March 24, 2020 10:40PM
edited March 25

So after slicing hundreds and hundreds of mods I was curious about what stats I was getting upgrades on (which secondary stats were getting the most upgrade rolls). So I wrote a quick and dirty page scraper to pull all my mods from swgoh and breakdown the stats for me. This is the result:

The "possible" values are the number of times something could have rolled on the upgrade. The "actual" is the number of times the given stat got rolled. And the percent is the actual / possible. This means a gray mod would result in 0 possible, and 0 actual, cause gray mods have no upgrades yet. A green mod would have produced 1 possible (across four different stats) and 1 actual on one of those stats. etc up to a gold mod with 4 possible (across all four different stats) and 4 actual stat increases.

The reason my speed upgrades rank so high compared to others is likely due to my having sold numerous mods that started at 3/4 speed, and got no upgrades when leveling to 15 - e.g, I sold a lot of the worst mods in terms of speed.

If anyone is interested, I'll run the script for the first handful of ally codes people send me, if they want to see their own breakdown and post the results here. Obviously you need to have a swgoh account, and this will only count equipped mods.

Mods for user 831536898, Total Mods 1091 Stat: Defense, Percent of rolls: 23.21063%, Possible: 978, Actual: 227 Stat: Speed, Percent of rolls: 31.65563%, Possible: 3020, Actual: 956 Stat: Health, Percent of rolls: 21.81656%, Possible: 1123, Actual: 245 Stat: %Protection, Percent of rolls: 24.8394%, Possible: 934, Actual: 232 Stat: Protection, Percent of rolls: 24.61539%, Possible: 1040, Actual: 256 Stat: %Health, Percent of rolls: 24.79508%, Possible: 976, Actual: 242 Stat: Offense, Percent of rolls: 23.34241%, Possible: 1101, Actual: 257 Stat: %Defense, Percent of rolls: 21.35076%, Possible: 918, Actual: 196 Stat: %Potency, Percent of rolls: 23.47418%, Possible: 1065, Actual: 250 Stat: %Critical Chance, Percent of rolls: 22.53642%, Possible: 1167, Actual: 263 Stat: %Tenacity, Percent of rolls: 23.61377%, Possible: 1046, Actual: 247 Stat: %Offense, Percent of rolls: 21.56398%, Possible: 844, Actual: 182

The "possible" values are the number of times something could have rolled on the upgrade. The "actual" is the number of times the given stat got rolled. And the percent is the actual / possible. This means a gray mod would result in 0 possible, and 0 actual, cause gray mods have no upgrades yet. A green mod would have produced 1 possible (across four different stats) and 1 actual on one of those stats. etc up to a gold mod with 4 possible (across all four different stats) and 4 actual stat increases.

The reason my speed upgrades rank so high compared to others is likely due to my having sold numerous mods that started at 3/4 speed, and got no upgrades when leveling to 15 - e.g, I sold a lot of the worst mods in terms of speed.

If anyone is interested, I'll run the script for the first handful of ally codes people send me, if they want to see their own breakdown and post the results here. Obviously you need to have a swgoh account, and this will only count equipped mods.

Post edited by Fanatic on

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## Replies

do me

Just curious and thank you

https://swgoh.gg/p/324479646/

Would be interesting to see all mods rolled, which even then it would be misleading as we’re usually only slicing mods with speed as 1/4 stat on the secondaries.

Unfortunately swgoh only shows equipped, and I didn't want to dig into what it would take to query the swgoh servers themselves. Would probably require the secure player id.

But yea, the stats are going to be skewed in favor of speed for most players, because we tend to sell mods that have speed but don't upgrade any speed at all when we level to 12+, or don't upgrade speed after slicing 1 or 2 levels.

I think it is skewed for speed because it is only looking at equipped mods, and the 1's with the best speed rolls are the 1's you kept equipped, except for droideka and maybe a slow Nest.

343174317 for me.... 🙏🏻

279-847-465

747-757-292

Thanks!

Happy to run it 5-10 times per day. Mostly I just didn't want to make any promises of running 50 all at once if a bunch of people asked for it.

326-678-215

Thanks

Much appreciated!!

Ok, hit me with my 30% speed roll on my modded roster lol

314-895-914

Unless he rolled lots of 3. But yes, probably.

Yours isn't as bad as you anticipated.

Close though!

Yeah I figured he wouldn’t have much different avg roll than anyone else, so it means he’s got quite a bit more speed on his mods than anyone else here so far.

Thanks, appreciate the work

Total Mods 916

Stat: %Tenacity, Percent of rolls: 23.67758%, Possible: 794, Actual: 188

Stat: %Critical Chance, Percent of rolls: 23.98871%, Possible: 1063, Actual: 255

Stat: Health, Percent of rolls: 21.18812%, Possible: 1010, Actual: 214

Stat: Speed, Percent of rolls: 36.2146%, Possible: 2684, Actual: 972

Stat: %Defense, Percent of rolls: 20.74176%, Possible: 728, Actual: 151

Stat: Defense, Percent of rolls: 21.80746%, Possible: 1018, Actual: 222

Stat: %Health, Percent of rolls: 20.04556%, Possible: 878, Actual: 176

Stat: Offense, Percent of rolls: 24.4139%, Possible: 1237, Actual: 302

Stat: Protection, Percent of rolls: 20.9721%, Possible: 1111, Actual: 233

Stat: %Potency, Percent of rolls: 21.58837%, Possible: 894, Actual: 193

Stat: %Protection, Percent of rolls: 23.08707%, Possible: 758, Actual: 175

Stat: %Offense, Percent of rolls: 20.23047%, Possible: 781, Actual: 158