Shard Economy Changes [MEGA]

Replies

  • I've tried to find some information as to if there are any plans to make any changes to the journey guide character mega packs, the cost and rewards have not been changed since the update to shard farming, in essence the pack value has been devalued and is no longer worth the 2450 crystal price tag. I can't see any comments to confirm if these pricing models are being looked at or not?
  • Kyno
    32087 posts Moderator
    @Amerys there are no current plans to change any packs in relation to the shard drop change.
  • Let me see if I understand this, now that I've played for a few days. The shard drops are pretty much doubled on >1+ year toons, except for the Bronzium "big drops" (10+). Okay, that's good. BUT the cost in the shop has doubled FOR THE SAME AMOUNT OF GEAR?!? How, exactly, does this help ANYONE?
  • These threads (especially hot ones like this) evolve quickly. I can't read every post, although I wish I could.

    You've been heard on the full character drop rates and I took that to the devs.

    As far as "why doesn't Doja get on here to explain why he can't explain something??" sentiment, I feel like I've said many times that I'll give you as much info as possible when possible. I've also pointed out these reasons can range from legal, to in-development, to unknown, and everything in between.

    I refuse to come out here and risk spreading false/unconfirmed info (or info that is subject to change). It isn't fair to any of us, it builds up expectations that could then never materialize, or perhaps CG has to change course because of an unforeseen issue and it becomes moot.


    We understand, thank you doja for doing your best. Some people forget that the increase in communication we’ve seen in the last 2 months has been amazing and they will only ever see the bad. I understand that there are just some things that you can’t tell us, and that’s ok, we wouldn’t want to get you in trouble. I know your job isn’t an easy one but keep up the good work.
  • Well the shard changes are kinda making a difference.

    Problem is While my new account is getting shards a lot easier now, both my new and my mature account are stuck on a g9 gear piece (nubian security scanner) as it only drops from raids and is rarely available for crystals.

    Feels terrible knowing you have to wait for a raid to have a chance to move past g9. Honestly, bigger problems could have been tackled with far less effort. The effort is appreciated, but it hasn’t made it any difference to me on my new account. I have tons of 7* characters already that i just can’t do a darn thing with.

    Edit: Didn’t realise but Rancor raid just paid out. No luck this time round. Time to wait.

    That piece can definitely be a bottle neck, but it also shows up in the guild store regularly.
  • Snowbird13 wrote: »

    That piece can definitely be a bottle neck, but it also shows up in the guild store regularly.

    Exactly! Always have enough currency onhand to buy this. It might just be the forth bottleneck after gunsncuffsncarbsohmy!
    Make Bronzium autoplay opening an option.
  • Thorne wrote: »
    Let me see if I understand this, now that I've played for a few days. The shard drops are pretty much doubled on >1+ year toons, except for the Bronzium "big drops" (10+). Okay, that's good. BUT the cost in the shop has doubled FOR THE SAME AMOUNT OF GEAR?!? How, exactly, does this help ANYONE?

    Sebek wrote: »
    It doesn't, but it basically the same as before


    If by "basically the same" you mean, 15% less gear than before, then I'd agree.

    This is just plain bad.

    What good is faster character farming if you can't gear them faster?

    In the era of "G13 is now required for just about every new event", this was a big hit since so many G12 pieces are in the shard store.

    They really need to do something soon.
  • Just an open question to all, after the change have anyone got any full character drops in Bronzium? They’ve dried up completely for me so I guess that solved the issue of not doubling the shards but in the “careful what you wish for” kind of way.
  • crzydroid
    7280 posts Moderator
    Just an open question to all, after the change have anyone got any full character drops in Bronzium? They’ve dried up completely for me so I guess that solved the issue of not doubling the shards but in the “careful what you wish for” kind of way.

    It's just luck. I've gotten several. I've been tracking so I can estimate my observed percentage drop. So far I've gotten 55 shards from full bronzium characters in the last 6 days to convert to SSC; in that time I actually opened another bronzium that was an 80-shard full drop, but it was for a tusken I didn't have 7* yet, so no SSC anyway. But a total of 135 shards from full characters.
  • Kyno
    32087 posts Moderator
    Thorne wrote: »
    Let me see if I understand this, now that I've played for a few days. The shard drops are pretty much doubled on >1+ year toons, except for the Bronzium "big drops" (10+). Okay, that's good. BUT the cost in the shop has doubled FOR THE SAME AMOUNT OF GEAR?!? How, exactly, does this help ANYONE?

    Sebek wrote: »
    It doesn't, but it basically the same as before


    If by "basically the same" you mean, 15% less gear than before, then I'd agree.

