I'm getting dodge fatigue. Can you at least add a stat to counter increased dodge? Let a leader have increased hit, or give a support character an increased hit chance buff, or something of the sort.
At the moment there isn't anyway to counter dodge except hoping the RNG gods favor you or running an equally high dodge group. Speed or damage doesn't matter if you can't hit the target, and backing Dooku up with ridiculous first-turn one-shot characters like GS just makes it that much worse.
Like, yo, ya know?
Member of ‘Thugs in White Armor’
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which will bring all new panic threads....