“Gonk” Power Droid Character Idea

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Unit Name: “Gonk” Power Droid
Alignment: Light
Categories: Light Side, Support, Droid

Slow Droid Support that Super Charges Droid allies and provides them with a variety of effects

Abilities:

Basic: Gonk!
FINAL TEXT: Dispel one random debuff from all allies with a 50% chance each to grant them the opposite buff if possible. All Droid allies recover 5% protection. If the target ally is a Droid, dispel all debuffs on the target ally instead.

Special 1: Super Charge (cooldown 3)
FINAL TEXT: Grant target other Droid ally the Super Charged unique buff until the end of battle and all Droid allies recover 10% of their Max Health (double for Droid allies with Super Charged). If they already had Super Charged, they gain a bonus based on their role until the end of battle, or until they are defeated instead.

Attacker: 10% stacking Offense (max stack of 30%)

Tank: 10% stacking Defense (Max stack of 30%)

Support/Healer: 5% stacking Speed (Max stack of 15%)

See Perceived Non-Threat for a description of Super Charged.

Special 2: Resupply (cooldown 5)
FINAL TEXT: Reduce target ally’s cooldowns by 1. If target ally is a Droid, “Gonk” Power Droid and target ally gain Speed Up for 3 turns.

Unique 1: Power Generator (Zeta)
FINAL TEXT: “Gonk” Power Droid can’t gain Taunt effects. At the start of the encounter, grant a random other Droid ally Super Charged. “Gonk” Power Droid gains 10% turn meter whenever another Droid ally takes damage. Whenever a Droid ally is defeated, grant Super Charged to a random Droid ally that doesn’t have it.

Unique 2: Perceived Non-Threat (Zeta)
FINAL TEXT: “Gonk” Power Droid has +50% Tenacity. While “Gonk” Power Droid is active all other Droid allies gain Max Protection equal to 15% of “Gonk” Power Droid’s Max Protection. If there are no other allied combatants at the start of a turn, “Gonk” Power Droid escapes from battle.

Super Charged: recover 2% health and protection at the start of every Droid ally’s turn

While “Gonk” Power Droid is active, Super Charged allies gain bonuses based on their role.

Attacker: 100% chance to assist dealing 70% less damage whenever another Droid ally uses an ability during their turn (limited once per turn).

Tank: Immune to Buff Immunity

Support/Healer: At the start of this unit’s turn, grant Advantage to a random Droid ally for 2 turns.

As usual, feel free to give any feedback.

Replies

  • Options
    The intent of this character would mostly be to help a full droid team since in it’s lore Gonk Droids are widely used to power all manners of machinery. Gonk Droid is mostly meant for a team with either HK-47 or IG-88 as the leader, since, while still giving some help to a Grievous team, Gonk Droid isn’t likely to last very long with Grievous on the team since it’s a light side droid, can still be targeted, and Grievous can’t apply marked too it if his health starts getting low.

    To add too that, Gonk Droid is carefully tailored to boost droid ally’s Max Protection rather than Max Health, since Grievous’ damage is mostly based on his Max Health, so that Grievous doesn’t just quickly start doing absurd amounts of damage while still granting some extra survivability too the team.
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