I think I figured out why everyone in my guild is so angry at the game. SWGOH is supposed to be a turn based tactical game, not some rogue-lite RNG fest. When gameplay is introduced, I should be able to gear my toons to the highest the game allows, and then defeat the game mode with some tactical gameplay.
However, many game modes is now closer to a rogue-lite where RNG rules and all your gear does is make the odds a little better. KAM mission, Geo LSTB fleet and land combat missions, all still smash your face in the dirt with RNG regardless of your maxed out R7 toons or careful tactical play.
Some people love rogue-lite as a genre, some people might love to gamble with RNG, but I think it is safe to say that the majority of us expect a turn-based tactical game for SWGOH with a little bit of RNG at best, not a massive amount of it.
Gear farming is already a frustrating exercise in RNG, don't make fools of us by having us roll the dice for KAM/Geo LSTB missions when we use full R7 squads for it.