Grand Masters Training (GMT)

So, GMT grants you 25% Accuracy, defense, offense, potency, and tenacity. Lets just focus on offense and tenacity for a moment

Before GMT, my Nest has
physical damage 5509 after mods (4926 before mods)
Tenacity 167.3% (45% before mods, 122.3% from mods)

After GMT, is her physical damage
5509 * 1.25 = 6886
or
4926 * 1.25 = 6157

What about tenacity?? Is it
167.9% + 25% = 192.3%
or
167.9% * 1.25 = 209.1%
or (please not this)
(45% * 1.25) + 122.3% = 178.5%

My instinct says it's original stat, after mods, multiplied by 1.25, but I have nothing to back that up. Thanks for your help.

Replies

  • Kyno
    32087 posts Moderator
    general rule of thumb, if its a % already, its just added. so from what you said, 167.9% + 25%
  • Kyno wrote: »
    general rule of thumb, if its a % already, its just added. so from what you said, 167.9% + 25%

    Wait, you're telling me 10% of the apples + 19% of the apples = 29% of the apples? Oh geez. How do you like them apples?
  • Kyno wrote: »
    general rule of thumb, if its a % already, its just added. so from what you said, 167.9% + 25%

    Wait, you're telling me 10% of the apples + 19% of the apples = 29% of the apples? Oh geez. How do you like them apples?

    You clearly weren't really paying attention to the complexity of the question.
  • Kyno wrote: »
    general rule of thumb, if its a % already, its just added. so from what you said, 167.9% + 25%

    Wait, you're telling me 10% of the apples + 19% of the apples = 29% of the apples? Oh geez. How do you like them apples?

    You clearly weren't really paying attention to the complexity of the question.

    The only clear thing in the world is that humans should stop using so much plastic and that CG needs to give us more stun guns.
  • Train
    56 posts Member
    To expound on Kyno, the general rule of thumb is all “in battle” effects (uniques, leadership, buffs, debuffs, etc.) are additive. There are probably a few exceptions, though none come to mind off the top of my head. This is important when you have multiple buffs that give similar benefit. For instance if Nest had Master’s Training and then received Offense Up, the 50% bonus from Offense Up does not boost the 25% from Master’s Training. The 25% and 50% are additive.
    Base: 5000
    This is the way: 5000+(5000*.25)+(5000*.5)=8750
    NOT correct: (5000*1.25)*1.5=9375

    Stronger than rule of thumb, all “in battle” effects impact character stats including mods. I’m not aware of any exceptions to this.
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