lol, assists with 90% reduced damage. Hey, let's not get too rowdy now.
Looks to me like a lead built specifically for quickly removing B1/B2 stacks for LGTB. But then what? The remaining units still have huge health pools ...
FINAL TEXT: At the start of battle, if Mon Mothma is in the Leader slot, she and all Rebel Fighter allies gain 8% of their combined base Max Health, Max Protection, Offense, Defense, Potency, and Tenacity.
I think with the COMBINED offense it really makes a difference
So you add up Biggs, Wedge, Chirriut and everyone's damage after mods, take 8% of that and spread it to every toon in the team and it can make them hit very hard
But looking at the swgoh.gg for each of those 3 characters, you really need a couple of relic levels on each of them to get a significant increase in damage
I doubt these assists reduced by 90% will deal significant damage anyway, but that's not their point. 90% réduction won't prevent mon to dispell buffs and heal everyone each Time someone in her team do something. And when she plays, the 45% réduction will allow some significant damage. Not sure to understand fully the ability though : will everyone assist when a rebel fighter will play (considering full RF squad) or just Mon ?
I feel like that lead's guaranteed assist call per turn was made specifically so Pao can be fit into this. Not that I am complaining, My boy Fishface finally gets a home.
Come on. Please give the empire some love now... an imperial trooper rework or something...
That aside, this does look fun. A possible Darth reven counter as well
Possible DR counter? What makes you say that?
No doubt that, if she is in the lead, the death mark part of DR is just negated. With the damage that they might be able to put out, they might have the capability to take out DR
That, plus the dispels on basic, and some survivability from rally
Come on. Please give the empire some love now... an imperial trooper rework or something...
That aside, this does look fun. A possible Darth reven counter as well
Possible DR counter? What makes you say that?
No doubt that, if she is in the lead, the death mark part of DR is just negated. With the damage that they might be able to put out, they might have the capability to take out DR
That, plus the dispels on basic, and some survivability from rally
It would also mean DR can’t target the leader for an AOE fear. Getting past Darth Malak is going to be the hard part though.
YES! I love the idea of adding more passive characters to the game. Especially senators. I have been saying this from day one, add a senator tag and add all the senators we like!!! Chancellor Palpatine would be the best addition...
Mon being the first character you can't target, i wonder if baby yoda will be the second one. I guess the community will help searching for unintended interactions
@CG_SBCrumb can you explain the reduced damage penalty?
If an assist doesn't cause damage how is the penalty reduced? Is it on the next assist or is damage applied anyway after an evade/foresight just with a lower penalty?
Or is some trickery with a Ackbar?
If the original ability deals no damage, then the assists have a reduced damage penalty.
@CG_SBCrumb can you explain the reduced damage penalty?
If an assist doesn't cause damage how is the penalty reduced? Is it on the next assist or is damage applied anyway after an evade/foresight just with a lower penalty?
Or is some trickery with a Ackbar?
If the original ability deals no damage, then the assists have a reduced damage penalty.
Ah so if the assist is on Mon's basic then the assist is at a 45% penalty. Got it.
Thanks
Yeah any rebel fighter that uses a non damaging ability , my heals or taunts buff ups stuff like that will.trigger the 45% to drop in too I believe.
I'd have thought one of the main design purposes of all the multi-assists was to overcome Pao's excessive cooldowns. So he can just keep alternating on his specials on his turn.
@CG_SBCrumb can you explain the reduced damage penalty?
If an assist doesn't cause damage how is the penalty reduced? Is it on the next assist or is damage applied anyway after an evade/foresight just with a lower penalty?
Or is some trickery with a Ackbar?
If the original ability deals no damage, then the assists have a reduced damage penalty.
Ah so if the assist is on Mon's basic then the assist is at a 45% penalty. Got it.
Thanks
Yeah any rebel fighter that uses a non damaging ability , my heals or taunts buff ups stuff like that will.trigger the 45% to drop in too I believe.
Pretty much most of the rogue one characters have at least one non-damaging move, Cassian, Bodhi, bistan, pao, and chirrut all have non-damaging attacks as well as Hoth rebel soldier.
No one's mentioned her passive that increases her speed. We're looking as her base speed + speed gained from gear + mods with 10 speed minimum + 30 speed from triangle + 8 speed from max slice mods + 50 from the zeta. Since I can't really answer what those first two will be, I can tell you those last three will give her 138 speed. That's not even factoring the increase to speed from a speed set either.
I don't know, you all. I think she's going to be a decent lead for characters that no one really uses.
No one's mentioned her passive that increases her speed. We're looking as her base speed + speed gained from gear + mods with 10 speed minimum + 30 speed from triangle + 8 speed from max slice mods + 50 from the zeta. Since I can't really answer what those first two will be, I can tell you those last three will give her 138 speed. That's not even factoring the increase to speed from a speed set either.
I don't know, you all. I think she's going to be a decent lead for characters that no one really uses.
Holdo also gets +50 speed. It sounds great on paper but without knowing her actual base speed at g13 - it’s moot to discuss
No one's mentioned her passive that increases her speed. We're looking as her base speed + speed gained from gear + mods with 10 speed minimum + 30 speed from triangle + 8 speed from max slice mods + 50 from the zeta. Since I can't really answer what those first two will be, I can tell you those last three will give her 138 speed. That's not even factoring the increase to speed from a speed set either.
