Light side, Tank, Rebel, ScoundrelA Scoundrel/Rebel Tank who gains benefits when being led by either.
- Kit Reveal]ABILITIES:Basic: BAR ROOM BRAWLER
FINAL TEXT: Deal Physical damage to target enemy. If there is a Scoundrel ally in the leader slot, Cara Dune gains Stealth until the end of her next turn. If there is a Rebel ally in the leader slot, Cara Dune loses Stealth and gains Taunt for 2 turns.Special 1: IMPROVISED STRATEGY
FINAL TEXT: Cara Dune gains Potency Up for 1 turn then deals Physical damage to all enemies and removes 50% of their Turn Meter. Empire enemies are Stunned for 1 turn.Unique 1: INFILTRATOR
FINAL TEXT: While Stealthed, Cara Dune has +100% critical chance and +50% critical damage. When Cara Dune loses Taunt, she gains Stealth for 1 turn at the start of her next turn.Unique 2: EX-REBEL SHOCK TROOPER
FINAL TEXT: (ZETA) Cara Dune gains Critical Hit Immunity for 2 turns and +100% Turn Meter whenever an Empire enemy is defeated, and half that amount for non-Empire enemies. If Cara Dune has Potency Up when she is defeated, she is revived with 50% of her Max Health and gains Potency Up for 1 turn.