I have been farming mods for a long time and it is the worst part of the game for me... so much so that I have thought about quitting... when you farm a mod and raise it from level 1 grey to level 15 gold (or higher now) I have no Idea what could have happened in the leveling process to have made it a better mod or not... I know the max level for speed per upgrade is 6 and the lowest upgrade possibility is 1 (1 with yellow to gold upgrade) but I have no Idea of the other stat ranges or if it is all random or there is some type of pattern based on some unknown factor... (like if the mod is considered a "rare" mod all the rolls will be better). CG you have done nothing to educate me in Modding so I have no idea why I should buy the mod packs that are out right now other than the fact I have to much money and I want to gamble it all away on the chance of 1 or 2 good mods. Furthermore IF I do spend money on these mod packs it makes you think that you are doing a great job so far with the modding system.... and in my book you all are failing 100% with it... don't get me wrong... I love what mods do for our toons and it makes them all different... but your lack of explaining what makes a rare mod and what does not (a selection in your mod tool sorting system) drives me crazy and just makes me want to stop playing this game.... now with the new addition of spending even more of my money and time on mods to upgrade them I feel that some type of explanation is needed before I go any further into this game as a investment. you have 3rd parties making money hand over foot off your lack of leadership in this department. Whether it be with making 3rd party programs that violate the ToS or Mod service players that access your account and do your mods for you for a fee violating the ToS.
Please explain to us your Mod system so we can figure out when we get a "Rare" mod or not so we do not think all mods without high speed are worthless. I know there has to be at least 1 other person out there that feels the way I do.
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As far as direct moding for a toon, there are many resources out there including just asking for help, CG will never tell you how to mod a toon, as it's more of an art than a science...
I am starting to think you have it out for me... hacking my posts as soon as I post anything... in no way should this post been removed...
Oh. I didn't know that. Interesting! Is it all secondaries maxed, or just some of them? I see "rare mods" mentioned in rewards for other things sometimes but always thought it was just hyperbole.
It should be all the secondary showing are at the max starting/roll value
This was shared in another thread if you want to check the values to be sure
https://wiki.swgoh.help/wiki/Mods#Secondary_Stats
[Kyno]: Edited to have correct image
Note: the source of this has been update (seems they forgot CG doesn't round they truncate) so check the source for correct numbers
[Kyno]: Edited to have correct image
What I mean is how many times can a mod get a max roll I have never seen a mod with all max rolls... unless you have.
I don’t think anyone has tracked the %age chance of getting the max roll, min roll, or somewhere in between. I don’t think there’d be anything to gain from figuring out those %ages either.
For me, if you want a mod to roll speed secondary every time, and it does, that’s a great mod. If they were all +6 rolls, even better.
Let’s be clear... those mod packs are NOT worth buying.
And I don’t think you’re using the correct criteria for your “best” mod. A mod that rolls speed 4 times and offence once is in most cases much better than one that rolls, say, Crit chance 5 times.
https://www.youtube.com/watch?v=DPKsVWqlG6E&t=2s
ETA: the video link, smh.
Sell every sub 5 dot mod I get. I level mods until I see all four stats (3 purple, 6 blue, 9 green, 12 silver). If I don't get a speed greater than 3, sell it. Finish leveling to 15 for speeds greater than 3 and take the mod to blue unless it is already purple or gold.
If it is a blue mod and 8 speed or higher, upgrade it. If it is a purple mod and 12 speed or higher, upgrade it. I tend to put mods that strike out on lessor characters and occasionally sell them if I need mod space.
I upgrade gold mods on top tier characters first particularly if they have a ship that I use. For gold mod upgrades, I focus on Offense, Crit Dmg, Defense, Health, Potency, Tenacity, Crit Avoidance and Speed in that order.
NOTE: There are special cases for certain characters. Nest and B2 where speed isn't important and high tenacity is critical. You want zero speed on Droideka with high offense. So tenacity and offense type mods without speed but with high secondary tenacity and offense are keepers as well.
In the cash shop I always buy triangles with +4/+5 speed and primary Crit Dmg, Offense, Protection or Defense. I also shop for plus signs with +4/+5 speed and primary Offense, Defense or Protection. Triangles and Pluses are dropped significantly less when generating mods. I don't burn money on anything else since I am always cash strapped. I never buy a mod without a high base speed... ever.