Rebel Support (cooldown 15) : deal physical damage to all enemies. this ability is triggered automatically whenever the cooldown reaches 0. this ability start on cooldown. whenever rebel ally is critically hit, reduce the cooldown by 1. the lowest health rebel ally without taunt get foresight and stealth for 1 turn.
whenever rebel ally is critically hit, that ally gain critical hit immunity, defense up and evasion up for 1 turn.
0
Replies
Rebel Support (unique)
Whenever a Rebel ally is critically Hit, they gain Critical Hit Immunity, Defence Up and Evasion Up for 1 turn, and Admiral Ackbar gains +1 stack of Rebel Support.
At the end of each turn, if Admiral Ackbar has 12 or more stacks of Rebel Support, he loses 12 stacks, and deals True Damage to all enemies based on the total Offence of all Rebel allies, which can't be Evaded or Countered.
This would seem more logical and could actually work with him, I did reduce the stacks to 12 thou and also made it true damage based on the total offence of all rebel allies since Ackbar doesn't have very high offence. But is just an idea. Could work, but still an idea. I did a rework idea for Ackbar a long time ago, it's an old one thou. You can find it here: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/172902/small-light-side-fleet-commanders-problem-admiral-ackbar-rework-idea