First Order Flametrooper Dark Side, Attacker (TAC), First Order
Defensive Attacker that traps his enemies behind walls of flame.
D-93 Incinerator (Basic)
Deal Special damage to target enemy and inflict Burning on them for 3 turns. Then deal Special damage to all other enemies that are Burning.
Incendiary Imploder (Special) (Cooldown: 4)
Deal Special damage to all enemies and inflict Burning and Healing Immunity on them for 3 turns. This attack deals 50% more damage against enemies that where already Burning. If First Order Flametrooper has Advantage, debuffs aimed at the primary target can’t be Resisted or Dispelled.
Wall of Flame (Special) (Cooldown: 4)
Trigger the damage of all Burning debuffs on enemies, and extend the duration of those debuffs by 1 turn. These effect can’t be Evaded. For each enemy that is Burning, First Order Flametrooper recovers 20% Protection.
If no enemies are Burning at the start of his turn, this ability can’t be used.
Heat-Resistant Armor (Unique)(Zeta)
First Order Flametrooper can’t gain Bonus Turn Meter. In addition, he has +100% Defence, +100% Tenacity, and +100% Health Steal against enemies that are Burning.
At the start of each enemy’s turn, if that enemy is Burning, First Order Flametrooper gains Advantage for 2 turns. If he already has Advantage, he Taunts until the end of that turn instead. If all allies are First Order at the start of battle, First Order Flametrooper gains a bonus turn whenever an enemy that is Burning is defeated.