I don't know, you all. I think she's going to be a decent lead for characters that no one really uses.
Holdo also gets +50 speed. It sounds great on paper but without knowing her actual base speed at g13 - it’s moot to discuss
Big facts, though. She could start off with 60 at g1 and only see 100 at g13. There's no way of knowing until she releases.
Personally, I think she'll be an alright addition. Once people figure out the optimal team for her, she'll be a little better. For me, Mon Mothma means finally have a place to put Bistan, Bodhi, Pao, and either of the Hoth Rebels.
I think the real plan for her is to use rebel fighters and try to use abilities that don't damage to call in 3/4 other assists that do 55% damage after they all had the damage increased by the 8% per Rebel Fighter/Mon Mothma, or try to attack a character with foresight. Initial attack does zero damage but the attacks afterwards could hit big when combined. Considering Mon Mothma deals no damage, the assisting characters could hit really hard in the end every time it's her turn even without the Rebel Trooper assisting.
I think the real plan for her is to use rebel fighters and try to use abilities that don't damage to call in 3/4 other assists that do 55% damage after they all had the damage increased by the 8% per Rebel Fighter/Mon Mothma, or try to attack a character with foresight. Initial attack does zero damage but the attacks afterwards could hit big when combined. Considering Mon Mothma deals no damage, the assisting characters could hit really hard in the end every time it's her turn even without the Rebel Trooper assisting.
Yeah, based on that it leaves me thinking Mon Mothma needs offense and health mods with speed secondaries, and everyone else modded for health and CC.
BTW, Dart Vader still triggers bonus turns of other characters. So, it's not fixed as was mentioned. See here: https://youtu.be/5Z0AuFBirgU?t=33
That’s working correctly. JKA is gaining a bonus turn because of someone else falling below 50% health, not because of Darth Vader gaining a bonus turn.
“Darth Vader's bonus turns do not trigger other characters' effects based on bonus turns or Turn Meter gain.”
The only character gaining a bonus turn “based on bonus turns or TM gain” in that video is Padme, but that happens because of Anakin’s turn, not Vader’s.
I’m guessing that part of Vader’s kit is designed for a future character or something that never made it into the game, because it appears useless at the moment.
BTW, Dart Vader still triggers bonus turns of other characters. So, it's not fixed as was mentioned. See here: https://youtu.be/5Z0AuFBirgU?t=33
That’s working correctly. JKA is gaining a bonus turn because of someone else falling below 50% health, not because of Darth Vader gaining a bonus turn.
“Darth Vader's bonus turns do not trigger other characters' effects based on bonus turns or Turn Meter gain.”
The only character gaining a bonus turn “based on bonus turns or TM gain” in that video is Padme, but that happens because of Anakin’s turn, not Vader’s.
I’m guessing that part of Vader’s kit is designed for a future character or something that never made it into the game, because it appears useless at the moment.
Replies
I doubt these assists reduced by 90% will deal significant damage anyway, but that's not their point. 90% réduction won't prevent mon to dispell buffs and heal everyone each Time someone in her team do something. And when she plays, the 45% réduction will allow some significant damage. Not sure to understand fully the ability though : will everyone assist when a rebel fighter will play (considering full RF squad) or just Mon ?
What’s with the tags recently?
That, plus the dispels on basic, and some survivability from rally
It would also mean DR can’t target the leader for an AOE fear. Getting past Darth Malak is going to be the hard part though.
Have to have a first before there's a second. Just ask @SnakesOnAPlane .
Many Bothans died getting us this information. Admiral Ackbar, please...
W I N
Yeah any rebel fighter that uses a non damaging ability , my heals or taunts buff ups stuff like that will.trigger the 45% to drop in too I believe.
Pretty much most of the rogue one characters have at least one non-damaging move, Cassian, Bodhi, bistan, pao, and chirrut all have non-damaging attacks as well as Hoth rebel soldier.
I don't know, you all. I think she's going to be a decent lead for characters that no one really uses.
Holdo also gets +50 speed. It sounds great on paper but without knowing her actual base speed at g13 - it’s moot to discuss
Big facts, though. She could start off with 60 at g1 and only see 100 at g13. There's no way of knowing until she releases.
Personally, I think she'll be an alright addition. Once people figure out the optimal team for her, she'll be a little better. For me, Mon Mothma means finally have a place to put Bistan, Bodhi, Pao, and either of the Hoth Rebels.
Yeah, based on that it leaves me thinking Mon Mothma needs offense and health mods with speed secondaries, and everyone else modded for health and CC.
Player level 60. That's the only requirement for marquee events.
playing the marquee event
That’s working correctly. JKA is gaining a bonus turn because of someone else falling below 50% health, not because of Darth Vader gaining a bonus turn.
“Darth Vader's bonus turns do not trigger other characters' effects based on bonus turns or Turn Meter gain.”
The only character gaining a bonus turn “based on bonus turns or TM gain” in that video is Padme, but that happens because of Anakin’s turn, not Vader’s.
I’m guessing that part of Vader’s kit is designed for a future character or something that never made it into the game, because it appears useless at the moment.
Jedi Knight Luke seems low on zetas ...