I just drew my GA but lost as the other player had a higher GP. If you have the higher GP you essentially have more firepower and are expected to win (understand this is not always the case as people gear up bad toons giving them a higher GP).
But in this case I was against someone who had a much better roster than me, I had to change up my attacking strategy to get the full clear and it was tough but got a pretty good score overall! My opponent attacked me and got the same score but it feels like it was a better result for me than them given what was available to us both which is frustrating when they get the win for it.
you could argue they have invested more in their team, or have been playing longer or something so deserve to win
maybe I'm just being a sore loser and need to listen to mobile gamer and WHALE HARDER haha, but does anyone actually know why it goes to the higher GP player?
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Nevertheless, one of the core aspect of GAC is to give the advantage to those who have broader teams. The devs more than once said they see it as one of the keys (to success) in the latter part of the game. There are plenty places where more focus players got the advantage, and while it is also true here to some degree, in GAC there'a also importance to much wider spectrum of teams. Those who are more evenly spread their resources deserve something in this game which give them advantage.
And yet, there are more than 1 way to overcome rivals with higher gp. I for once, faced most of the time folks with higher gp (sometimes up to 600k more) and won more than I lost
Wasn't relevant GP (Matchmaking/top-X GP) used as tiebreaker in the early days of GAC?
I seem to remember that the tiebreaker was changed from top-X GP to total GP at about the same time they stopped cross-division and cross-league matches.
Not 100% sure, though.
This was never true.
Grand Arena was patched on 12/4/18. Developer Post: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/189068/title-update-14-12-4-2018
From this post: Tiebreakers: In the rare occasion of the event ending with tied banners, the player with the higher GP will win. In the extremely rare chance of equal Banners and equal GP, a random player wins.
First season started 12/6/18: Developer Post: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/189381/grand-arena-exhibition-season-starts-today#latest
Developers made another post about tie-breakers: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/189892/grand-arena-tie-breakers#latest
From this post: If two players tie in Grand Arena with the exact same amount of Banners at the end of a round then Galactic Power will be used to resolve the tie. The Galactic Power of both players is captured at the time of matchmaking and does not update at the end of a battle. This means at the end of an event both player's GP may have changed and will not be representative of who would win in a tie.
Basically the GP you have when you press "Join" is the GP used to determine a tie-breaker.
Devs should at least make an effort to find an alternative.
It's in these rare very tight matchs where knowing exactly how many banners you need in your last fight to win the round is clearly an advantage.
And playing first or last is not a strategic decision, it's a real life schedule issue.
Why do you quote old posts from 2018 about GA - when we were discussing GAC? What do they prove?
Oh! Necro.... *sigh*