5s Sacrifice Bug in HSTR

4 posts Member
edited October 16
There's a problem with the way 5s, the 501st, and GAS are working together in phase 1 of the HSTR.

Somehow 501st clones are dying under GAS Advance stance, and it's something to do with 5s sacrifice unique. Once that happens, a bunch of other undefined stuff happens.

I managed to get a recording of it which illustrates the problem(s).

In Brief: After enrage, one of the clones will die when Nihilus does the Drain Force ability, despite GAS being in advance stance. It should be IMPOSSIBLE for a clone to be defeated while GAS is in Advance (even annihilate shouldn't be able to target them). 5s will then sacrifice. but he will not die, probably because GAS is in advance stance. The team gets his extra stats, and 5s keeps taking turns. If you try to use the Unbreakable Will shield on 5s, he'll just swallow it, but he'll be targeted by the next annihilate and will then die.

In the video (link at the bottom), here are the interesting parts.

0:25: we're in enrage time, and ARC (right) and Rex (2nd left) are low on health, echo (2nd right) has full health but no protection, and 5s (left) has full health and protection. GAS is in Advance, so "Other 501st allies can't lose health". Or can they?
0:27: Nihilus takes a turn, calls the minions, and then does Drain Force. There are counter-attacks.
0:32: Immediately after this, Rex and Arc magically have full health, and they and echo all have 60-ish% protection. 5s loses all his protection. He has clearly sacrificed, since the others have had their stats boosted. This means Arc or Rex (or both) was defeated by Nihilus.

This should not happen. A unit is defeated when health reaches zero. When GAS is in Advance, "Other 501st allies can't lose health".

0:35: 5s has sacrificed, but it is his turn. Cool. This actually makes some sense, once you accept that the above bug has happened...his health is at 100%, because he can't lose health. However, he doesn't like being alive after sacrificing. He starts twitching before every turn, as if he's taking invisible damage.

2:03 Nihilus is about to drain and get annihilate off cooldown, and 5s has a shield available. When the shield is activated, it immediately disappears.

2:21 Nihilus takes his turn. He does Drain Force, which reduces the cooldown of Annihilate. He gets ready to wind up, and only sees taunt on GAS, because that shield was swallowed by 5s. But he targets 5s. 5s is defeated.

So the shield kept the taunt alive, but it did not keep 5s alive. Unbreakable Will: Can't be reduced below 1 health. But he was.

The mechanics of that shield, and annihilate, and tactical awareness - they are not playing nicely with one another.

Post edited by Kyno on


  • I’ve also seen an annihilate on a clone trooper where fives sacrifices AND the annihilated clone dies.
  • I’ve also seen an annihilate on a clone trooper where fives sacrifices AND the annihilated clone dies.

    This makes more sense and is honestly half what I'd expect to happen, as raid nihilus' annihilate can go through basically anything, and seeing as even GLs aren't immune to it... it makes sense. It's not reducing a character's health, it's just deleting them. Fives would recognize that someone died, but wouldn't be able to revive them, because you can't be revived after being killed by annihilate (see: JKR in P1 w/ Jolee)

    Whatever happened in the original post though? That definitely feels like some kind of weird bug.
  • Kyno
    26087 posts Moderator
    Please report all bugs and issues to Answers HQ.
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  • scuba
    12477 posts Member
    Did you report it over at that answer.ea place?
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