I hear a lot of people on forums and youtubers about how bad mods are for the game.I really wonder what you guys specifically dislike. I played MSF for a couple of months and the absence of mods really made the game very boring for me. Every battle was the same as there are no ways to influence specific characters specialties etc or theory craft.
I for one would love to add mods to Ships as Ships matches are to boring and you exactly know the outcome of every match and attack order.
The negatives I heard is the RNG on mods lvling and slicing. I personally think this is fine and gives some sort of satisfaction if you roll a good mod. Ok it can be time consuming but its not like there is much else to do. I also think a small fix could take care of this. It would really help if you could specifically farm a mod type. So for example farm an offense mod but specifically farm crosses or squares etc
Also the importance of speed is mentioned as a big negative. I also again think being able to increase speed on characters is really important to make the game and matches more versatile. Also with the same mods, faster characters stay faster characters
Would love to hear what your opinions are and how you would like to improve it.
The UI and and selling should defenitely be better and easier for one. Plus the inventory limit
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A roster-wide loadout is my big QoL request in the game. I'd love to hit a button and have all my mods revert to a preassigned state.
As far as getting good mods, the game rewards perseverance and smart choices on how to obtain mods and which mods to slice. The system has to have RNG built in, but the more mods you get and the smarter you are about how you use your resources (credits, ship credits, and slicing mats), the better your mods will be.
Exactly.
TVFs point about more mods is salient too. Get those numbers up. Hit the cap, sell, sort by speed and get rid of the slow junk that you have. I've sold some 8 speed mods lately because of other low secondaries.
Hahaha, care to explain yourself instead of a useless comment? I have done plenty of ship battles and the attack order and results are mostly the same. Some rng cases besides.
Mods were better conceptually on their first release. I'm not saying those mods wouldn't have needed tweaking (and the games pve content definitely would have), but the concept was great. At that time, those mods gave such large increases to a characters power that they presented an actual opportunity for non-linear character customization. Unfortunately, with the exception of speed, the 2nd release ended up restricting mods to being a more or less linear progression. Relics suffer from the same issue. R7 Toon A is more or less the same than every other R7 Toon A. Had people been able to choose their mastery type, it would have made for more interesting builds.
This game lacks any real differentiation in character builds that one can find in deep MMO/RPG games, and it is too bad.
Good news for you for then. MSF is bringing them in, however, speed is not supposed to be a stat.
It was a nightmare. The Poe droids meta I mentioned earlier revolved around the old HK lead (absurd amounts of TM gain on crit) and Poe was the fastest character at the time, so typical match looked like this: Coin toss decicing which Poe goes first - taunt + tm reduction - roflstomp.
I totally agree, I miss that.
What you did there..
I see it.
I used to play GIJoeBattlegrounds and there was no modding built into it, but there was a way to develop characters and which stats you wanted to improve; however the meta was focused on each individual character’s strengths, not just one stupid stat the same across everyone in the game. I do also play MSF which as of today, I greatly prefer the predictable turn orders and team comps being built to work together in specific orders. I’m really not happy about ISO8 coming either, Stark tech is enough of a variable already.
As someone who doesn't care for the traditional claim of luck...it's all about the level of investment and statistics.
If you’re talking about earning a handful of >+20 Speed mods, maybe that’s true. But to suggest there are people who have got their mods sorted with only farming a couple of hundred mods is just wrong.
+ the idea that you need only some 20+s and anything else doesn't matter is flatout wrong. It's easy to see how much someone invested in mods by their no of 10+ and 15+
I have 5.4m GP, Whatelse has 6m gp.
Speed+10 :: 476 vs 386
Speed+15 :: 169 vs 102
Speed+20 :: 38 vs 24
I'm on the left.
as with many things in this game a good roster of mods take a long time to build and takes a fair amount of effort to curate. This can definitely turn people off, because there is no "one good way" to manage your catalog and curate it, leaving it so open can lead to mistakes and misunderstandings.
I didn't play for long, but reading about MSF and the red stars, I kind of think they are on the same level, pure RNG but very deterministic in your game play, but they are only linked to where they are placed there is no transfer. (I could be wrong here by the way, its just a thought I had when looking into things)
Player A accuses player B of being luckier than them, wrongly suggesting that player B has got better mods despite spending less resource on them.
But, inevitably, player A has put fewer coins in the slot machine.
@TVF does 3x50 refreshes farming mods every single day. I usually do, but will forego this if my crystals are drawn elsewhere.
When I compare me with Whatelse, I obviously put a bit more into mods than he does.
Some of the modern kits and mechanics kind of help (GAS & 501st) but most of the time speed becomes the only deciding factor in a lot of the past metas.
I find it a crock that speed is the all important everything and I see teams with multiple toons with **** near all +20 speed mods and I think i have maybe 2 or 3 in my entire account after 2.5 years.
That's what makes them a bit of a joke to me. They don't let you 'craft' teams or toons, it's the all important everything. GP doens't matter. Not even relics matter that much. DR team vs DR team, whoever has the fastest badstilla wins 95% of the time. I'll take out a team with +20K GP if mines faster and i'll lose to a team -20K if mine's slower. It's really the determining factor every time.