Shard Economy Changes [MEGA]

Replies

  • Sarbitar wrote: »
    As a long term f2p player this update provides two things.
    1. New players boost, which is cool.
    2. F2p nerf, as they saw f2ps are using the shard shop efficiently, so they do not need to buy gear. So let's divide their income by two.
    I'm sorry, but as a former programmer I do not buy the explanation "we can not do this".

    I dunno maybe try something like if bronziumpack then result=shardsx2?

    Just a thought.

    It doesn't divide your shard shop income in two. More like a 15% reduction at most. You have other sources of shard shop income. It still sucks but no need to exaggerate.
  • Sarbitar wrote: »
    As a long term f2p player this update provides two things.
    1. New players boost, which is cool.
    2. F2p nerf, as they saw f2ps are using the shard shop efficiently, so they do not need to buy gear. So let's divide their income by two.
    I'm sorry, but as a former programmer I do not buy the explanation "we can not do this".

    I dunno maybe try something like if bronziumpack then result=shardsx2?

    Just a thought.

    It hurts us, but it hurts one more the more you farm as the loss expands. Ofc the loss may not be as hurtful for a mid range spender+
  • Why are mandalorian shards still set to 1?
  • Why are mandalorian shards still set to 1?

    Make a guess, then go read the announcement how this all works.
  • Not a fan of this update l, it’s like I can’t buy gear anymore, lamoh. F2P killer
  • It doesn't divide your shard shop income in two. More like a 15% reduction at most. You have other sources of shard shop income. It still sucks but no need to exaggerate.

    Of course "by two" was exageration. But its definitely not a 15% - a lot more. But I'm not gonna spend time to make a good probablity calculations. The thing is I definitely don't buy the explanation "we can not do this" - this is simply not true.
  • Sarbitar wrote: »
    It doesn't divide your shard shop income in two. More like a 15% reduction at most. You have other sources of shard shop income. It still sucks but no need to exaggerate.

    Of course "by two" was exageration. But its definitely not a 15% - a lot more. But I'm not gonna spend time to make a good probablity calculations. The thing is I definitely don't buy the explanation "we can not do this" - this is simply not true.

    No it is 15%. Someone did the math that you don't want to do.
  • Sarbitar
    260 posts Member
    edited November 2020
    No it is 15%. Someone did the math that you don't want to do.

    Well...No it is not :).

    I will give you an example - if you spend 100k ally points you will get half of currency for "one's" and the other for "completes". So now you will get the same amount of currency for "one's" (because the prices doubled, so nothing changed), and only half of currency for "completes". This is not 15%.

    And that's with the assumption "ones" and "completes" are 50/50. They are not - usually I got more for completes.

    Here's some screen i found in the internet - look at the shard division.
    mwjvej67z941.png
  • crzydroid
    5191 posts Moderator
    Sarbitar wrote: »
    No it is 15%. Someone did the math that you don't want to do.

    Well...No it is not :).

    I will give you an example - if you spend 100k ally points you will get half of currency for "one's" and the other for "completes". So now you will get the same amount of currency for "one's" (because the prices doubled, so nothing changed), and only half of currency for "completes". This is not 15%.

    And that's with the assumption "ones" and "completes" are 50/50. They are not - usually I got more for completes.

    Here's some screen i found in the internet - look at the shard division.
    mwjvej67z941.png

    Does that screen come with a table saying how many were individual shards and how many were full unlocks? We might assume the ones with huge numbers of shards had some full unlocks, but some of them could be individual drops (which are now two) so we can't tell the ratio from just the screenshot.

    If we say for example, 75% of character drops were single shards, 15% were 10 shard unlocks, and 10% were 25 shard unlocks, we have a shard shop value of 4.75x. Under the new system, the singles become 2, so we have a value of 5.5x, but the buying power is halved, so about 2.75x compared to the old system. This is about 58% of the old system. Obviously these numbers were pulled out of the air, and is ignoring 80 shard unlocks, but I'm just trying to show we need to know the rates.

    I'm not saying the other person was correct in that the nerf is only 15%, but just that the picture doesn't tell much. Additionally, the 15% was probably taking into account GW, GW store, arena store, and cantina store. Obviously those are a fixed rate, and the more shards that are doubled, the less of a nerf from bronzium full drops. I don't know if it's 15%, because I don't know the rates for bronzium. Also, shards from arena store depends on rank, and shards from cantina store depend on refreshes (but you'd also get more ally points).

    Again, not saying 15% reduction is right or wrong, just that that picture doesn't contain a lot of information. I think most peoples point is, it's a nerf for older players, no matter the size, until/unless the full character bronzium drops are fixed.
  • I also think what DarkHelmet was saying is that you get shard shop currency from other shard locations that were not nerfed, such as GW store, Assault Battles, Raids etc. The 15% decrease was referring to shard shop currency as a whole.
  • Sarbitar
    260 posts Member
    edited November 2020
    Even if you cut the tens and small numbers from the big ones (like RG has 138, so you count 120 for completes and 18 for singles) you get something like 600 shards for completes and 200 for singles.

    So assuming one item costs 150currency pre change, and 300 post change you would:

    If done properly:
    (200+600)x19 = 15200pre=30400post - so you can buy 100 pieces of gear

    Like it is now:
    (200+200(singles doubled))x19 + 600x19= 19000 and items cost 300 so you get 63pieces of gear.

