Specific workings of various character abilities

Is there an easy way to figure out the exact stats of a character in battle and after bonuses - as some of the unique or leader abilities - might be relatively loosely worded.

e.g. for Darth Vader - No Escape
At the start of each encounter Darth Vader gains 8 Speed until the end of the encounter for each of the following: Empire ally, Sith ally, Jedi enemy, Rebel enemy.

Does this mean that if Vader is on a team with Emperor Palpatine he gets 8 speed as Palpatine is a Sith and 8 speed again as Palpatine is Empire? Or just 8 speed once as it's per character? Does the same happen for going up against Kanan Jarrus and Ezra.

Some other examples of abilities where I'm not sure how it's calculated -
Rex - Captain of the 501st - If a team is all 501st do they get 20% speed or 16% speed? Is this applied to their base speed value - e.g. 160 for Rex, or their speed value including mods?

Fives - Tactical Awareness - Do the other 501st clones get his max health/protection, speed and offence before or after mods, bonus health from Rex lead, or bonus offence from Shaak Ti?


Replies

  • Kyno
    32087 posts Moderator
    Unfortunately, yes there is, but its not the answer you want.

    Math.

    There is no in match details provided on values like these.

    Its 8 if they have 1 tag, 16 if they have both, on each toon, including himself.

    I believe its 20%, and base speed once you are in a match includes mods, just like the value seen in the stats screen.

    Abilities that would stack, are always(not 100% on that), use the base value to be calculated and are added to the base value, to become a modified value
    Modified value = Base value + (bonus × base value) +( bonus × base value) +.......
  • Note that the keyword "other" excludes character you are viewing.

    e.g. "For each {whatever}.." would include the current character

    "For each other {whatever}.." would exclude them, even if they matched
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