also great against a single target. Combined with the damage reduction her Ultimate ability also provides, it can be useful in most situations but still maintains an interesting choice: do you wait to hit one hit target really hard or should you prevent the most damage by using it while the enemy still has a full squad.
Rey increases her ally’s Mastery at the start and throughout a battle but characters without Relics will have 0 Mastery will NOT benefit from her Leader Ability, Wisdom of the Sacred Texts
Special 2 - Sudden Whirlwind - deals triple Massive damage which is Massive damage dealt once but three times the amount. Note Massive Damage does: 99,999 so this does 299,997
Rey performs well when paired with the new Resistance characters who are focused on Inspired but her broad kit leaves her many light side squad options
General Kenobi and Chewbacca - There was some confusion around why players should use General Kenobi and Chewie with Resistance Hero Finn. Inspired is removed on critical hit so Gen Ken’s Critical Hit Immunity is incredibly useful and don’t forget Chewie’s Guard also provides Crit Hit Immunity