Hey,
I know that this is probably an issue for many high end guilds, so I thought I’d flag it here to see if anything can be changed.
The rewards need to be changed, namely the gear that gets awarded.
The Sith Raid has been with us a long time and since the next Raid has been cancelled/postponed in favour of a different type of event can we please re-evaluate these rewards.
50 people trying to get top 10 in order to stand a chance of getting a remotely decent reward is very unsatisfying for a top end guild, competitiveness is good, but the rewards are grossly unfair in this time and age of the game.
Can this be looked at and re-balanced considering the amount that has changed since this raid was launched?
R2D2
1
Replies
If we're lucky, they may deign to make the rewards less awful when we can sim it in a few years.
If they were deleted the count wouldn't increase. There are a couple instances where some people's posts cannot be seen. Happened to me once a couple years ago, needed a mod to fix it. Also sometimes when you click "post reply" it says something about needing approval and doesn't actually post, but it might still add to the reply count.
I don’t. Fortunately, raids offer separate rewards to players, depending on where they are. This means that if you join the raid, but don’t participate, you aren’t going to get the same rewards as someone who has put the effort in to get higher. It also allows some competition in a guild, as unfortunately, TW and TB are much more of a group effort, everyone needs to participate to get the higher scores.
Raids, pit is on auto, HAAT can be soloed and sith is nearly there anyway. 8 teams can be used to completely solo. Taken down to 4 or 5, if you use shaak clones to end phase 2, complete phase 3 and 4.
It isn’t really a group effort because of that reason
Since they are outdated, and the rewards tend to be bland anyway, it is time to either let them be simmed or the rewards need to be shaken up or that other raid needs to be released. I understand the theory of creating competition in the raid, but the practice is that the same 10-15 people actually participate and the rest seem not to care beyond collecting their shards.
This is pretty ridiculous. 1,000 points is just RNG. The guy in 10th landed an extra crit. Nothing more. When you do 59,999,000 and get 11th while the guy in 10th did 60,000,000 the effort is exactly the same, and neither deserves good rewards over the other.
Using places to determine rewards is dumb anyway. It should be damage thresholds, and maybe top 10 gets an added bonus, but not to the extent that rewards outside of top 10 are essentially useless as they are today in all 3 raids.
My guild buddies and I were just talking about the new raid that was postponed. The rumor mill has it that there was a separation in the employer/employee relationship at a certain company. One of the gang suggested that that is why the raid is delayed, due to GL and the current need to redo the games code. I was wondering if there was anything more official that cubby and ahnold. I don't really watch their videos anymore, they seem more click bait than actually useful.
Could you explain what you mean by damage thresholds? Obviously its not the amount of damage one does in raid?
Obviously it's exactly that.
But to expand, in order to get X set of rewards, you have to do Y amount of damage, regardless of placement against your friends, with whom you should not have to fight to get decent rewards. If they still want to add some 'friendly competition' you can give a few extra tokens or something equally silly as extra motivation.
For example, every 1 mil damage is another tier?
Only downfall to that, as far as I can see, would be the rest of the guild taking from the possible damage pool. On a good day, I can deal about 60 to 65 mil damage. I have to be quick, because the phases go fast and if I can't hit phase 2, which has become rare, my score drops. So I can't reach my full potential to max my rewards. Things just go too quickly now.
Sure, it's not perfect, but it's way better than what we have. Obviously the people that register and take a zero shouldn't get a top 10 reward, but the reward discrepancy, particularly in the STR, between top 10 and top 20 is terrible.
Our top 20 right now is doing something like 30M, and top 10 cutoff is generally 60M. Both require effort, and should be rewarded accordingly. And then we have guilds with multiple solos, but there are 3 or 4 possible scores for a solo, because of the whole Traya-eating-Sion-and-Nihilus mechanic. In that instance, the person in 11th could easily have put in the EXACT SAME effort as the person in first place for definitely terrible rewards (as opposed to possibly terrible, because first place can still be bad if RNG isn't your friend).
Thanks. That makes it clear. So far, I can hold my own in the top 5... ish. I would like to see the rewards restructured, but CG... I don't really know if there is a way to reward and incentivize participation.