Character development and effectiveness

Coolnessda
273 posts Member
edited November 2020
So lately I've been able to get numerous toons to gear 13 and give them at least 1 relic level boost. However I've noticed that even at relic 4 some of my best toons seem to be underperforming in any battle I use them in. A good example would be emperor palpatine. At the moment he's fully Zeta'd, has all 6 mods sliced to 6 dot and is at relic 4. However he doesnt seem to be doing as much damage as other toons that are at the same stage of development. At what point does a toon become even slightly effective enough to do noticable damage? I can understand mods may have a say in some of it as well as class of attacker they are (tanks are known to not deal as much damage as attackers or special damage specialists might be prone to being better resisted) but with the amount of time and resources required to get a toon to relic 7 is a stretch when the end result is just mediocre.

Replies

  • crzydroid
    7254 posts Moderator
    Unfortunately Palpatine is one of those older characters who is not the crème de la crème anymore. Whatever ultility he has left is usually for his lead or shock or stun.

    You can look up some guides to see what teams you should be going after.

    And yes, mods also make a difference.
  • Gifafi
    6017 posts Member
    Ep isn’t there for damage, ftmp. Don’t worry about it.

    And you want to be very careful about who you take to g13 and high relics. As crazy said follow some guides
    Maybe End Game isn't for you
  • DarkHelmet1138
    3884 posts Member
    edited November 2020
    Ep does get a damage boost from relics but it still doesn't make him one of the high damage dealers.

    But you also get him to live longer than at low relics so he can do stuns and shocks to keep the other team under control long enough for the high damage dealers like vader to take out the other team.
  • scuba
    14034 posts Member
    6 pip/dot mods mean nothing if the stats are useless.
    Relic charaters tend to get a bigger boost from the % based secondary than flat secondary this is a shift with release of relics
    Not that the flat values are bad now however % boost matter more
    For example
    R7 EP
    1.04% offense is about the same as +100 offense
  • scuba wrote: »
    6 pip/dot mods mean nothing if the stats are useless.
    Relic charaters tend to get a bigger boost from the % based secondary than flat secondary this is a shift with release of relics
    Not that the flat values are bad now however % boost matter more
    For example
    R7 EP
    1.04% offense is about the same as +100 offense

    I hope this 1 keeps hitting the offenses odyom70zmmqn.jpg
  • scuba
    14034 posts Member
    scuba wrote: »
    6 pip/dot mods mean nothing if the stats are useless.
    Relic charaters tend to get a bigger boost from the % based secondary than flat secondary this is a shift with release of relics
    Not that the flat values are bad now however % boost matter more
    For example
    R7 EP
    1.04% offense is about the same as +100 offense

    I hope this 1 keeps hitting the offenses odyom70zmmqn.jpg

    That is very nice offense mod
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