- Kit Reveal]UNIT NAME:
Jedi Knight Luke SkywalkerALIGNMENT:
Attacker, Light Side, Leader, JediStalwart Jedi hero of legend who ascends to victorious heights alongside his Jedi allies through the will of the ForceABILITIES:Basic: Prevailing Strike
FINAL TEXT: Dispel all buffs and deal Physical damage to target enemy, then reduce their critical damage by 10% (stacking). Then Jedi Knight Luke Skywalker gains 10% Max Protection (stacking, max 100%) until end of encounter. This ability can't be countered.Special 1: Stalwart Advance
FINAL TEXT: Deal Physical damage to target enemy and call another target ally to assist. Target enemy is inflicted with Blind for 2 turns.
Jedi Knight Luke Skywalker gains Jedi's Will for 2 turns, which can't be dispelled, copied, or prevented. If other target ally is a Jedi, who is not Old Republic, they also gain Jedi's Will for 2 turns.Jedi's Will:
+100% Counter Chance, +25% Offense, +25% Speed, and all attacks ignore DefenseSpecial 2: Repulse
FINAL TEXT: Inflict Stun for 1 turn and Vulnerable for 2 turns on all enemies. Until end of encounter, all enemies lose 10% Max Health and Protection (stacking, max: 50%).
Repulse on Raid Bosses: Deal damage three times and Vulnerable for 2 turns.
This ability can't be evaded or resisted.Unique 1: (ZETA) Jedi Knights Resolve
FINAL TEXT: Each time Jedi Knight Luke Skywalker is damaged, he gains 5% Turn Meter and 5% Offense (stacking, max 25%) until he he uses Prevailing Strike on his turn. When he attacks out of turn or is critically hit, he gains 2 Speed (stacking, max 20) until end of encounter.
At the end of each other Jedi ally's turn (excluding Old Republic Jedi), Jedi Knight Luke Skywalker gains 10% Turn Meter.
Jedi Knight Luke Skywalker is immune to Stun and Fear.Leader: (ZETA) The Return of the Jedi Description updated, read why here
FINAL TEXT: All Light Side allies have +15% Critical Chance and Critical Damage, doubled for Jedi allies.
All Light Side allies have +15% Critical Chance and Critical Damage, doubled for Jedi allies.
At the start of each of Jedi Knight Luke Skywalker's turns, all enemies are reduced to his base Speed until end of encounter, and their base Speed can't be increased after their Speed is set (his base value is recorded at the start of encounter before any buffs or debuffs are applied). This Speed alteration doesn't affect Raid Bosses and does not activate if the enemy side also has a similar ability or a Galactic Legend.
At the start of encounter, all Jedi allies (excluding Old Republic Jedi) gain the granted ability Heroes Arise.Heroes Arise:
Dispel all debuffs on all allies then call all Jedi allies to assist, dealing 20% less damage. All Jedi allies (excluding Old Republic Jedi) recover 25% Health and Protection and gain Jedi's Will for 2 turns. Then Jedi Knight Luke Skywalker is granted 100% Turn Meter.
This ability is on a shared cooldown between allies who have Heroes Arise and is immune to cooldown manipulation (Cooldown: 10).