Can we please stop making feats expire partway through the round? It’s frustrating missing out on portraits because a feat is only valid for the first 2 fights. Doubly so for Arrest Warrant in which case the timer continues through round 3’s set up phase when you can’t actively pursue the feat, just to have it expire as soon as the combat phase starts. I get to look at 98/100 stuns for the next 29 hours.
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They answered this in the QA, its actually good planning. They do it so you can complete the feat, then have time to accept the rewards.
That isn't good planning that is poor implementation.
It's good planning because the feat is supposed to expire the round before it actually does and they give you an extra day to turn in. If they extended it they'd just have to increase the final amount to compensate for the extra time and you'd have people complaining they didn't complete it.