The Clone Wars ideas #12

Allenb60
2171 posts Member
edited September 2020
Link to #11

Steela Gerrera, Lightside attacker with high damage and stealth synergy
In and Out, basic ability - Deal physical damage to target enemy and inflict buff immunity for two turns. Steela Gerrera gains stealth for one turn.

Covert Assault, special ability with a four turn cooldown - Steela Gerrera and target other Lightside ally gain stealth, offense up and defense penetration up for three turns. Steela Gerrera gains 75% turn meter.

Sniper's Foray, special ability with a four turn cooldown - Deal physical damage to target enemy and dispel their positive effects from all enemies. If Steela Gerrera hasn't attacked the target enemy this encounter, this attack deals double damage and critically hits. This attack can't be evaded.

Free Onderon!, unique ability - While Steela Gerrera doesn't have stealth, she gains 100% counter chance. While Steela Gerrera does have stealth, she gains 25% offense. While Steela Gerrera is present, all Lightside allies with stealth ignore taunt during their turn.

Lux Bonteri, Lightside support that challenges enemies for their actions
Not part of the Plan, basic ability - Deal special damage to target enemy and inflict accuracy down for two turns.

Holo Recording, special ability with a two turn cooldown - If the target enemy dealt damage during their last turn, inflict offense down, potency down and critical damage down on them for two turns. If the target enemy has defeated an ally this encounter, dispel their positive effects and remove all turn meter from them.

Seeker of Justice, unique ability - All allies gain 40% defense during the turn of an enemy with a higher speed stat than them. The last enemy to defeat an ally is marked and can't evade during Lux Bonteri's turn. This effect can't be evaded or resisted.

Crafty Ways, unique ability - Whenever Lux Bonteri inflicts a negative effect, he recovers 10% protection and gains 10% evasion (stacking) for two turns.

Moralo Eval, Bounty Hunter support that sets the course of events in his favor
Time is up, basic ability - Deal special damage to target enemy and inflict vulnerable for two turns.

Sinister Plot, special ability with a five turn cooldown - Target other ally gains protection over time (40%) and offense up for three turns, all other allies gain stealth for three turns. Grant all Bounty Hunter allies speed up for three turns.

Deadly Games, leader ability - Bounty Hunter allies gain 30% critical damage and 10% potency, doubled while they have stealth.

When Moralo Eval is in the Leader slot, and not the Ally slot, the following Contract is active: Contract: Use five special abilities that deal no damage. (Only Bounty Hunter allies can contribute to the Contract.) Reward: Until the end of the encounter, Bounty Hunter allies ignore protection whenever they critically hit.

Criminal Mastermind, unique ability - Whenever an enemy attacks a Bounty Hunter ally while Moralo Eval has stealth, their offense is reduced by an amount equal to the offense of the Bounty Hunter ally they are attacking. For every other ally with a special ability that deals no damage, Moralo Eval gains 5% speed.

Moralo Eval's Payout - Until the end of the encounter, whenever a negative effect inflicted by Moralo Eval is dispelled, evaded or resisted, the cooldown of Sinister Plot is reduced by two turns.

Miraj Scintel, Darkside attacker that controls enemies for her own benefit
Guard Order, basic ability - Call an ally Zygerrian Soldier to assist, dealing 35% more damage.

Electro-Whip, special ability with a two turn cooldown - Deal special damage to target enemy and stun them for one turn. Deal double damage and increase the duration of their negative effects by one turn if they are already stunned.

Queen of Zygerria, unique ability - At the start of each encounter, summon a Zygerrian Soldier. Miraj Scintel can't be targeted while he is present.

Empire of Servitude, unique ability - Miraj Scintel and ally Zygerrian Soldier gain offense equal to the offense of all stunned enemies. Whenever an enemy is inflicted with stun while Miraj Scintel is present, it can't be dispelled.

Zygerrian Soldier, unique ability - Darkside, tank
Cruel Blast, basic ability - Deal physical damage to target enemy and inflict tenacity down on them for two turns.

Stop right there, special ability with a two turn cooldown - Stun the target enemy for one turn. Zygerrian Soldier recovers 50% protection and gains critical hit immunity for two turns.

Break their Spirit, unique ability - Zygerrian Soldier gains 100% counter chance and defense.

Riff Tamson, Separatist attacker that can lead attacks or fight enemies himself
Brutal Attack, basic ability - Deal physical damage to target enemy and inflict damage over time for three turns. If Riff Tamson hasn't gained bonus turn meter since the end of his last turn, he gains frenzy for two turns.

Show of Command, special ability with a four turn cooldown - Inflict defense down and evasion down on all enemies for two turns, which can't be evaded. Grant target ally defense penetration up for two turns. Call all Separatist Droid allies to assist if another ally is selected.

Barbed Explosives, special ability with a four turn cooldown - Deal physical damage to target enemy and two other random enemy targets. Inflict a thermal detonator on all enemies that are damaged by this attack that explodes after two turns.

Separatist Ambassador, unique ability - While Riff Tamson hasn't granted another ally defense penetration up this encounter, he gains 50% max protection, tenacity and critical avoidance. For every other Separatist ally that is present, Riff Tamson gains 10% potency.

Sharpshooter Droideka, Separatist tank that will deal heavy damage if it is ignored
Specialized Weaponry, basic ability - Deal bonus damage to target enemy equal to 50% of their max health.

Zone of Control, special ability with a two turn cooldown - Deal bonus damage to target enemy equal to 50% of their max health. Sharpshooter Droideka gains retribution for two turns. Inflict speed down and healing immunity on all enemies for two turns, which can't be resisted.

Blindside, unique ability - The first time Sharpshooter Droideka is damaged by an attack each turn, it loses 25% turn meter. Sharpshooter Droideka can't assist. Whenever Sharpshooter Droideka is unable to assist, it gains 25% turn meter. If all allies aren't a Separatist, Sharpshooter Droideka can't gain bonus turn meter.

Ahsoka Tano (Single Blade), Agile Jedi attacker that may ignore orders but makes up for her mistakes
Another one for me, basic ability - Deal physical damage to target enemy. If Ahsoka has defeated an enemy this encounter, deal 50% more damage.

That was close!, special ability with a three turn cooldown - Deal physical damage to target enemy. Deal 25% more damage for every other ally that has a negative effect or is under full health. Then, Galactic Republic allies have all negative effects dispelled and recover 40% health.

Reckless Padawan, unique ability - Ahsoka ignores taunt during her turn and gains 50% critical damage. Whenever an ally attacks during Ahsoka's turn, they have -20% critical chance if they are ignoring taunt, and they gain defense down for two turns if they don't critically hit.

Second Squad Leader, unique ability - While Ahsoka doesn't have defense down, she gains a new special ability, Follow my lead: Ahsoka and all Clone allies assist, dealing 25% less damage (cooldown 1). Whenever the ally in the leader slot uses an ability during their turn, their target gains vulnerable during Ahsoka's next turn. This effect can't be evaded or resisted.
Post edited by Allenb60 on
Sign In or Register to comment.