Supreme Leader Kylo - Avoid losing HP drain (can't gain TM)

nabokovfan
535 posts Member
edited March 2020
Attached is an excel file with a list of the characters that DON'T gain TM, but these would be the ones to avoid for his ability shown below.

How many DS Character have TM gain abilities: 30.9%
How many are penalized by class?: 60.5%
Total affected: 69.1%
Whenever a Dark Side ally gains Advantage, if they didn't already have it, they gain a bonus based on their role:

Tanks Taunt for 2 turns
Attackers gain Critical Damage Up for 2 turns
Supports and Healers gain 20% Turn Meter
Whenever a Dark Side ally gains bonus Turn Meter, they lose 10% of their current Max Health and Max Protection (stacking).

__List of DS Characters that gain TM__
note: this is excluding leader abilities

Asajj Ventress
Aurra Sing
B1 Droid
B2 Droid
Cad Bane
Canderous Ordo
Captain Phasma
Colonel Starck
Count Dooku
Darth Maul
Darth Nihilus
Darth Sidious
Darth Sion
Darth Vader
Death Trooper
Dengar
Droideka
Emperor Palpatine
First Order Executioner
First Order Officer
First Order Stormtrooper
General Hux

General Veers
Geo Brood Alpha
Geo Soldier
Geo Spy
Grand Admiral Thrawn
Grand Moff Tarkin
Greedo
HK-47
Imperial Probe Droid
Kylo Ren
Magmatrooper
Mob Enforcer
Mother Talzin
Nightsister Acolyte
Nightsister Spirit
Old Daka
Royal Guard
Savage Opress
Shoretrooper
Sith Assassin
Sith Marauder
Snowtrooper
Tie Fighter Pilot
Tusken Shaman
UroRRuR'R'R
Wampa
Wat Tambor
Zam Wesell
Post edited by nabokovfan on

Replies

  • Vendi1983
    5018 posts Member
    Some genius kit design right there.
  • flux_rono
    2112 posts Member
    edited March 2020
    losing max health... is that damage or just you start at 100/100 hp and then go to 90/90hp
  • Not sure why FO has always been dumped on in this game, but the trend continues. I’m well sure they’ll adjust his kit soon.
    SnakesOnAPlane
  • The only way it can work is if all your toons are fractured. But then you can’t move and lose
  • Akenno
    538 posts Member
    flux_rono wrote: »
    losing max health... is that damage or just you start at 100/100 hp and then go to 90/90hp

    90/90
  • Akenno wrote: »
    flux_rono wrote: »
    losing max health... is that damage or just you start at 100/100 hp and then go to 90/90hp

    90/90

    At least with the other you could heal it back this is just poor
  • flux_rono
    2112 posts Member
    Akenno wrote: »
    flux_rono wrote: »
    losing max health... is that damage or just you start at 100/100 hp and then go to 90/90hp

    90/90

    okay thats what i thought but wasnt sure... but then b1 doesnt need to be on the list as you cant reduce his 1hp
  • Just because they gain TM doesn’t mean it’s bad, just risky. For example, Hux works very well with SLK, because he can give him a second turn before your most of your opponents take 1 turn (his unique gives him advantage at the start of the round, and so +20% turn meter, which will make him able to outpace most teams).
  • updated the main post
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