    This is just plain bad.

    What good is faster character farming if you can't gear them faster?

    In the era of "G13 is now required for just about every new event", this was a big hit since so many G12 pieces are in the shard store.

    They really need to do something soon.

    its really not 15% less gear than before.

    lets stay with 15%. that is mostly reasonable, but its not the direct daily number, its the average over time. That is still only the average shard shop currency from normal daily activities, that give shards. it is not 15% of your overall free gear income from daily activities.

    to answer your question, "whats good about getting characters faster?" - you now spend half the time/energy getting toons, which leaves you the other half to be more focused on gear. this is not plain bad, this is good. yes it 100% could have been more neutral, which would have made it better, but this is in no way bad for the player base as a whole.
  • StarSon
    7419 posts Member
    Kyno wrote: »
    Thorne wrote: »
    Let me see if I understand this, now that I've played for a few days. The shard drops are pretty much doubled on >1+ year toons, except for the Bronzium "big drops" (10+). Okay, that's good. BUT the cost in the shop has doubled FOR THE SAME AMOUNT OF GEAR?!? How, exactly, does this help ANYONE?

    Sebek wrote: »
    It doesn't, but it basically the same as before


    If by "basically the same" you mean, 15% less gear than before, then I'd agree.

    This is just plain bad.

    What good is faster character farming if you can't gear them faster?

    In the era of "G13 is now required for just about every new event", this was a big hit since so many G12 pieces are in the shard store.

    They really need to do something soon.

    its really not 15% less gear than before.

    lets stay with 15%. that is mostly reasonable, but its not the direct daily number, its the average over time. That is still only the average shard shop currency from normal daily activities, that give shards. it is not 15% of your overall free gear income from daily activities.

    to answer your question, "whats good about getting characters faster?" - you now spend half the time/energy getting toons, which leaves you the other half to be more focused on gear. this is not plain bad, this is good. yes it 100% could have been more neutral, which would have made it better, but this is in no way bad for the player base as a whole.

    Also, eventually, you won't have to spend energy to farm characters, so you can farm gear. Running out of characters to farm will now happen much faster.
  • Konju
    1142 posts Member
    Just an open question to all, after the change have anyone got any full character drops in Bronzium? They’ve dried up completely for me so I guess that solved the issue of not doubling the shards but in the “careful what you wish for” kind of way.

    I have also gotten several. During the double drop days (4x), shards were a majority of what dropped for me from Bronziums. I was thinking that perhaps the drop rate was increased. Unlikely to be the case since you had the opposite experience.
  • Ah ok, good to know they didn’t disappear at least :)
  • I didn't do any math on this, but i know i did quite well until now in managing the resources i had to the needs i had to cover in shard shop, almost never run out of shard shop currency/backup to generate shard currency.
    But i have to say, since this currency change did hit, it took me 2-3 days and since then i'm always on bottom rock. I'm always out of currency or not able to generate more for the shard shop, it really drained all of my hoarded currencies, without me changing my behavior, i did as before, and that doesn't seem to work anymore.
    So from my point of view this has not been a great help (for me at least), as the biggest shard shop currency income where chars out of bronzium, which i feel do not drop as often as i got used to.
    Now i have to be even more selective in the shard shop, which ends up in me getting less gear and slowing down the progress.
    Swiss Garde Officer, drop me a message if you're interested joining
  • Konju
    1142 posts Member
    I have not been purchasing Bronzium packs due to the nerf (still hoping you make a change to shard shop economy, CG) and therefore my shard shop currency has been slightly lower as well.
  • Konju
    1142 posts Member
    I am thankful the daily login shards were doubled.
  • Sebek wrote: »
    Thorne wrote: »
    Let me see if I understand this, now that I've played for a few days. The shard drops are pretty much doubled on >1+ year toons, except for the Bronzium "big drops" (10+). Okay, that's good. BUT the cost in the shop has doubled FOR THE SAME AMOUNT OF GEAR?!? How, exactly, does this help ANYONE?

    Sebek wrote: »
    It doesn't, but it basically the same as before


    If by "basically the same" you mean, 15% less gear than before, then I'd agree.

    This is just plain bad.

    What good is faster character farming if you can't gear them faster?

    In the era of "G13 is now required for just about every new event", this was a big hit since so many G12 pieces are in the shard store.

    They really need to do something soon.

    How 15% less?

    I think he means 15% less gear from shard shop. The math is earlier in the thread.
  • Just an open question to all, after the change have anyone got any full character drops in Bronzium? They’ve dried up completely for me so I guess that solved the issue of not doubling the shards but in the “careful what you wish for” kind of way.

