Does anyone know how many people in a guild would have to sign up for tw to only leave 16 defensive spots per zone in tw? We had 45 as we are currently a couple people short, our opponent only had part of the guild on swgoh.gg. feels like a major sandbagging by our opponents.
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So 16 would mean 32-33.
So first, be mindful that it's not always intentional, so calling it sandbagging doesnt help further a productive conversation. Yes the numbers not being equal should be addressed, whether it is intentional or not, but it's best not to assume and just move on.
If a guild doesnt have a full set of players on swgoh.gg, then it's more than likely they are not very strict and more casual, so it's possible they just dont require sign up.
It is not likely to find another guild who had X (+/-Y) number of players join and have the same active GP.
The system to match would have to be more complex to make any situation work, and its going to need multiple factors.....but also need the ability to sometimes ignore one or more of those factors to then actually make the match.... it doesnt seem that simple at all.
surely it can be. thats the issue. also once you introduce 2 criteria, you also have to weight them for when you can't match on both.... honestly it gets very complex very quick when you start to look at it.
I wasn't saying it shouldn't be addressed, just that its not as simple as just adding in another criteria.
how many guilds, probably way more than either of us realize. There is a post about a player using GAC data to estimate the number of players, take that and divide by 50 and that gets you somewhere in the ball park of the lowest number.
at no point am I saying it shouldn't be looked at. I'm just giving some perspective to the "it can't be to hard to do X" camp. it actually is hard, and there are many things to consider, which is why when it does get looked at, it will not be a simple solution.