GAC counter chart?

Anyone know if there a chart that shows which teams are most effective against which teams? Thanks

Replies

  • WOW!! Thanks so much!
  • Hang on, CLS counters Night Sisters? I don't agree with that at all! I have a solid CLS team with +145 speed and relic 7 HS, relic 6 Chewie, and night sisters are really hard! How does CLS beat NS?
  • Ewok counter night sister so easy, as well as empire and bounty hunters if you play them right. This chart is great, but I think it has some big mistakes.
  • Mephisto_style
    5724 posts Member
    edited March 2020
    joelgs23 wrote: »
    Ewok counter night sister so easy

    Really? I have a zz 90 k chirp pap ee scout Teebo. Do they have the mechanics to counter NS?
    Here are mine
    https://swgoh.gg/squads/145921/
    I guess now that I think about it you just need to keep hitting zombie with Pap to remove taunt. I might consider adding tenacity to the team though because plague on them would kinda roll like plague on Geos. EE could cleanse I think but zLead Talzin puts a lot of plagues
  • joelgs23 wrote: »
    Ewok counter night sister so easy

    Really? I have a zz 90 k chirp pap ee scout Teebo. Do they have the mechanics to counter NS?
    Here are mine
    https://swgoh.gg/squads/145921/
    I guess now that I think about it you just need to keep hitting zombie with Pap to remove taunt. I might consider adding tenacity to the team though because plague on them would kinda roll like plague on Geos. EE could cleanse I think but zLead Talzin puts a lot of plagues

    If you are open to advice... :) Watch the video below. The strategy is pretty direct. Use Paploo as you said to remove taunt, then pound away on Old D. Next, kill Asaj. You really need Wicket though as he hits much harder than Scout and his AOE is really strong. (only way to kill Nightsister Acolyte when she goes under stealth. Wicket +team support is so fast, he can use his AOE 3 times before Acolyte takes a turn (if you have C3PO), so she is not a problem.

    Ditch Teebo for Logray. Logray grants the entire team 20% TM which is not as good as Teebo, but Logray also dazes the enemy team which means no bonus TM for them and no assists. Also, since Logray get's +5% TM when an ally scores a critical (think Wicket's AOE) and because Ewoks call so many assists, Logray is going to take a LOT more turns than Teebo. However, if you have C3PO, he would be better than Logray in MOST situations.

    Mods!!!
    • Chirpa - focus on health and speed. His special heals based on his Max health. He is a support guy, not an attacker. Also, he will do more damage by living longer to use Tribal Unity often and his leadership granting assists. So keeping him alive and taking more turns is more important than your damage focused mods
    • Paploo - speed, health or defense only. Keep him alive! :)
    • Scout / Wicket - Offense, Crit Chance or Crit Damage. I think Offense is better on Wicket, but but need a set of crit chance mods
    • Elder - health & speed, or all health.... but speed is really useful on him
    • Teebo - 6 potency mods. Get his potency up to around 100% or higher and he'll let you auto play the Pit raid and eventually phase 3 Tank Take Down raid. When his potency is so high, you him with Wicket to target 100% TM removal from any enemy unit :)

    Here is my squad: https://swgoh.gg/squads/184283/ without C3PO.

    Ewoks pwning Night Sisters:
    https://www.youtube.com/watch?v=1XakzzhZR9k
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