Sith Ship Faction ideas (Capital kit idea, ship kit idea and ship touch-up idea.)

Ichiraikou
758 posts Member
edited October 2020
Some idea's to make a Sth faction for the ships. Shout-out to @StarbirdInferno2 as his kit idea's are what inspired me to make these. His versions are also pretty good, so check them out as well. You can find them here: https://forums.galaxy-of-heroes.starwars.ea.com/discussion/235784/darth-nihilus-capital-ship-fan-kit
As always, tell me what you think.
Ravager (Capital Ship kit idea)
Dark Side, Capital Ship (INT), Sith, Sith Empire
Defensive Sith Capital Ship that devourers enemy offence in an attempt to satisfy its hunger.
Crew: Darth Nihilus

Darkness Arising (Basic)
Dispel all buffs from target enemy and deal Special damage to them. If any buffs are dispelled this way, the Ravager gains 30% Turn Meter. This attack can’t be Evaded.

Feed the Void (Special, Crew) (Cooldown: 4)
Deal Special damage to all enemies and all allies recover Health equal to half the total damage dealt. Sith allies also recover Protection equal to half the total damage dealt. This attack can’t be Evaded.

Unending Hunger (Special) (Cooldown: 4)
Grant target ally the Devourer effect until the end of battle. Then dispel all debuffs from all allies with Devourer and reduce their cooldowns by 1.
Devourer: This unit is immune to Stun and Ability Block. In addition, they have +10% Critical Avoidance and +50% Health Steal, doubled if they are Sith. Can’t be Prevented, Copied, or Dispelled. Not a buff.

Strength of the Void (Ultimate) (Cooldown: 4)
All allies gain Damage Immunity for 2 turns, which can’t be Prevented, Copied, or Dispelled. All enemies become Vulnerable for 2 turns, which can’t be Evaded or Resisted. This ability starts on cooldown.

Dark Lord of the Sith (Unique)
All enemies have -30% Tenacity, -50% Offence, and can’t have debuffs dispelled from them while they are Vulnerable.
Sith allies have +30% Max Health, +50% Max Protection, and take reduced damage from Percentage Health damage effects.
Reinforcement Bonus: Reinforcements gain Critical Hit Immunity for 3 turns.
Mark VI Supremacy-class Starfighter (Ship kit idea)
Dark Side, Attacker (STR), Sith, Sith Empire
Critical focused Sith Empire Attacker that swarms Vulnerable enemies.
Crew: Sith Empire Trooper

Critical Barrage (Basic)
Deal Physical damage to target enemy. On a Critical Hit, the Mark VI gains Critical Damage Up for 2 turns.

Rapid Fire Laser Cannons (Special) (Cooldown: 3)
Deal Physical damage to all enemies and remove 30% Turn Meter from them. Inflict Vulnerable for 2 turns on 2 random enemies that don’t have it yet.

Swarm Attack (Special, Crew) (Cooldown: 3)
Dispel all buffs from target enemy, which can’t be Evaded. Then call all Sith Empire allies to assists.

Adaptive Maneuverability (Hardware)
Enter Battle: All Sith Empire allies have +30% Potency and Accuracy. Other Sith allies gain half these bonuses. In addition, the Mark VI ignores Taunt during its turn.
Scimitar (Ship touch-up idea)
Dark Side, Support (AGI), Sith
Deadly Sith Support that can Stealth allies to set up devastating attacks.
Crew: Darth Maul

Dread Cannons (Basic)
Deal Physical damage to target enemy. If the Scimitar is Stealthed, remove all Turn Meter from target enemy and this attack can’t be Evaded. Then, the Scimitar loses Stealth.

Slip Through (Special, Crew) (Cooldown: 3)
Target ally gains Protection Up (50%) and Retribution for 2 turns. If target ally is Sith, they also gain Critical Hit Immunity for 2 turns. All other allies gain Stealth for 2 turns.

Lurking Thread (Unique)
The Scimitar has +30% Critical Damage. While the Scimitar is active, Stealthed allies have +30% Offence and Sith allies gain +30% Defence while they aren’t Stealthed.

Drifting Shade (Hardware)
Enter Battle: Grant all allies +25% Critical Chance until the Scimitar is defeated, doubled for Sith allies.
Post edited by Ichiraikou on

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