    So 37% less.
  • Sure 37% less from bronzium in this instance, but overall impact is less due to other shard locations.

    I didn’t see anything mentioning daily logins either. So these are also cut in half for shard shop currency value?
  • Konju wrote: »
    Sure 37% less from bronzium in this instance, but overall impact is less due to other shard locations.

    I didn’t see anything mentioning daily logins either. So these are also cut in half for shard shop currency value?

    No - the prices were doubled so any other shop is neutral.

    Raids were not doubled. Rewards from events (like home one, endurance, etc) were not doubled so another nerf. So overall it is way more than 37%
  • UdalCuain
    3840 posts Member
    edited November 2020
    Sarbitar wrote: »
    Konju wrote: »
    Sure 37% less from bronzium in this instance, but overall impact is less due to other shard locations.

    I didn’t see anything mentioning daily logins either. So these are also cut in half for shard shop currency value?

    No - the prices were doubled so any other shop is neutral.

    Raids were not doubled. Rewards from events (like home one, endurance, etc) were not doubled so another nerf. So overall it is way more than 37%

    The Fleet Commander blueprints convert at double the old value (30 SSC vs 15) as with all other ship blueprints, so no change there. Same applies for Raid reward characters. They are Original rate, so they also convert for 30 SSC instead of 15.
  • Right the other locations (accounting for a significant portion of ssc) still reward the same. Either they doubled the shards or doubled the value.

    Your example is 100% bronzium, but bronzium might only be 50% of total Shard Shop income. This being the case for my example (working off of yours) the effective nerf would still only be half of 37%= 18.5%.
  • Sarbitar wrote: »
    It doesn't divide your shard shop income in two. More like a 15% reduction at most. You have other sources of shard shop income. It still sucks but no need to exaggerate.

    Of course "by two" was exageration. But its definitely not a 15% - a lot more. But I'm not gonna spend time to make a good probablity calculations. The thing is I definitely don't buy the explanation "we can not do this" - this is simply not true.

    From the large drops of ally points people posted it looks like about 15 shards a day (old system) was from bronizums. That is assuming you earn 10k ally points a day which is probably a high estimate.

    Now for other sources

    2.5 a day from cantina store (low estimate)
    7.5 a day from arena store (low estimate
    15 a day from gw store
    5 a day from gw (though occasionally I get 7)

    So if you lose 6 out of 45 shards, that's a 13.3% reduction. And that is assuming a high ally point income and conservative estimates on the other stores and completely ignoring shards from events. So 15% is a high estimate to the nerf. 10% is probably more accurate.

    Math doesn't lie.
  • Mikek wrote: »
    I dont care if it is 50 or 15% reduction. Its clearly a nerf for them to make more money on gear. From both newbies and old players. Newbies will now have more toons to gear up and old players will have less gear from shard store. If they said this directly I would actually had less problem with it. Its not bad to want more money. Its bad to lie about it. Remember when they said kyrotechs were introduced to alleviate gear crunch on stun guns and other gear? And then slkr needed 700 kyros and 400 stun guns at the same time.

    I agree that a 15% nerf is a big issue and needs fixed. But exaggerating the issue helps no one.
  • Konju wrote: »
    Sure 37% less from bronzium in this instance, but overall impact is less due to other shard locations.

    I didn’t see anything mentioning daily logins either. So these are also cut in half for shard shop currency value?

    I'm not sure on that. It looked like 5 on the login screen when I claimed it but pretty sure when I converted it today I had 10 boba shards.
  • Sarbitar wrote: »
    Konju wrote: »
    Sure 37% less from bronzium in this instance, but overall impact is less due to other shard locations.

    I didn’t see anything mentioning daily logins either. So these are also cut in half for shard shop currency value?

    No - the prices were doubled so any other shop is neutral.

    Raids were not doubled. Rewards from events (like home one, endurance, etc) were not doubled so another nerf. So overall it is way more than 37%

    The shards from those events and raids convert at double the rate. Ssf I they weren't nerfed at all.
  • there is one more nerf - from bronzium you can get single shard ( which is now double after update ), but also there was a chance to get activated single toon. in case you own the toon already at 7 stars ( like a lot of players ) - you got those shards as reward ( like 80 shards for mace windu, ). this was not change. and now you can exchange those 80 shards and buy half of the amount of gear in compere to time before the update.
  • crzydroid
    5191 posts Moderator
    PhatPat84 wrote: »
    Daily logins were not doubled
    bwl0ysy9nknq.jpg

    We haven't seen what it is for December yet though.
  • crzydroid
    5191 posts Moderator
    PhatPat84 wrote: »
    Right. But the amount of shards given this month was 42. After the update the shard value from the daily login didn't increase to 30 SSC per shard. It stayed at 15 SSC per shard. So unless they give out 84 shards of the character next month,or they update the SSC value of the login shards, then its a nerf.

    Right. That's why we have to wait and see for December. But we did technically get robbed of 45 **** coins.
  • crzydroid wrote: »
    PhatPat84 wrote: »
    Daily logins were not doubled
    bwl0ysy9nknq.jpg

    We haven't seen what it is for December yet though.

    Yeah I guess I am fine with one shard reward for November not being doubled to 18. December is where I’m looking. Thanks!
  • Shoot, if they introduced a mechanic where just one of the free bronzium pulls was a guaranteed character drop, I would be satisfied.
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