    Just 1 :(
    Make Bronzium autoplay opening an option.
  • Sebek wrote: »
    Sebek wrote: »
    Thorne wrote: »
    Let me see if I understand this, now that I've played for a few days. The shard drops are pretty much doubled on >1+ year toons, except for the Bronzium "big drops" (10+). Okay, that's good. BUT the cost in the shop has doubled FOR THE SAME AMOUNT OF GEAR?!? How, exactly, does this help ANYONE?

    Sebek wrote: »
    It doesn't, but it basically the same as before


    If by "basically the same" you mean, 15% less gear than before, then I'd agree.

    This is just plain bad.

    What good is faster character farming if you can't gear them faster?

    In the era of "G13 is now required for just about every new event", this was a big hit since so many G12 pieces are in the shard store.

    They really need to do something soon.

    How 15% less?

    I think he means 15% less gear from shard shop. The math is earlier in the thread.

    Lol how? I Maybe use Ally Poins once a Month, and atleast in 3 months had no Bronzium Chars

    From the drops of a ton of ally points shown, you get about 15 shards a day from bronizums before changes (if you assume 10k of ally points a day). About 80% of those are full drops so you lose 6 shards. If you figure only other stores that are on farm were with no refreshes that is about 15% less shard shop currency worst case.

    I have shown far more detail previously but am not going to redo th ef math again. If you care you can scroll back a few pages and read it. I posted it about 5 or 6 times already on this thread.
  • You think CG would reduce the shard shop costs a bit instead of just doubling

    600 instead of 720
    300 instead of 360
  • All I want them to change now with this update is double for ship blueprints.
    “But you know what I always say: Speak softly and drive a big tank.”
  • All I want them to change now with this update is double for ship blueprints.

    Probably not going to happen. There are only about 50 ships in the game compared to about 200 characters. The catchup was definitely needed more for character shards.

  • All I want them to change now with this update is double for ship blueprints.

    Probably not going to happen. There are only about 50 ships in the game compared to about 200 characters. The catchup was definitely needed more for character shards.
    True, my fleet just isn't that good and have been very neglected. Right now I'm just trying to get 5 at 5* so I can get the zetas from the one challenge.
    “But you know what I always say: Speak softly and drive a big tank.”

  • True, my fleet just isn't that good and have been very neglected.

    Says CG.
    Make Bronzium autoplay opening an option.
  • 0ctkw3cqnj0f.png

    Says 25, but it’s actually 12.5. Yaaaaay —_—
  • From the military might assault battle, I just got 10 tie pilot shards but only 8 Magma trooper shards?

    Should have been 10 for both, right?
  • UdalCuain
    5006 posts Member
    edited December 2020
    From the military might assault battle, I just got 10 tie pilot shards but only 8 Magma trooper shards?

    Should have been 10 for both, right?

    No, some of the drops in Military Might were 4 shards previously, so 8 is correct.
  • I am still in two minds. Because of the double drop days I don't think we have had long enough to really see if it's improved as much as double shards would imply. I personally have had quite a lot of zero drops. As I pointed out to someone in the guild 2 x 0 is still 0. What would help everyone is improving the probabilities as it would improve gear drops as well. Just a little tweak...

    It is a great idea and maybe overtime the newer players will really see the benefits and it will hopefully bring in new blood.

    Great to see @Kyno and @CG_Doja_Fett involved in the dialogue.
    This is the Way
  • Kyno
    32087 posts Moderator
    Natetiffer wrote: »
    I am still in two minds. Because of the double drop days I don't think we have had long enough to really see if it's improved as much as double shards would imply. I personally have had quite a lot of zero drops. As I pointed out to someone in the guild 2 x 0 is still 0. What would help everyone is improving the probabilities as it would improve gear drops as well. Just a little tweak...

    It is a great idea and maybe overtime the newer players will really see the benefits and it will hopefully bring in new blood.

    Great to see Kyno and CG_Doja_Fett involved in the dialogue.

    Yes seeing 0 drops may not feel great, its still all just simple math. No matter how things "feel", it is a 33% drop rate, and has been independently validated multiple times.

    Based on how much energy you spend a farm pre change had a time of X days (with some +/-), and after the change it is now X/2 (the some +/-), if you use the same strategy for energy usage. This is a huge change, no matter how many 0s you get, as it all evens out in the long run.

    Improving the probability, anything short of doubling it, would be less effective in the long run, and would still lead to "× 0 =0". If you mean changes to the drop rate on top of the current change, that is not likely to happen any time soon, as just the analysis for this process took a fair amount of time.
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